Últimamente estoy jugando menos, entre las prácticas y que tengo que terminar el TFG y el trabajo de empresas...pero al menos visitar mi granjita me ayuda a despejarme 😌 #Ps5 #PlayStations #PlayStation5 #StoryofSeasons #StoryofSeasonsPioneersofOliveTown #Games #Granjas
Posting this now so I don't forget again! 😌
Here's Moriya from Story of Seasons: Trio of Towns. It seems a lot of people enjoyed this game. I missed out on it but it doesn't stop me drawing its characters! 💜
I didn't draw him too cute I hope. 🤭
#bokumono #storyofseasons #harvestmoon #triooftowns
Cozy games are perfect to play in short bursts or marathon sessions! #STORYOFSEASONS & #RuneFactory from @marveloususa.bsky.social offer quick fun & lots of content to explore!🐮Thanks for the inclusion, @derletztentanz.bsky.social! More @gamerant.bsky.social: gamerant.com/best-cozy-ga... #BestOPS
Finally finished after almost 4 months 😪 #harvestmoon #harvestmoonanotherwonderfullife #harvestmoonawonderfullife #storyofseasonsawonderfullife #storyofseasons #hmanwl #hmawl #sosawl #digitaldrawing #drawing
Acaba de nacer mi primer pollito, no sé muy bien cómo va lo de las generaciones, pero lo voy a intentar a ver si consigo los mejores huevos ☺️ #Ps5 #PlayStations #PlayStation5 #StoryofSeasons #StoryofSeasonsPioneersofOliveTown #Games #Granjas
Person in black latex bodysuit with red JOCKMAIL harness and red socks, wearing black and red pup hood, reclining in gaming chair with feet on desk. PC monitor displays "Story of Seasons" title screen. Room illuminated with purple and blue neon lighting, large white "M" logo on wall, guitar and bed visible in background.
Some nights 🌙 I want to farm virtual crops in full gear. No rules say you can't be shiny ✨ and cozy 😌 at the same time. Woof 🐶
Latex pup farming past midnight tonight. Peak cozy. Pure pup headspace bliss
#RubberPup #PupPlay #Gaymer #CozyGaming #StoryOfSeasons #LatexLife #KinkCommunity
Ha! Get farmed on, idiot.
#Bokumono
#BokujouMonogatari
#StoryofSeasons
#HarvestMoon
🕹️ OFERTA EN AMAZON 🕹️
👾 #StoryofSeasons: Grand Bazaar
de #MarvelousEurope 👾
❗️Switch/Switch 2 👉 24,99€
❕Voces 🇬🇧 🇯🇵 y textos 🇪🇸
Enlace a todas las plataformas ⤵️ ⤵️
amzn.to/4dC1pte
Hallöchen, Coco hier~ 🍄
Beim cozy farming starten wir heute in den Winter!
Schaut doch vorbei und vergesst euren Tee nicht 🤍
- Start um 15:00Uhr -
auf Youtube und
www.twitch.tv/cocomushmoon
#vtuber #livestream #storyofseasons
this week's episode was a special long one streamed really late so I'm pretty hard to understand at times sorry
need to make a companion article later
check the description for timestamps and details
時々日本語で会話をまとめてるから良かったら
#RuneFactory #StoryofSeasons #牧場物語 #ルーンファクトリー #ルンファク
#牧場物語30th #ルンファク20th
Rick Story of Seasons: Friends of Mineral Town is embarrassed that you got an old photo of him. He asks, "Where'd you get that!?" The photo is in reference to his original game design.
