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PEOPLE:
- Manabu Takehara. Breath of the Wild Lead Architecture Artist.
- Makoto Yonezu. Breath of the Wild Lead Landscape Artist.

QUOTE: 
Takehara: Something the terrain lead told me when the Breath of the Wild team met together:

… “The grass fluttering with the wind”, “The feeling of adventure as you push your way through the grass”, these experiences create presence. He thought that they would help establish the worldview that even after the calamity, “Beautiful nature remains regardless of human life”.

He then asked the programmers to “Grow a lot of grass in the game!”, and the end result was a volume of moving grass far past his imagination, resulting in him crying from joy.

PEOPLE: - Manabu Takehara. Breath of the Wild Lead Architecture Artist. - Makoto Yonezu. Breath of the Wild Lead Landscape Artist. QUOTE: Takehara: Something the terrain lead told me when the Breath of the Wild team met together: … “The grass fluttering with the wind”, “The feeling of adventure as you push your way through the grass”, these experiences create presence. He thought that they would help establish the worldview that even after the calamity, “Beautiful nature remains regardless of human life”. He then asked the programmers to “Grow a lot of grass in the game!”, and the end result was a volume of moving grass far past his imagination, resulting in him crying from joy.

#Linktober 30: Wild/Untamed

Takehara on beautiful nature after the calamity, 2019.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#TakeharaQuote, #YonezuQuote

www.notion.so/7323c6d27865...

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PEOPLE:
- Manabu Takehara. Lead Structural Artist for Breath of the Wild.

QUOTE: 
Takehere: The royal palace [of Gerudo Town in Breath of the Wild] is both symbolically and literally a landmark. In terms of game design, having this visual landmark and enclosing the town within walls was necessary to differentiate it from the surrounding desert.

Water was a key design element. Controlling the source of the water in the desert is symbolic of authority. We thought about the relationship between the city's layout and its water, which led to deciding to place the water source, which was likely discovered by the ancestors of the Gerudo, behind the throne and have it flow into the city as a symbol of the ruler's authority.

PEOPLE: - Manabu Takehara. Lead Structural Artist for Breath of the Wild. QUOTE: Takehere: The royal palace [of Gerudo Town in Breath of the Wild] is both symbolically and literally a landmark. In terms of game design, having this visual landmark and enclosing the town within walls was necessary to differentiate it from the surrounding desert. Water was a key design element. Controlling the source of the water in the desert is symbolic of authority. We thought about the relationship between the city's layout and its water, which led to deciding to place the water source, which was likely discovered by the ancestors of the Gerudo, behind the throne and have it flow into the city as a symbol of the ruler's authority.

Takehara on the design of Gerudo Town in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#TakeharaQuote

www.notion.so/13c41fe961fd...

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PEOPLE:
- Manabu Takehara. Lead Structure Artist for Breath of the Wild.

QUOTE: 
"Takehara: The original concept for the [Forgotten Temple in Breath of the Wild] was that it had been abandoned for so long that it had faded from people's memories. … As with everywhere throughout Hyrule, the Guardians here are possessed by Ganon, but rather than having invaded the temple from Hyrule Castle during the Great Calamity, they were placed here long ago to protect the facility.

Since it is a building that represents Hyrule's ancient past, the design incorporates construction elements from Skyward Sword in a similar way to the Springs of Wisdom, Courage, and Power, as well as Lanayru Road."

PEOPLE: - Manabu Takehara. Lead Structure Artist for Breath of the Wild. QUOTE: "Takehara: The original concept for the [Forgotten Temple in Breath of the Wild] was that it had been abandoned for so long that it had faded from people's memories. … As with everywhere throughout Hyrule, the Guardians here are possessed by Ganon, but rather than having invaded the temple from Hyrule Castle during the Great Calamity, they were placed here long ago to protect the facility. Since it is a building that represents Hyrule's ancient past, the design incorporates construction elements from Skyward Sword in a similar way to the Springs of Wisdom, Courage, and Power, as well as Lanayru Road."

Takehara on the design of the Forgotten Temple in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#TakeharaQuote

www.notion.so/13c41fe961fd...

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PEOPLE:
- Manabu Takehara. Breath of the Wild Lead Architecture Artist.

QUOTE: 
"Takehara: From the start of development and until mid-development [of Breath of the Wild], the positions of Kakariko Village and the Korok Forest were flipped compared to where they are in the final game. That is, the forest was where the village is at now and the village was where the forest is at now. …

I talked to the terrain design lead about changing their locations and he replied ‘Good point!’ so we both went to see the director. We expected to be turned down given the stage of development we were in but he had no opposition to it."

PEOPLE: - Manabu Takehara. Breath of the Wild Lead Architecture Artist. QUOTE: "Takehara: From the start of development and until mid-development [of Breath of the Wild], the positions of Kakariko Village and the Korok Forest were flipped compared to where they are in the final game. That is, the forest was where the village is at now and the village was where the forest is at now. … I talked to the terrain design lead about changing their locations and he replied ‘Good point!’ so we both went to see the director. We expected to be turned down given the stage of development we were in but he had no opposition to it."

Linktober #29: Deku

Takehara on a late-production change to Kakariko Village and Korok Forest, 2019.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#TakeharaQuote
#Linktober

www.notion.so/7323c6d27865...

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People in quote: 
- Manabu Takehara. Breath of the Wild Lead Architecture Artist.

Quote: "Takehara: From the start of development and until mid-development [of Breath of the Wild], the positions of Kakariko Village and the Korok Forest were flipped compared to where they are in the final game. That is, the forest was where the village is at now and the village was where the forest is at now. …

I talked to the terrain design lead about changing their locations and he replied ‘Good point!’ so we both went to see the director. We expected to be turned down given the stage of development we were in but he had no opposition to it."

People in quote: - Manabu Takehara. Breath of the Wild Lead Architecture Artist. Quote: "Takehara: From the start of development and until mid-development [of Breath of the Wild], the positions of Kakariko Village and the Korok Forest were flipped compared to where they are in the final game. That is, the forest was where the village is at now and the village was where the forest is at now. … I talked to the terrain design lead about changing their locations and he replied ‘Good point!’ so we both went to see the director. We expected to be turned down given the stage of development we were in but he had no opposition to it."

Linktober Day 27: Forest
Takehara on a late-production change to Kakariko Village and Korok Forest.

Via Hyrule Interviews, 2019.

#Zelda
#BreathOfTheWildQuote
#TakeharaQuote
#Linktober

hyruleinterviews.notion.site/Pour-Passion...

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