Screenshot of Unity Editor window. Redungeon game project loaded. Several custom editors surround the game view: graph view, signal log, feature monitor
My hobby: Unity tools (Part 2)
This time, #Redungeon. Ported from 10 y.o. custom Monogame engine, the whole game is one GameObject. And yet:
• deep runtime inspection & in-game vis
• Roslyn-powered dependency/flow map
• signal monitoring and logic tracing
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#gamedev • #Unity • #gametools