I made changes lol
Not because I wanted to, but because Blender 5.0 did something that made the alpha channels screwy. But it's done! Cinta has her pretty sword in the forest glittering with magic :3
Sila's was more dynamic but I really like this 💜
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#TantaMonday The beautiful Tanta of Love,Cinta
🎮 #Forspoken #InTantaWeTrust
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I don't want to make any more changes o.o
Not ready for the final render; I'm going back to full resolution in Cycles which takes 10-12 minutes/frame to render. 720 frames x 12 minutes = 6 days. I need to replace my iPad first. I miss ProCreate ;-;
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Discovery: my new puter doesn't choke and die when I try to render with EEVEE :D
I hid the environment bc even EEVEE takes a few minutes to render and I wanted to get a test out ASAP. Still got work to do, but it'll go by faster now :3
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Yet! More! Subtle differences! *celebratory kazoo noises*
Anyway I want to keep poking around in the shader network for the ribbons so I can get shorter visible segments. Some of them are getting way longer than I want. Or overlapping. Or both.
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Subtle differences are once again subtle! And I once again had more changes I wanted to make so those are rendering out now :P
Depending on how those turn out, though, I think I'm done tweaking it? Idk we'll see
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More subtle differences! But I'm happy with the progress, we've come such a long way :')
Still more changes I want to make—I think I figured out a better way to animate the trees blowing in the wind—so not quite done yet!
#TantaCinta #Forspoken #b3d #fanart #fanrender
Back to making progress on this baby! Tweaked the magic ribbons and grass distribution, added camera movement, and now I'm working on making those vines around the sword look how I want them to :3
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#TantaMonday "The Eyes of Love"
🎮 #Forspoken #InTantaWeTrust
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New 'puter get :3
Render time reduced to 50 minutes, 9 seconds, and some change C:
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To prep for the imminent arrival of my new 'puter (next payday + shipping), I rendered out Cinta's sword at full size and the default 4096 samples.
Y'all.
It took over eight and a half hours.
Can't wait to see how fast the new machine does it! :D
#TantaCinta #Forspoken #b3d #fanart #fanrender
PERFECT!
Now I just need a computer that won't need to run 24 hours a day for over a week to render this at a decent resolution :P
Friday I find out if I can finance my new computer or if I have to wait until I can pay 100% out of pocket!
SOONish 👀
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Almost done! One more test render, and unless something needs fixing, this should be the last scene tweak I can do with this computer. Those results will be up on Wednesday :)
The rest will have to wait til I get my new computer. Hopefully soon 🤞🏼
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#LandscapeMonday "The Fallen but still beautiful Junoon Castle"
🎮 #Forspoken
I keep saying,but such a beautiful world!
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There we go, that's much better than the other night. Only ten seconds this time, but it showed me some more tweaks I want to make!
Part of me wants to wait to get my new computer before I finish this. The rest of me isn't that patient...
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I done goofed and set the maximum render time per frame as 2.5 seconds instead of minutes, and, uh, it's bad. Like, yikes bad 😬 I won't subject y'all to that.
The good news is, I think I fixed the rocks-clipping-through-trees problem! :D
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Invisible progress! lol
I doubled the number of Break rock shapes and adjusted the animation so they hopefully clip through fewer trees. I can't really test that without rendering all 720 frames out, on account of my ancient computer is so old :P
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Oof, the video render turned out super...uh, bad. That's probably on me for adding more things for Blender to render lol
Wednesday's update won't have video. We're in a severe thunderstorm with hail so I might lose power! :) (I 💜 thunderstorms, legit)
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#TantaMonday "Tanta of Love and she won't back down from a fight the protect her loved one and Athia"
🎮 #Forspoken #InTantaWeTrust
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Glitter's a little twitchier than I want it to be, but I've made adjustments to it (plus a few other things) that will be ready to go on Friday! :)
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So some of the work I did on Saturday was Even More Glitter™ and it looks more like static than, ya know, glitter, so I've tried to fix that and will be re-rendering. Also some other changes that y'all will see on Wednesday :D
#TantaCinta #Forspoken #b3d #fanart #fanrender
(╯°□°)╯✨🌈✨GLITTER✨🌈✨
Did a lot more work on this today, so I'll let that render out to be ready on Monday :)
Just a few more things to do, mostly refinement work, and then I'm done! :D :D :D
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IT WORKED!!! :D :D :D
Now to add the glitter sparkles >:3
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Progress! The transparency isn't animating how I want it to, but that's okay. I've poked a whole bunch of things while going "oooooh what does THIS button do?! :D" and I *think* I've got it figured out!
We'll find out together on Wednesday :)
#TantaCinta #Forspoken #b3d #fanart #fanrender
#TantaMonday "Portrait of Love"
🎮 #Forspoken #InTantaWeTrust
Her eyes are so beautiful!
Goood I want #Forspoken2 so much!I'm so curious after the DLC!When can we get it?
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Animation test! Looking good so far, I've spent the last 7 and a half hours finagling with effects, and I'll be setting the whole 30 seconds to render as soon as I hit post :) Those will be ready on Monday assuming Blender doesn't crash!
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I DID IT!!!
Not done refining and I have more effects to add to really get the feel of Cinta's magic, but I got the hardest part down! :D
AND IT LOOKS SO GOOD I'M SO HAPPY AAAAAAA :D :D :D
*ahem* Ten second animation test coming tomorrow!
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THE TREES ARE DOING WHAT I WANT THEM TO HUZZALLELUJA :D :D :D
*Now* I actually try to make Cinta's magic lol
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Good news! I think I fixed the trees! Also did some other tweaks and changes that I wanted/needed to do before I forgot them. Plus one for fun ;)
New animation test will start rendering as soon as I hit post, it'll be ready Monday (barring crashes) :D
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The trees still aren't moving as much as I would like them to, but! I'm gonna not worry about it, and move on to Frankensteining several Blender tutorials into one thing to make a rough approximation of Cinta's magic :)
...also make the ivy less shiny
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