Advertisement ยท 728 ร— 90
#
Hashtag
#SPLEENWEEVIL
Advertisement ยท 728 ร— 90
Video

Stumbled across some old footage of #SPLEENWEEVIL
Old HUD, switchable weapons, glowy RED
#gamedev #indiegames @godotengine.org

11 5 0 0
Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts

Writing your own 'engine' is a ton of work. I love the gameplay code but collisions, physics, rendering is such a time sink!

I'm going to pivot to @godotengine.org again for the new thing.

#ERROR_PROTOCOL is going to be an FPS, building on what I learnt writing #SPLEENWEEVIL
#indiegames #gamedev

8 5 0 0
Preview
PumpkinGames

#SPLEENWEEVIL is now available for free on Itch.io at pumpkingames.itch.io

Paladin also donationware too.

Thanks to all the folks who have supported me over the years. Means a lot :-)

I'll figure out how to unstitch Glitchangles from Steam at some point too.

#indiegames #gamedev #godotengine

5 1 0 0
Screenshot of an XNA game depicting rolling hills with some low poly enemies dotted about, using a wireframe aesthetic

Screenshot of an XNA game depicting rolling hills with some low poly enemies dotted about, using a wireframe aesthetic

A bit more progress from my #XNA / #MoonTools.ECS demo project - looking a lot more like #SPLEENWEEVIL in this one. I'll possibly go with a style similar to Lander / Zarch, maybe :-)
#gamedev #indiegames #customengine

8 3 1 0
Preview
GitHub - FNA-XNA/FNA: FNA - Accuracy-focused XNA4 reimplementation for open platforms FNA - Accuracy-focused XNA4 reimplementation for open platforms - FNA-XNA/FNA

Taking a little break from #Godot / #SPLEENWEEVIL to do a bit of a 3d thing with FNA and MoonTools.ECS (both are great frameworks / libraries). Advise checking them out if you like that sort of thing.

github.com/FNA-XNA/FNA

github.com/MoonsideGame...

0 0 0 0
Screenshot of a WIP indie FPS written in C# and Godot. Image depicts a wireframe landscape with some "vaporwave", low poly mountains in the background. A few enemies approach the player.

Screenshot of a WIP indie FPS written in C# and Godot. Image depicts a wireframe landscape with some "vaporwave", low poly mountains in the background. A few enemies approach the player.

Possible new mountain style in #SPLEENWEEVIL - not sure I'll keep them though ๐Ÿค”

@godotengine.org #gamedev #indiegames

6 0 0 0
Indie FPS SPLEENWEEVIL. Image depicts a glowing, 80s retro, wireframe landscape. Some enemies, some frendlies and a big energy sparking gun!

Indie FPS SPLEENWEEVIL. Image depicts a glowing, 80s retro, wireframe landscape. Some enemies, some frendlies and a big energy sparking gun!

#SPLEENWEEVIL Rage effect. Glow red mist, weapon sparks, infinite ammo, energy recharge
#godot #indiegames #gamedev #screenshotsaturday

18 8 2 0
Screenshot of a Controls menu for the indie game, SPLEENWEEVIL. Image shows a gamepad settings tab with various controls and help images explaining the options.

Screenshot of a Controls menu for the indie game, SPLEENWEEVIL. Image shows a gamepad settings tab with various controls and help images explaining the options.

Add gamepad support he said - it'll be fun he said! Doesn't help that Godot is corrupting my scenes every 5 minutes.
#SPLEENWEEVIL #godotengine #UI #FUI #indiegames #gamedev

5 1 0 0
Screenshot of an indie FPS written using the Godot game engine. Image shows a glowing red wireframe enemy humanoid attacking the player from close range amidst a show of chunky particles

Screenshot of an indie FPS written using the Godot game engine. Image shows a glowing red wireframe enemy humanoid attacking the player from close range amidst a show of chunky particles

The CORRUPTION getting up close and personal
#SPLEENWEEVIL #indiegames #gamedev #godot #screenshotsaturday

15 5 0 0

Adding joypad support to #SPLEENWEEVIL. Aim assist, magnetism, input damping all that sort of stuff.
โ€ฆand more UI, obviously ๐Ÿ˜ƒ
#gamedev #indiegames #godot

5 2 0 0
Redesigned HUD for the indie FPS, SPLEENWEEVIL.

Redesigned HUD for the indie FPS, SPLEENWEEVIL.

HUD Accessibility settings for the indie FPS SPLEENWEEVIL

HUD Accessibility settings for the indie FPS SPLEENWEEVIL

HUD redesign (mostly) complete. You can tweak some features like opacity, placement, style too

#SPLEENWEEVIL #gamedev #indiegames #godot #screenshotsaturday

15 5 0 0
Screenshot of a part of the HUD in indie FPS game, #SPLEENWEEVIL

Screenshot of a part of the HUD in indie FPS game, #SPLEENWEEVIL

#SPLEENWEEVIL Still working on that there HUD!
#indiegames #gamedev #godot

12 3 2 0

This Youtube video popped up the other day "Building a game as FAST as possible" - this is a full time indie dev and I believe the intention was to take 4 months?!

I think I've legit taken longer on just the HUD in #SPLEENWEEVIL ๐Ÿ˜€
#gamedev #indiedev #godot

7 1 0 0
Screenshot of various hud elements for a sci-fi shoot

Screenshot of various hud elements for a sci-fi shoot

HUD designs
#SPLEENWEEVIL #screenshotsaturday #gamedev #indiegames #ui #fui

3 2 0 0
Screenshot of an indie FPS written in the Godot game engine with a wireframe aesthetic similar to the Atari classic, BattleZone. The image depicts a scene, tinited blue with a subtle noise shader indicating the player is shielded.

Screenshot of an indie FPS written in the Godot game engine with a wireframe aesthetic similar to the Atari classic, BattleZone. The image depicts a scene, tinited blue with a subtle noise shader indicating the player is shielded.

Working on the player's shield effect
#SPLEENWEEVIL #godot #gamedev #indiegames

18 3 1 0
Video

Weekend play session on #SPLEENWEEVIL ๐ŸŽฎ
#screenshotsaturday #gamedev #indiedev #godot #godotengine

12 4 1 0
Screenshot of a WIP retro FPS written in GODOT. The image shows a super glowy wireframe lanscape with various entities spawning in using a reversed 'mesh-shatter' effect

Screenshot of a WIP retro FPS written in GODOT. The image shows a super glowy wireframe lanscape with various entities spawning in using a reversed 'mesh-shatter' effect

Classic theme with an extra glow boost!
Also shows a new HUD style with stats around the reticule. This can be turned off / dimmed
You can also use the orginal HUD

#SPLEENWEEVIL #godot #godotengine #indiedev #gamedev

9 1 0 0
Video

#SPLEENWEEVIL title screen
#screenshotsaturday #indiegames #gamedev #godotengine

8 3 1 0
Screenshot of the contols menu for the indie FPS, SPLEENWEEVIL. Image shows an infographic of the various imputs and actions for the game.

Screenshot of the contols menu for the indie FPS, SPLEENWEEVIL. Image shows an infographic of the various imputs and actions for the game.

Trying to explaing some of the subtleties of the control system
#SPLEENWEEVIL #gamedev #indiegames #godotengine #screenshotsaturday

13 4 1 0