PEOPLE: - Hidemaro Fujibayashi, age 44. Breath of the Wild Game Director. QUOTE: Fujibayashi: Our first approach was to remove those impassable walls, which were a convention of Zelda, by transforming the walls and allowing the user to climb them in our experimental game field [Breath of the Wild prototype]. By transforming walls … into another optional path, it's as if the entire landscape that lays before the user opens open up, asking them 'So, which path are you going to take?' It was at this point that I realized this was the kind of game design I was striving for.
Fujibayashi on transforming walls from boundaries into optional paths in Breath of the Wild, 2017.
Source: Game Developers Conference (GDC)
#Zelda
#BreathoftheWildQuote
#FujibayashiQuote
www.hyruleinterviews.com/febaddf2a123...