I like to think of their old designs as their younger looks 🐤 #art #donnyvtart #StoryofSeasons #SoSFoMT
He ido avanzando en el juego poco a poco, este juego es como volver a casa, le tengo muchísimo cariño y me relaja un montón. Adoro a mí gatita Aurora 😍 #Ps5 #PlayStations #PlayStation5 #StoryofSeasons #StoryofSeasonsPioneersofOliveTown #Games #Granjas
How complexity of the #HarvestMoon #StoryOfSeasons series has increased over the years. The top book is the SNES guide, the bottom is Pioneers Of Olive Town
this is part of a larger canvas but i wanted to share for comfort. i am nervous about the popularity poll results
#HarvestMoon #牧場物語 #StoryOfSeasons
Talking about #BokujouMonogatari ( #StoryofSeasons) and #RuneFactory www.twitch.tv/rockmanshii
Amazon - XSEED Games STORY OF SEASONS: Grand Bazaar - Premium Edition - Nintendo Switch
$49.99 - amzn.to/47LE30l Ad
#StoryOfSeasons #Switch
Marie wearing a raspberry beret (the kind you'd find at a second-hand store) while writing with a giant green pencil that's about as tall as she is.
A semi-subterranean farm under Sharance Tree, surrounded by tree roots with light pouring in from above.
The artwork used on the box art of the original Harvest Moon (牧場物語). It depicts Pete in the center of a large horseshoe, jumping forward while raising a pitchfork above his head and surrounded by animals. The animals include a dog, fox, cow, horse, chickens, baby chicks, bunny, blue bird, squirrel, and raccoon.
Artwork of Pete wearing a white disco suit and sunglasses with an afro made out of cherry blossom petals.
One final reminder and assortment of official art for your perusal, 'cause it's April 6th in Japan right now! I wonder when we'll see the results...
Remember to use your daily poll vote today!
#StoryofSeasons: www.bokumono.com/anniversary
#RuneFactory: jp.runefactory.com/anniversary/
A morning bump for our readers in the western hemisphere ☕
Check out this interview we had the opportunity to conduct with James Kay (Score Studios) and read about his time as a solo dev working on Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory!
#storyofseasons #runefactory #gamedev
Just me oopsing and forgetting to post this last night... again! 🙃
Yoinking another minor character from the "high difficulty" section of the collab, this is the shopping channel female presenter from Harvest Moon: Back to Nature!
#bokumono #storyofseasons #harvestmoon #backtonature
sos:gb thread 🌱
#storyofseasons
A 4koma manga titled "Imagine her but x100." In the first panel, Erik (formerly known as Claude) is looking a bit down while speaking with the protagonist: E/C: "I made a mistake at work and my wife got terribly angry at me." P: "Sorry to hear that." In the second panel, the protagonist is asking Erik/Claude a question, and he ponders it. P: "By the way, what kind of person is your wife?" E/C: "My wife? Well..." Third panel, featuring a portrait of June, formerly known as Antoinette: E/C: "Imagine Antoinette's personality, but times 100." P: "1-100!?" Fourth panel, the protagonist is facing Erik/Claude: P: "Your wife must find frogs IRRESISTIBLE. How many did you gift until proposal?"E/C: "Just who do you think my daughter is?"
A 4 panel manga. In the first panel, Takakura and Sion, the protagonist, are cheering on a newborn calf, asking for it to stand up. In the second panel, the calf stands up. Yaaay! In the third panel, Nami has just given birth to a baby. In the fourth panel Sion is cheering for the baby, asking it to stand up. It does not work that way.
A 4 panel manga titled "Secret Book." In the first panel, Sion is looking at a magazine. "Oh yeah... This is the good stuff..." In the second panel, Sion continues. "Nothing beats big milkers..." as Molly (formerly known as Muffy) overhears him, blushing in response. In the third panel, Molly snatches the magazine away from Sion. "HEY! You're reading a dirty book, aren't you!?" Sion: "Huh!?" In the fourth panel: Sion: "It's a cattle catalogue...?" Molly: "..... Ah..."
