Stumbled across some old footage of #SPLEENWEEVIL
Old HUD, switchable weapons, glowy RED
#gamedev #indiegames @godotengine.org
Screenshot of a WIP First Person Shooter written in Godot. Image shows a blue / grey textured landscape with some glowing, distant enemies approaching the player. The player is shooting their gun at said enemies as particles emit from the muzzle / bullet impacts
Writing your own 'engine' is a ton of work. I love the gameplay code but collisions, physics, rendering is such a time sink!
I'm going to pivot to @godotengine.org again for the new thing.
#ERROR_PROTOCOL is going to be an FPS, building on what I learnt writing #SPLEENWEEVIL
#indiegames #gamedev
#SPLEENWEEVIL is now available for free on Itch.io at pumpkingames.itch.io
Paladin also donationware too.
Thanks to all the folks who have supported me over the years. Means a lot :-)
I'll figure out how to unstitch Glitchangles from Steam at some point too.
#indiegames #gamedev #godotengine
Screenshot of an XNA game depicting rolling hills with some low poly enemies dotted about, using a wireframe aesthetic
A bit more progress from my #XNA / #MoonTools.ECS demo project - looking a lot more like #SPLEENWEEVIL in this one. I'll possibly go with a style similar to Lander / Zarch, maybe :-)
#gamedev #indiegames #customengine
Taking a little break from #Godot / #SPLEENWEEVIL to do a bit of a 3d thing with FNA and MoonTools.ECS (both are great frameworks / libraries). Advise checking them out if you like that sort of thing.
github.com/FNA-XNA/FNA
github.com/MoonsideGame...
Screenshot of a WIP indie FPS written in C# and Godot. Image depicts a wireframe landscape with some "vaporwave", low poly mountains in the background. A few enemies approach the player.
Possible new mountain style in #SPLEENWEEVIL - not sure I'll keep them though ๐ค
@godotengine.org #gamedev #indiegames
Indie FPS SPLEENWEEVIL. Image depicts a glowing, 80s retro, wireframe landscape. Some enemies, some frendlies and a big energy sparking gun!
#SPLEENWEEVIL Rage effect. Glow red mist, weapon sparks, infinite ammo, energy recharge
#godot #indiegames #gamedev #screenshotsaturday
Screenshot of a Controls menu for the indie game, SPLEENWEEVIL. Image shows a gamepad settings tab with various controls and help images explaining the options.
Add gamepad support he said - it'll be fun he said! Doesn't help that Godot is corrupting my scenes every 5 minutes.
#SPLEENWEEVIL #godotengine #UI #FUI #indiegames #gamedev
Screenshot of an indie FPS written using the Godot game engine. Image shows a glowing red wireframe enemy humanoid attacking the player from close range amidst a show of chunky particles
The CORRUPTION getting up close and personal
#SPLEENWEEVIL #indiegames #gamedev #godot #screenshotsaturday
Adding joypad support to #SPLEENWEEVIL. Aim assist, magnetism, input damping all that sort of stuff.
โฆand more UI, obviously ๐
#gamedev #indiegames #godot
Redesigned HUD for the indie FPS, SPLEENWEEVIL.
HUD Accessibility settings for the indie FPS SPLEENWEEVIL
HUD redesign (mostly) complete. You can tweak some features like opacity, placement, style too
#SPLEENWEEVIL #gamedev #indiegames #godot #screenshotsaturday
Screenshot of a part of the HUD in indie FPS game, #SPLEENWEEVIL
#SPLEENWEEVIL Still working on that there HUD!
#indiegames #gamedev #godot
This Youtube video popped up the other day "Building a game as FAST as possible" - this is a full time indie dev and I believe the intention was to take 4 months?!
I think I've legit taken longer on just the HUD in #SPLEENWEEVIL ๐
#gamedev #indiedev #godot
Screenshot of various hud elements for a sci-fi shoot
HUD designs
#SPLEENWEEVIL #screenshotsaturday #gamedev #indiegames #ui #fui
Screenshot of an indie FPS written in the Godot game engine with a wireframe aesthetic similar to the Atari classic, BattleZone. The image depicts a scene, tinited blue with a subtle noise shader indicating the player is shielded.
Working on the player's shield effect
#SPLEENWEEVIL #godot #gamedev #indiegames
Weekend play session on #SPLEENWEEVIL ๐ฎ
#screenshotsaturday #gamedev #indiedev #godot #godotengine
Screenshot of a WIP retro FPS written in GODOT. The image shows a super glowy wireframe lanscape with various entities spawning in using a reversed 'mesh-shatter' effect
Classic theme with an extra glow boost!
Also shows a new HUD style with stats around the reticule. This can be turned off / dimmed
You can also use the orginal HUD
#SPLEENWEEVIL #godot #godotengine #indiedev #gamedev
#SPLEENWEEVIL title screen
#screenshotsaturday #indiegames #gamedev #godotengine
Screenshot of the contols menu for the indie FPS, SPLEENWEEVIL. Image shows an infographic of the various imputs and actions for the game.
Trying to explaing some of the subtleties of the control system
#SPLEENWEEVIL #gamedev #indiegames #godotengine #screenshotsaturday