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Hashtag
#ToxicTomb
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Ajustando algunas cosas para una pequeña actualización de #ToxicTomb. Casi todas son cosas menores, excepto el combate final, que me quedó muy caótico y necesita una buena tanda de arreglos.

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A half demon demon-hunter in a red armor, with a sword and a machine gun, fighting a flying slime skeleton in an industrial environment

A half demon demon-hunter in a red armor, with a sword and a machine gun, fighting a flying slime skeleton in an industrial environment

#ToxicTomb was released two years ago. It will have a minor update very soon.

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I think that #ToxicTomb and #Gaurodan (2025 version) already do that. They're all about positioning yourself in the right place at the right moment. Maybe this is the direction my games are taking. This, the 20 min long mark, scoring mechanics that make things more spicy and a few things more...

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This is what I've been studying for years: the reason why some arcade games become timeless.

I think I'm slowly getting there with games like #ToxicTomb or the new version of #Gaurodan, but I feel like I can do better. I just need real life to give me a little more room for game dev.

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Video

Last year I did an experiment and released #ToxicTomb on locomalito.com with no other promo than a single post.

From January 15th to the end of the year it got:

5516 downloads
298,43€ in donations (from all games)
coming from 38 (lovely) persons
That's a donation per download ratio of 0.68%

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#ToxicTomb
Just to check the hashtag feature :]

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Screenshot of an 8-bit looking game. A long white haired character in a red armor equipped with a sword and a gun is fighting some green slimes in a power plant

Screenshot of an 8-bit looking game. A long white haired character in a red armor equipped with a sword and a gun is fighting some green slimes in a power plant

#ToxicTomb will be out on January 15th (Blue Monday). If you like fast-paced action games and Master System aesthetics, let it be a cheer up present for a sh*tty day ;)

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Screenshot of an 8-bit looking game. A long white haired character in a red armor equipped with a sword and a gun is fighting some green slimes in a power plant

Screenshot of an 8-bit looking game. A long white haired character in a red armor equipped with a sword and a gun is fighting some green slimes in a power plant

I've been working on a game about slimes invading a power plant and a demon hunter fighting them.

It's a short challenge for quick plays.
It looks and sound like a Master System game.
It's pretty minimalistic, focused on a few rules

It's called #ToxicTomb
It will be out on early 2024 (maybe)

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