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#YonezuQuote
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PEOPLE:
- Manabu Takehara. Breath of the Wild Lead Architecture Artist.
- Makoto Yonezu. Breath of the Wild Lead Landscape Artist.

QUOTE: 
Takehara: Something the terrain lead told me when the Breath of the Wild team met together:

… “The grass fluttering with the wind”, “The feeling of adventure as you push your way through the grass”, these experiences create presence. He thought that they would help establish the worldview that even after the calamity, “Beautiful nature remains regardless of human life”.

He then asked the programmers to “Grow a lot of grass in the game!”, and the end result was a volume of moving grass far past his imagination, resulting in him crying from joy.

PEOPLE: - Manabu Takehara. Breath of the Wild Lead Architecture Artist. - Makoto Yonezu. Breath of the Wild Lead Landscape Artist. QUOTE: Takehara: Something the terrain lead told me when the Breath of the Wild team met together: … “The grass fluttering with the wind”, “The feeling of adventure as you push your way through the grass”, these experiences create presence. He thought that they would help establish the worldview that even after the calamity, “Beautiful nature remains regardless of human life”. He then asked the programmers to “Grow a lot of grass in the game!”, and the end result was a volume of moving grass far past his imagination, resulting in him crying from joy.

#Linktober 30: Wild/Untamed

Takehara on beautiful nature after the calamity, 2019.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#TakeharaQuote, #YonezuQuote

www.notion.so/7323c6d27865...

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PEOPLE:
- Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild.

QUOTE: 
Yonezu: I wanted to put a cherry blossom tree somewhere in the Hyrule of [Breath of the Wild]. I think that giving the Great Deku Tree a slightly Japanese aesthetic allows the player to imagine a different view of this world.

PEOPLE: - Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild. QUOTE: Yonezu: I wanted to put a cherry blossom tree somewhere in the Hyrule of [Breath of the Wild]. I think that giving the Great Deku Tree a slightly Japanese aesthetic allows the player to imagine a different view of this world.

#Linktober 17: Korok
Yonezu on the design of the Deku Tree in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#YonezuQuote

www.notion.so/13c41fe961fd...

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PEOPLE:
- Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild.

QUOTE: 
Yonezu: I wanted to design a building that would stand out so that the stables [in Breath of the Wild] would be visible from far away, even while running across the plains. 

I personally felt that they served a similar purpose to the Postman character who has appeared throughout the series, so I decided to make them completely over the top, placing a giant replica of a horse's head on top of the building. When the staff involved said that they liked it and told me that it was easy to understand, I went ahead with the design.

PEOPLE: - Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild. QUOTE: Yonezu: I wanted to design a building that would stand out so that the stables [in Breath of the Wild] would be visible from far away, even while running across the plains. I personally felt that they served a similar purpose to the Postman character who has appeared throughout the series, so I decided to make them completely over the top, placing a giant replica of a horse's head on top of the building. When the staff involved said that they liked it and told me that it was easy to understand, I went ahead with the design.

Yonezu on the design of the stables in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#YonezuQuote

www.notion.so/13c41fe961fd...

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PEOPLE:
- Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild.

QUOTE: 
"Yonezu: As we were in the process of creating the cities and people of every region of Hyrule, we thought that if we showed fragments of a civilization that collapsed long ago, it would make the world feel more real. That's why we added Zonai relics throughout Hyrule.

The ruins are primarily animal themed, but with the history of the Triforce from an ancient perspective in mind. The designs are symbolic— using dragons (courage), owls (wisdom), and boars (power). And, yes, their name is a pun. ‘Zonai’ is a take on nazo, a word meaning ‘mystery’ in Japanese. [laughs]"

PEOPLE: - Makoto Yonezu. Senior Lead Landscape Artist for Breath of the Wild. QUOTE: "Yonezu: As we were in the process of creating the cities and people of every region of Hyrule, we thought that if we showed fragments of a civilization that collapsed long ago, it would make the world feel more real. That's why we added Zonai relics throughout Hyrule. The ruins are primarily animal themed, but with the history of the Triforce from an ancient perspective in mind. The designs are symbolic— using dragons (courage), owls (wisdom), and boars (power). And, yes, their name is a pun. ‘Zonai’ is a take on nazo, a word meaning ‘mystery’ in Japanese. [laughs]"

Yonezu on why they decided to add Zonai ruins to Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#YonezuQuote

www.notion.so/13c41fe961fd...

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