A 4koma manga titled "Natural Enemy" featuring the heroine of Grand Bazaar and Lloyd. In the first panel, the protagonist is presenting Lloyd with a chicken. P: "Mr. Lloyd, this is my chicken..." L: "No... Please don't bring that here. In the second panel, the heroine looks pitiful. P: "Really? ... I'm sorry." L: "Oh... Well, let's try it one time." In the third panel, the chicken viciously attacks Lloyd's glasses. In the fourth panel, Lloyd is facing the viewer with broken and cracked lenses. L: "...... Sorry, but it seems I still can't come to like them." P: "I'm sorry, I'm sorry!!"
Some 4komas for Grand Bazaar and A Wonderful Life that were released in guidebooks and such.
Remember to use your daily poll vote today!
#StoryofSeasons: www.bokumono.com/anniversary
#RuneFactory: jp.runefactory.com/anniversary/
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board features the first half of the final interview question regarding closing remarks. The text at the top reads: "Rune Factory 5 does come as a surprise, but it makes sense with the context! Friends of Mineral Town is also a solid choice - by and large a fan favorite! Whether you are self-described “old” or otherwise, it’s a testament to the series’ appeal for these games to be able to be enjoyed by players of any age. We’re reaching the end here - do you have any closing remarks for us?" James's response reads: "People have access to so many great tools, nowadays. Game Engines are free to download and learn, there is amazing free software like Blender, honestly, it’s crazy how much easier it is today to just get started making games, as opposed to 30 years ago, even 10 years ago. Developing games is hard, sure, but the ability to learn has never been easier. So if you’re an aspiring developer, there is little holding you back. Sure, you may stumble a few times, your games may not make money, but anyone can actually make them!"
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board concludes the interview with James's final remarks to the community. The text at the top reads: "Rune Factory 5 does come as a surprise, but it makes sense with the context! Friends of Mineral Town is also a solid choice - by and large a fan favorite! Whether you are self-described “old” or otherwise, it’s a testament to the series’ appeal for these games to be able to be enjoyed by players of any age. We’re reaching the end here - do you have any closing remarks for us?" James's response continues: "As for Story of Seasons and Rune Factory fans, my Piczle Cross games are definitely a loving homage, by a fan, for fans. If you’re unsure if you like nonograms, download my latest game, Piczle World of Puzzles, for free from Steam and give it a whirl. If you enjoy those puzzles, then definitely pick up the Story of Seasons and Rune Factory editions. You’ll enjoy puzzling with all your favourite characters, animals and monsters!" "It’s great to see communities build themselves around games or game series. It shows how games can really affect peoples’ lives in a very positive way. As a developer it really feels validating. Of course your community is built around Story of Seasons, but with my Piczle Cross games and previous experience as an artist on the Wii games I definitely feel a little pride by proxy; just having a very small hand in such a beloved franchise. Thank you!"
This interview concludes here. We hope you enjoyed reading!
Once again, thank you so much to @scorestudios.bsky.social for allowing us your time, and to Marvelous for giving us the permission to proceed with the interview. It is so amazingly appreciated!
#storyofseasons #runefactory
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains a self-critique from James regarding his work on the titles. The text at the top reads: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?" James's response reads: "My nonogram code has been improving since Piczle Cross Adventure. Finally now it is at a stage where it’s pretty foolproof, in my current game Piczle World of Puzzles. It would be nice to go back and implement the current nonogram code in my older titles, with all the improvements and quality of life features, but that comes with a lot of issues. Also, due to my ambitions with Piczle Cross: Rune Factory I overextended myself somewhat. There are an insane amount of puzzles and features and it burned me out a little. I should definitely have scaled back a bit and created a smaller, more polished title."
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board concludes James's self-critique on the development process. As a continuation of the previous tile, the top text remains the same: "There’s a lot that’s offered to players! It’s very clear that you’ve poured a lot of heart into not only the collaboration titles, but the titles under the main Piczle IP as well. Now, with these titles released - if you had to give yourself your own critique, what would you say are the most and least favorite aspects of your titles, both Piczle Cross: Story of Seasons and Piczle Cross: Rune Factory?" James's response continues: "That said, it was so wonderful to work with IPs I genuinely enjoy - as a player - that I’m really happy to have been able to add a little to the worlds of Story of Seasons and Rune Factory, hoping fans of those games will enjoy the many references and homages. I don’t think the games would have worked without all the extras though it certainly would have been easier for me to make “just the puzzles”. Had I the time and resources I probably would have added more fan service features; better art gallery options, like zooming, or a proper 3D model inspector, more easter eggs, etc."
