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Something is Wrong with the New D&D Starter Set
Something is Wrong with the New D&D Starter Set YouTube video by Bob World Builder

@bobworldbuilder.bsky.social | Bob World Builder: "Something is Wrong with the New D&D Starter Set" | #TTRPG #GameDesign #Worldbuilding #BoxSet #PlayerAgency #Grievances
www.youtube.com/watch?v=Wfwz...

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Player: *accidentally saves village*

NPCs later: “We remember what you did.”

Player: “I DIDN’T EVEN KNOW I WAS DOING IT.”

Me: “Best kind of story.” 😭🔥

#NarrativeDesign #OpenWorldNarrative #PlayerAgency #GameWriting #GameDev

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Game: “You need to decide now.”

Player: “I NEED A MOMENT.”

Game: “You do not have one.”

Player: 😭🔥

#NarrativeDesign #GameWriting #PlayerAgency #NarrativeTension #GameDev

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Game: “Choose your alignment.”

Player: *plays for 10 hours*

Game: “Actually… you’re a menace.”

Player: “Yeah that tracks.” 😭🔥

#NarrativeDesign #Roleplay #PlayerAgency #GameWriting #GameDev

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Magical Athlete brings up some interesting questions about the need for player agency in games (or the lack thereof). I wrote about it last year at Skeleton Code Machine: www.skeletoncodemachine.com/p/magical-at...

#boardgames #playeragency #hugebaby

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The problem with cursed items (and how to fix it)
The problem with cursed items (and how to fix it) YouTube video by Ginny Di

@ginnydi.com | Ginny Di: "The problem with cursed items (and how to fix it)" | #TTRPG #GameDesign #CursedItems #ItemDesign #Tips #Curses #PlayerAgency
www.youtube.com/watch?v=v5mQ...

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Player: “Does this choice matter?”

Game: *NPC remembers it 12 hours later*

Player: “I WILL NEVER RECOVER.” 😭🔥

#NarrativeDesign #InteractiveStorytelling #GameWriting #PlayerAgency #GameDev

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Preview
The Rule of Cool... and Kindness - MarkEzraStokes.com Encouraging Compassion Through Narrative Choices Your players are at the inevitable moment of battle. The rogue draws her dagger and slinks into the corner. The barbarian kicks down the door between the party and their enemies. The bard determines whether he can distract a footsoldier long enough for the rogue to slit its throat. How […]

The most dangerous choice at my table isn’t “attack.”
It’s “what if we don’t?”

That’s where stories start breathing.

If you love that idea, check out my latest blog post:
markezrastokes.com/t...

#TTRPGs #GMing #PlayerAgency #NarrativePlay

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Me: “These dialogue options represent nuanced emotional intent.”

Player: “Which one sounds the pettiest.”

Me: “…valid.” 😭🔥

#NarrativeDesign #GameWriting #InteractiveDialogue #PlayerAgency #GameDev

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Player: “Why did that happen?”

Game: “Because of you.”

Player: “…oh.” 😶🔥

#NarrativeDesign #GameWriting #PlayerAgency #EmotionalDesign #GameDev

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Player: *steals one apple*

NPCs: “So you’ve chosen a life of crime.”

Me: “Guys he’s literally hungry.” 🍎💀

#NarrativeDesign #GameWriting #NPCDesign #PlayerAgency #GameDev

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Me: “Here are three morally complex choices.”

Player: *chooses chaos option every time*

Me: “…I respect it, actually.” 🔥💀

#NarrativeDesign #ChoiceDesign #GameWriting #PlayerAgency #GameDev

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Me: “This story will respond to the player.”

Player: *does something I never predicted ever*

Me: “HELLO?? WHERE DID YOU LEARN THAT.” 😭🎮

#NarrativeDesign #GameWriting #InteractiveStorytelling #PlayerAgency #GameDev

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The Worst Dungeon Crawl Ever

The Worst Dungeon Crawl Ever

This hands-on "make a bad game on purpose" activity has been extremely well received each time.

You can read about a version of it here: www.skeletoncodemachine.com/p/what-does-...

#gamedesign #dungeoncrawl #playeragency #choice

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Video

Day 189 – Running every day for the rest of my life to improve my mental health (5.12 km)

🎵 Chris King, Chills, Josh A, Trippie Redd - Dallas
🎮 Red Steel 2

#running #fitness #cardio #motivation #mentalhealth #resilience #healing #gamedev #indiedev #gameculture #creativeprocess #playeragency #wii

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Preview
a cartoon drawing of a person holding a paddle ALT: a cartoon drawing of a person holding a paddle

One of the hardest pieces of #fiction to work with especially in a #TTRPG I've found is time, time magic, #chronomancy. It's given me a riveting set of #characterconflict but it also has a high risk of dismembering #playeragency. It feels like driving a cliffside road in Yellowstone. #DnD #GM #AU

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One of the best GM moves I ever made?

Asking, “What do you need from this scene emotionally?”

Try it. You’ll be surprised what players say.

#TTRPGTips #StoryDrivenPlay #SELPrompts #PlayerAgency #GMAdvice

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The Less Dice the Better Why less dice-rolling makes for a more engaging TTRPG session.

Your players should be rolling the dice less:

madcleric.com/the-less-dic...

Reflections following my group's play-through of Rise of the Blood Olms by @cairnrpg.com

#osr #ttrpg #cairn #dice #playeragency

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Video

It’s possible to beat Spud Customs without firing a single missile, but will you?

#SpudCustoms #gameDesign #playerAgency

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We need to talk about Player Agency (D&D / TTRPG)
We need to talk about Player Agency (D&D / TTRPG) YouTube video by Corkboards & Curiosities

www.youtube.com/watch?v=jQNP...

This was a thought provoking and entertaining discussion on Player Agency. I'm gonna check out more of her vids.

Fostering trust between players and GMs allows these types of tools to safely be used during session.

#DnD #playeragency #playertrust

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Video

Experimenting with more player agency. Replaced the random reward with a reward selection.

Wish list on Steam: store.steampowered.com/app/3039650/...

#screenshotsaturday #gamedev #indiedev #godot #madewithgodot #steam #indiegame #indie #game #playeragency

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Do you prefer linear storytelling or open-ended narratives in games? Which do you think offers more to players, and why? #Unity3D #narrativedesign #playeragency

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The Witcher 4 Will “Put Player Agency at the Center”

The Witcher 4 Will “Put Player Agency at the Center”

The Witcher 4 will center on Ciri, offering players enhanced agency in shaping her journey. Game director Sebastian Kalemba promises more tools for narrative and gameplay choices, aiming for a richer experience than its predecessor. #TheWitcher4 #Ciri #PlayerAgency
Read more>>

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Have you ever built a mechanic that was intentionally left for players to discover without tutorial guidance? How did that secret mechanic shape the experience? #Unity3D #gamedesign #playeragency

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Do you think there’s such a thing as too much player freedom? How do you design open worlds or sandbox games without overwhelming players with too many choices? #Unity3D #gamedesign #playeragency

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Listened to this episode yesterday and have been ruminating on what Ben and Gaz had to say all day. There is a lot to unpack and digest.
I'm going to sum it up as: "maybe not the advice you want but probably the advice you need"
As always, ymmv, though.

#ttrpg #PlayerAgency

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