#PolarisPvE Launched on Steam. Here are some of locomotion set. Fairly sparse set with orientation warping to help with coverage. But since most of the action is in Flight mode, the player don't spend much time on the ground.
#UnrealEngine #gameanimation #techanim #IndieGameDev
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Launch day! #PolarisPvE
www.youtube.com/watch?v=1pFk...
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Started this before the break dogfooding my rig made for #PolarisPvE. Now working to wrap this up and get back into the swing of things to get an updated anim reel out into the wild.
#gameanimation #technicalanimation
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How PolarisPvE did characters' hair.
Small technical constraint meant we couldn't use Rigidbodies for things like straps, hair, so we used Chaos Cloth for everything. The result is quite good, especially when players are flying! Which they do alot!
#gamedev #PolarisPvE
Demo is on Steam NextFest!
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