We asked James to reflect on his own progress. In return, we received his honest and humbling answer about knowing your own limitations and celebrating the here and now.
#storyofseasons #piczlecross #runefactory
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board features a question about the challenges of solo development with a licensed IP. The text at the top reads: "In any profession, having connections is important regardless, but in the video game industry it’s doubly so. We’re glad to hear you’ve had great support! Which leads us to our next question... As a solo dev, getting any title from pre-production to publishing is a uniquely challenging journey. What would you say was the most difficult part of Piczle Cross: Story of Seasons & Rune Factory’s development?" James's response reads: "There is a presumption that working with a licensed IP is cumbersome, as you have to get approval for pretty much everything. However, for both these games Marvelous was great to work with! They had a quick turnaround for approvals, and gave great feedback that absolutely helped make the games better. I couldn’t have asked for better partners in that respect!"
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board continues the response regarding the challenges of solo development. As a continuation of the previous tile, the top text remains the same: "In any profession, having connections is important regardless, but in the video game industry it’s doubly so. We’re glad to hear you’ve had great support! Which leads us to our next question... As a solo dev, getting any title from pre-production to publishing is a uniquely challenging journey. What would you say was the most difficult part of Piczle Cross: Story of Seasons & Rune Factory’s development?" James's response continues: "No, all my difficulties came from issues of my own making. Feature-creep, working on the edges of my capabilities, self-imposed tight deadlines. For Piczle Cross: Story of Seasons I was still ironing out my puzzle code so I spent a very long time creating all those nonograms. For Piczle Cross: Rune Factory I simply packed way too much into the game for a solo developer to handle: 3D battle animations, black & white and colour nonograms for each puzzle, elaborate farm and character customisation. It was honestly a little too much. I wanted to do justice to the IPs, not just for Marvelous but for the fans as well."
James gives us a blunt perspective here: Knowing the scope of features you want is important in gamedev. But, what you want may not always line up with what you can reasonably achieve in the end, and that's even more important to remember when you're going it alone!
#storyofseasons #gamedev
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board shifts focus to James's history with the core franchise. The top text reads: "Big congrats to you for achieving that!! And thank you for introducing yourself; I want to shift focus here a little and ask about your relationship with the franchise. How long have you known about Story of Seasons and Rune Factory respectively, and what drew you to those series?" James's response reads: "Oh, ever since the originals! I’ve probably played, to some extent, every title in both series going back to the SNES. I loved the cozy, non-aggressive nature of the games; it was so peaceful compared to the usual gaming fare. In fact, after I had just moved to Japan I applied for a job at Victor, who at the time were in charge of the IP."
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board concludes the discussion on James’s personal history with the franchise. As a continuation of the previous tile, the top text remains the same: "Big congrats to you for achieving that!! And thank you for introducing yourself; I want to shift focus here a little and ask about your relationship with the franchise. How long have you known about Story of Seasons and Rune Factory respectively, and what drew you to those series?" James's response continues: "Sadly, due to my lacking Japanese abilities I wasn’t successful (or perhaps my work just wasn’t good enough, haha). But after some years I tried again, because I really wanted to work on an IP that was cute, family-friendly and, well, something I was a fan of. So I did end up working at Marvelous Interactive as an artist, on the two Wii titles."
Here, James mentions "Victor".
Victor Interactive was the studio that employed Yasuhiro Wada, Setsuko Miyakoshi, and Tomomi Yamatate - the developers who worked tirelessly for 6 months straight to bring Bokujou Monogatari (Harvest Moon) to market on the Super Famicom!
