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The Illusion of Knowing - MarkEzraStokes.com Imagine for a moment that you’re in a dark-but-candlelit room, across a modest table from a wizened woman. She squints at oversized cards spread across the navy-felted table, and she begins to speak: “Ah yes… I see a decision weighing on you…” You hang on to her every word. What if this same narrative trick was used at your TTRPG table?

A secret of fortunetellers: the magic isn’t knowing.
It’s inviting meaning.

Ealdsmyth Stewards use the same principles to help players uncover resonant character truths.
Full breakdown + examples:
markezrastokes.com/t...

#TTRPG #GMtips #FantasyRPG #StoryWeaving #SEL #RPGphilosophy

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From the Neighborhood of Make-Believe to the Tabletop - MarkEzraStokes.com When I was a kid, I had a happy place: It was peaceful, it was slow-moving, and it involved a geriatric changing into a sweater before feeding the fish and playing with a train. My happy place was Mister Rogers’ Neighborhood.

Fred Rogers once said, “The space between the TV and the viewer is holy ground.”

The same is true of the space between the GM and their players.

Here’s how that shapes the games I design.
👉 markezrastokes.com/m...

#MisterRogers #TTRPGDesign #Ealdsmyth #SEL #StoryWeaving #Kindness

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This finale began as a simple “intro session.” It became a meditation on identity and endurance.

I wrote The Flame Returns to help groups reflect, not just roll dice.

#TTRPGDesign #Ealdsmyth #StoryWeaving #TheFlameReturns #Worldbuilding

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