Back from 2 weeks in Cali and getting back into #ReaperBoyGB. Still a lot to build. Today I’m working on my #GameBoyTestFramework to automate testing as I finish features for my #gbcompo25 entry. Join me on day 19 live at jessefreeman.tv #IndieDev #GameDev
I was cleaning up enemy placement logic for #ReaperboyGB on stream but ended up refactoring player placement instead. Now you can only put in valid chars based on platfrom position. I’m diving back into the enemy code now. I’ll be streaming again tomorrow to show my progress. #gbcompo25 #GameDev
I finally got the code editor working in #ReaperboyGB for #gbcompo25. This morning, I’m focusing on cleaning up the code system so only valid matches can be picked. Join me live as I sort it all out: jessefreeman.tv #GameDev
I worked all night cleaning up my pattern generator to compress #ReaperboyGB levels into Game Genie–style codes for sharing. Now to convert this mess to C. Hoping today’s the day it all comes together in my #gbcompo25 #GameBoy game. Watch my #GameDev stream live: jessefreeman.tv
For today’s #ScreenshotSaturday, I’m live streaming Day 9 of my #gbcompo25 game, #ReaperBoyGB. I’m past my 7-day deadline but making steady progress. Built a custom C function to rebuild the level from the tilemap faster than @gbstudio.dev's drag-and-drop code. Watch live: jessefreeman.tv #gamedev
Day 7.5 of my #gbcompo25 #ReaperBoyGB #GameDev stream. Added enemies yesterday so today’s plan is UI cleanup, animation effects, and core game logic. Hoping to get back to the tilemap editor once all of this is done. Join me live: jessefreeman.tv
Didn’t have much time today for my #gbcompo25 game, #ReaperboyGB, but I built a small tool to test all possible tilemap patterns. Should help wrap up the level saving logic on tomorrow’s stream at 9am EST. Watch live: jessefreeman.tv #GameDev
Made huge progress yesterday on the #ReaperboyGB level editor. Platforms now expand and contract with auto-fixed end caps. For day 6, I’m debugging the level pattern idea by splitting the map into 6x2 areas and mapping to a hex value. #ScreenshotSaturday #GameDev #gbcompo25
Day 5 of my #ReaperboyGB #GameDev for #gbcompo25. Today I’m finally adding the logic for the level editor. Spent yesterday cleaning up the code and now it’s time to write the C logic to paint tiles. I'm also going to try to tackle saving the map as a shareable code. Watch live: jessefreeman.tv
Today’s stream was a bit of a mess thanks to #ChatGPT. So, I ended early and went old school, by doing it all by hand! Got the foundation for the tile editor laid out in C and refactored the all the edit modes. Tomorrow I’ll give C another shot to paint tiles. #GameDev #gbcompo25 #ReaperboyGB
Just realized my #ReaperboyGB gifs were uploading as images, so yeah… probably time for sleep. Tile picker’s working, you can move around the map and switch modes. Going to try adding tile painting before I crash. Tomorrow’s a another big #GameBoy #GameDev day starting at 9 am.
Made some really great progress on #ReaperboyGB. I have the editor/player mode switching working and I'm about to start working on swapping out the palettes so I can darken the top half of the screen. I don't think I've seen a #Gamboy game with a level editor so I'm hoping this is a first! #Gamedev
About to start streaming Day 2 of my #gbcompo25 @gbstudio.dev project, #ReaperboyGB. Goal: turn two scenes into a tile map editor that runs on the #GameBoyColor. I theoretically figured out the math for saving, now it's time to see if this is even possible. Watch live: jessefreeman.tv #GameDev
Getting ready for my afternoon #gbcompo25 #gamedev stream. Time to turn this mess into a level editor for my @gbstudio.dev game, #ReaperboyGB. Come hang out, chat, and cheer me on over the next few hours: jessefreeman.tv #GameDev (CC @gbdev.io)
Today’s Day 1 of #gbcompo25 (for me) and I’m diving into my @gbstudio.dev #GameDev for the jam. I’ll be live streaming all week at 9am EST at jessefreeman.tv. Kicking things off by building a tile map editor for #ReaperboyGB. #GameJam
Now this is a theme I can get behind! Finished brushing up on @gbstudio.dev and all my prototypes yesterday. I'm starting work on building #ReaperboyGB from scratch. Today, I'm working on the logic to save levels from the map editor I plan on building and tomorrow I'll start streaming my #gamedev.
This finally opens up something I've been wanting to do for a long time on the #gameboy, random map generation & a level editor. I could have ported #ReaperboyGB in a few days but that's not really my style. If I'm going to do something, I want it to be the most difficult thing possible. #gamedev
This plugin github.com/Mico27/gbs-M... by @mico27.bsky.social is amazing! Saved me days of hacking @gbstudio.dev to swap out tiles AND their collision. Got it running in #ReaperboyGB. Cycling through all metatiles with B & swapping the top left tile specific collision. #screenshotsaturday #gamedev
Been a long time since I did a #screenshotsaturday but seeing how I'm making a new #Gameboy game, figured I'd share some #gamedev progress. Today I'm working on adding metatiles to #ReaperboyGB so I can swap individual tiles out + their collision map at runtime. Found a great plugin so wish me luck!