#storyofseasons #harvestmoon
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains an exchange about the origins of the Piczle IP. The top text reads: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)" James's response reads: "Piczle (a portmanteau for PICture puzzLE) originally started with Piczle Lines, a mobile title released in 2010 that was a number-net style logic-puzzle. I’ve always wanted to make a nonogram game but the iPhone was just released and a numbernet style puzzle worked so much better with a touch-screen."
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board continues the discussion on the Piczle IP. As a continuation of the previous tile, the top text remains the same: "Wow! That sounds like quite a lot! It’s amazing to be able to talk with an industry veteran like this. So, of course, we have to ask... What started 'Piczle Cross'? (How did you come to create this IP?)" James's response continues: "I’ve made several different types of logic puzzle under the Piczle brand, but in 2020 I released Piczle Cross Adventure, a nonogram game with 2D adventure aspects, featuring the characters I had been developing since Piczle Lines. In fact, I founded Score Studios specifically because I wanted to make a nonogram game - I’m glad I finally managed to fulfill that dream 11 years later, haha."
If you're a fan of paint-by-numbers games, be sure to check out the Piczle Cross series!
#storyofseasons #nonograms #piczlecross
The same sunny 3D farm landscape with a "bubble cow" and pink flowers. At the top, the "Developer Diaries" header remains. The central board contains an introductory exchange. The top text reads: "Hi James! We’re Bokumono Club, a fan community that’s built around the Story of Seasons franchise! Thank you for the opportunity to let us interview you! To start, please share with us a bit about yourself and Score Studios." James's response reads: "Hi, I’m James. I’ve been in the game industry for about 30 years now, moved to Japan in 2001 and eventually founded Score Studios in 2009. Though Score Studios has gone through some iterations, it is currently entirely a solo-development company; i.e. it’s just me and I do pretty much every part of the development (except localisation, bug testing and marketing)."
We asked James to give our readers an introduction!
Fun fact: Not only is James an accomplished industry veteran, he's also an author! He wrote the book, "Japanmanship", in 2012 - described as "The ultimate guide book to working in video game development in Japan."
#storyofseasons #gamedev
A promotional graphic for "Developer Diaries," presented by Bokumono Club. The image features a bright, sunny 3D farm landscape with rolling green hills, a blue sky, and pink flowers. In the background, a round "bubble cow" stands in the grass. The central focus is a wooden-framed announcement board that reads "Today's Special Guest... James Kay from Score Studios." The Score Studios logo, an orange square with a white icon, is displayed next to a red line illustration of a man in a suit sitting and reading a book.
This year marks 30 years of Bokujou Monogatari (Story of Seasons) & 20 years of Rune Factory!
To celebrate the occasion, I recently spoke with James Kay, CEO of @scorestudios.bsky.social and the creator of the Piczle Cross series, about his unique relationship with Marvelous Inc.
#storyofseasons
The main promotional artwork for Rune Factory 3 featuring Kuruna, Shara, and Micah in both human and Wooly forms.
A screencap of a cutscene featuring Raven holding a book and pencil. She's looking at the viewer and blushing. The background is a red gradient with bubbles everywhere.
Official artwork for Rune Factory 3 featuring Kuruna and Ondorus talking with each other.
Official artwork from Rune Factory 3 depicting Carmen catching a fish.
Some official media from Rune Factory 3 and Rune Factory 3 Special. Remember to use your daily poll vote today! You can vote once a day until April 6th! And that's JST!!
#StoryofSeasons: www.bokumono.com/anniversary
#RuneFactory: jp.runefactory.com/anniversary/
Voy dando mis primeros pasos, no sé qué tienen los juegos de granja pero me permiten relajarme y pasar el tiempo tranquilamente, me ayudan mucho cuando estoy estresado #Ps5 #PlayStations #PlayStation5 #StoryofSeasons #StoryofSeasonsPioneersofOliveTown #Games #Granjas