Many probably didn't realize that part of the #PocketFighterEX colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color. #pixelart
I tried to do this as much as possible with the limited color style of #PocketFighterEX. I think it was a decent success despite the limitations!
This was the new Character Select art for Ken in #PocketFighterEX!
Original drawing by ThatLD (no account here), pixel convert by me.
(Music by @maxiedaman.bsky.social!)
This game was cancelled when Unity betrayed devs. Too much to port to a new engine.
#gamedev #fgc #streetfighter #pixelart #ken
Maybe Ryu was over tuned? 🤣 Nah. Let him cook.
(Music by @maxiedaman.bsky.social !)
#PocketFighterEX #gamedev #fgc #streetfighter #ryu
(This game is cancelled because Unity betrayed devs. Too much to port to another engine.)
This was the new Character Select art for Terry in #PocketFighterEX. Original drawing by my friend ThatLD (no account here), and I transformed it into pixel art.
(This game was cancelled when Unity betrayed devs. It was too much to remake in a new engine.)
#gamedev #fgc #kof #pixelart #terry
I experimented with Alpha Counters in #PocketFighterEX.
(Music by @maxiedaman.bsky.social !)
(This game was cancelled when Unity betrayed devs. It was too much to remake in a new engine.)
#gamedev #fgc #streetfighter #kof #pixelart #ryu #ken #terry
All the characters got sauce in #PocketFighterEX. (Ignore the joke Waffle House stage 🤣)
(Music by @maxiedaman.bsky.social !)
(This game was cancelled when Unity betrayed devs. It was too much to remake in a new engine.)
#gamedev #fgc #streetfighter #kof #pixelart #ryu #ken #terry
Blob Fighter EX? Or maybe if Ditto could learn Fighting type moves? 🤔
This is what I get for pretending to be a graphics programmer and trying to optimize things back in #PocketFighterEX 's development 😫 #GlitchShotSaturday ?
#gamedev #screenshotsaturday
When SF6 showed off the Frame Data Bar I couldn't help but to also try it for #PocketFighterEX. It's such a great innovation!
#gamedev #fgc #streetfighter #pixelart #ryu
I updated Akuma's NGPC sprites to be more like 3rd Strike. It was inevitable that I would eventually have to add Akuma to #PocketFighterEX, so this was a sprite test for that.
#akuma #streetfighter #pixelart #art #animation #ngpc
Previously unreleased footage of Rugal's stage we were keeping secret for #PocketFighterEX. I was testing the new Audio Subsystem (ambiance track) and bubbles spawned from knockdowns.
(This game was cancelled when Unity betrayed devs. It was too much to remake in a new engine.)
I gave Ryu some extra sauce in #PocketFighterEX by adapting the Kakko Fubatsu move and pumping it up. You bet your meter on a BIG future opportunity. #fgc #ryu #streetfighter #kof #gamedev
(This game was cancelled when Unity betrayed devs. It was too much to remake in a new engine.)
I did a test to try and adapt Chun-li's Street Fighter 4 grab animation into Neo Geo Pocket style, for use in #PocketFighterEX.
#chunli #streetfighter #SF4 #チュンリー #pixelart #animation #art
I felt Terry was lacking without his 'Close C' punch so I animated it and put it in #PocketFighterEX. It came out really good I think!
(Note: This game was cancelled when Unity betrayed it's devs. It's too much work to remake in another engine.)
#gamedev #fgc #pixelart #streetfighter #kof
I made a Ryu (SF6) animation in NeoGeo Pocket Color / #PocketFighterEX Enhanced Color style, in the past for fun.
#ryu #streetfighter #pixelart
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post. #streetfighter #tekken #ngpc #pixelart #fgc #PocketFighterEX