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The 3rd edition of the #AXA #UXsummit took place in #Brussels late last year 📍

This time, I stayed a little longer 🇪🇺 #SmartWorking #BrusselsBound

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Post image Post image Post image

The 3rd edition of the #AXA #UXsummit took place in #Brussels late last year 📍

This time, I stayed a little longer 🇪🇺 #SmartWorking #BrusselsBound

1 1 0 0
Post image Post image Post image

The 3rd edition of the #AXA #UXsummit took place in #Brussels late last year 📍

This time, I stayed a little longer 🇪🇺 #SmartWorking #BrusselsBound

2 0 0 0
Post image Post image Post image

The 3rd edition of the #AXA #UXsummit took place in #Brussels late last year 📍

This time, I stayed a little longer 🇪🇺 #SmartWorking #BrusselsBound

2 0 0 0
Post image Post image Post image

The 3rd edition of the #AXA #UXsummit took place in #Brussels late last year 📍

This time, I stayed a little longer 🇪🇺 #SmartWorking #BrusselsBound

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GDC Call for Submissions | Game Developers Conference Submit talks for GDC 2026.

#GDC has a new formula & there isn’t any #UXsummit submission for 2026.If you wish to submit a talk with a #UX topic (eg. design, user research, #a11y) you must submit on main NOW. The call for submissions ends tomorrow Aug 7. Make sure to mention "UX" in the description.
gdconf.com/gdc-call-for...

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Aaand.. that’s a wrap for the #GDC25 #UXsummit! I hope that y’all enjoyed the talks on site (and later on the vault). Let’s continue spreading the #UX love and growing UX maturity in #gamedev! Also, please consider submitting a talk next year 😉 (or later this year for the #gameUXsummit in Belgium)

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Photo of Emilio Jeldrez on the GDC stage. The title slide says: “Making the world playful: the importance of accessible mobile games”

Photo of Emilio Jeldrez on the GDC stage. The title slide says: “Making the world playful: the importance of accessible mobile games”

And this is already the last talk of the #GDC #UXsummit. Emilio Jéldrez talks about #a11y in mobile games.

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Photo of Vanessa Hemovich on the GDC stage. The title slide says: “Mind over mechanics: using cognitive science to enhance game development”

Photo of Vanessa Hemovich on the GDC stage. The title slide says: “Mind over mechanics: using cognitive science to enhance game development”

Next up at the #GDC #UXsummit Vanessa Hemovich speaks about the psychology behind game design.

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Photo of Marie Potel on the gdc stage. The title slide says: From dark patterns to fair play?

Photo of Marie Potel on the gdc stage. The title slide says: From dark patterns to fair play?

Another #ethics talk now at the #GDC #UXsummit but from the legal point of view with Marie Potel-Salville.

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Photo of Reine Abbas on the GDC stage. The title slide says: “Surviving conflict, designing for engagement”

Photo of Reine Abbas on the GDC stage. The title slide says: “Surviving conflict, designing for engagement”

Next up at the #GDC #UXsummit, Reine Abbas will take us on her journey surviving conflict and how it shaped her thoughts on designing games with better #ethics.

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Photo of Jonathan Bieda on the GDC stage. The title slide says: “Designed to scale: optimizing game ux for cross-platform audiences”

Photo of Jonathan Bieda on the GDC stage. The title slide says: “Designed to scale: optimizing game ux for cross-platform audiences”

Cross-platform #UX is on the menu now at the #UXsummit with Jonathan Bieda!

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Photo of Tabby Rose on the GDC stage. We can see the title slide that says: “VR is for everyone. Designing comfortable virtual reality”

Photo of Tabby Rose on the GDC stage. We can see the title slide that says: “VR is for everyone. Designing comfortable virtual reality”

I hope everyone had a good lunch and managed to catch some of the sun before it started to rain! Next up at the #GDC #UXsummit is Tabby Rose talking about #UX and #a11y in #VR.

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Next up at the #GDC25 #UXsummit is Bruno Porrio who is talking about Dragon Age: The Veilguard and their UX process on some on the features in the game (especially the combat wheel).

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GDC | Summits & GCS Call for Submissions | Game Developers Conference Submit talks for GDC Summits, VRDC, and Game Career Seminar.

Deadline for #GDC #UX summit submissions is soon! You have until this Thursday, Sept 26th 23:59pm PST to submit your proposal for the #UXsummit at #GDC25.
We are looking for diverse speakers to talk about their UX challenges. Case studies are always appreciated. Pls share!
gdconf.com/call-for-sub...

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Photo of Jazmin Cano and Peter Galbraith on the GDC stage

Photo of Jazmin Cano and Peter Galbraith on the GDC stage

And the last talk of the #UXsummit at GDC is from Jazmin Cano and Peter Galbraith about #VR #accessibility at Owlchemy Labs.
#gdc2024

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Photo of Tina Chan on the GDC stage

Photo of Tina Chan on the GDC stage

Now on the #gdc2024 #UXsummit stage is Tina Chan talking about user research on a live game (Apex).
#ux #gamedev

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Photo of Sweta Mohapatra on the GDC stage

Photo of Sweta Mohapatra on the GDC stage

Now at the #gdc2024 #UXsummit we are watching Sweta Mohapatra’s talk about accessibility on Legends of Runeterra.
#a11y #gamedev #ux

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Photo of Lanie and Sebastian on the GDC stage in front of a packed room

Photo of Lanie and Sebastian on the GDC stage in front of a packed room

And we’re kicking off the #UXsummit at #gdc2024 with Lanie Dixon and Sebastian Long who will talk about the particular challenges of making difficult games by design. The room is packed! 🤩
#gdc #ux #gamedev

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Excited to check out the #UXsummit in a couple of weeks at the #EsriUC events.esri.com/uc/2013/infoWeb/OnlineAg...

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Sitting down to talk to @fgarofalo about the upcoming #UXsummit at the #esriuc for this week's podcast.

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