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PEOPLE:
- Takuhiro Dohta. Technical Director for Breath of the Wild and Tears of the Kingdom.

QUOTE: 
Dohta: The Octo Baloons were special materials, even in Breath of the Wild. They can make an object float when attached to it. We implemented this functionality not to be used as a solution, but as a way to make the multiplicative gameplay even more plentiful. 

Because of this, it wasn't a major element, but we actually felt that the ability to stick one object to another had a lot of potential. … 

So we began proper prototyping to stick objects together freely. … We thought that this could be a gameplay point for this expanded world [in Tears of the Kingdom].

PEOPLE: - Takuhiro Dohta. Technical Director for Breath of the Wild and Tears of the Kingdom. QUOTE: Dohta: The Octo Baloons were special materials, even in Breath of the Wild. They can make an object float when attached to it. We implemented this functionality not to be used as a solution, but as a way to make the multiplicative gameplay even more plentiful. Because of this, it wasn't a major element, but we actually felt that the ability to stick one object to another had a lot of potential. … So we began proper prototyping to stick objects together freely. … We thought that this could be a gameplay point for this expanded world [in Tears of the Kingdom].

Dohta on how the Octo Balloons got them thinking, 2024.

Source: Game Developers Conference (GDC)

#Zelda
#TearsoftheKingdomQuote, #BreathoftheWildQuote
#DohtaQuote

www.notion.so/5daa8b399c3d...

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PEOPLE:
- Takuhiro Dohta. Technical Director of Breath of the Wild and Tears of the Kingdom. Software Development advisor for the Switch 2.
- Kouichi Kawamoto. Game System Director for Four Sword Adventures. Producer over development of the Switch 2.

QUOTE: 
Dohta: We don't want anybody to be at risk of any unwanted consumption [of Nintendo Switch 2 game cartridges]. We have indeed made it so that if it enters your mouth, you'll spit it out. I do not advise that you do.

Kawamoto: When the Nintendo Switch was being developed, I did lick it once, but never again. I can't believe that other people are trying that.

PEOPLE: - Takuhiro Dohta. Technical Director of Breath of the Wild and Tears of the Kingdom. Software Development advisor for the Switch 2. - Kouichi Kawamoto. Game System Director for Four Sword Adventures. Producer over development of the Switch 2. QUOTE: Dohta: We don't want anybody to be at risk of any unwanted consumption [of Nintendo Switch 2 game cartridges]. We have indeed made it so that if it enters your mouth, you'll spit it out. I do not advise that you do. Kawamoto: When the Nintendo Switch was being developed, I did lick it once, but never again. I can't believe that other people are trying that.

Dohta & Kawamoto on tasting the Switch 2 cartridges, 2025.

Source: Gamespot

#NintendoSwitch2Quote
#DohtaQuote, #KawamotoQuote

www.notion.so/1ce41fe961fd...

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PEOPLE:
- Takuhiro Dohta. Breath of the Wild Technical Director.

QUOTE: 
"Dohta: In it's most basic parts, an action game is made up of collision, movement, and object states. Together, collision and movement make up what we call ‘physics’ in games. …

The Zelda series has long made use of the sort of events that occur in chemistry as in-game elements. Just like with physics, creating puzzles with solutions that reference the way the real world works can help players solve them instinctively. And so, we decided to develop a chemistry engine [for Breath of the Wild].

One way of describing a physics engine is as a ‘rule-based movement calculator’. In comparison, we decided the chemistry engine would be a rule-based state calculator."

PEOPLE: - Takuhiro Dohta. Breath of the Wild Technical Director. QUOTE: "Dohta: In it's most basic parts, an action game is made up of collision, movement, and object states. Together, collision and movement make up what we call ‘physics’ in games. … The Zelda series has long made use of the sort of events that occur in chemistry as in-game elements. Just like with physics, creating puzzles with solutions that reference the way the real world works can help players solve them instinctively. And so, we decided to develop a chemistry engine [for Breath of the Wild]. One way of describing a physics engine is as a ‘rule-based movement calculator’. In comparison, we decided the chemistry engine would be a rule-based state calculator."

Linktober #28: Bones

Dohta on creating physics and chemistry engines for Breath of the Wild, 2017.

Source: Game Developers Conference (GDC)
#Zelda
#BreathoftheWildQuote
#DohtaQuote
#Linktober
www.notion.so/febaddf2a123...

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PEOPLE:
- Takuhiro Dohta. Breath of the Wild Technical Director.

QUOTE: 
"[In Breath of the Wild] things like fire, water, and ice, that don't hold a constant solid form, are 'elements'. Next, we call solid objects like trees and rocks, even the player character and weapons, 'materials'. The chemistry engine makes its calculations based on three simple rules:

1) Elements can change the state of materials [shows fire + tree]. So the leaves on the tree can burn up.
2) Elements can change each others' states [shows fire + water]. So the fire disappeared when it came into contact with the water.
3) Materials cannot influence each other's states [shows rock + tree].

The model is an extremely simple one, but allows for the expression of all sorts of events."

PEOPLE: - Takuhiro Dohta. Breath of the Wild Technical Director. QUOTE: "[In Breath of the Wild] things like fire, water, and ice, that don't hold a constant solid form, are 'elements'. Next, we call solid objects like trees and rocks, even the player character and weapons, 'materials'. The chemistry engine makes its calculations based on three simple rules: 1) Elements can change the state of materials [shows fire + tree]. So the leaves on the tree can burn up. 2) Elements can change each others' states [shows fire + water]. So the fire disappeared when it came into contact with the water. 3) Materials cannot influence each other's states [shows rock + tree]. The model is an extremely simple one, but allows for the expression of all sorts of events."

Linktober #23: Element
Dohta on the rules of Breath of the Wild's chemistry engine, 2017.

Source: Game Developers Conference (GDC)

#Zelda
#BreathoftheWildQuote
#DohtaQuote
#Linktober

www.notion.so/febaddf2a123...

7 2 0 0
PEOPLE:
- Takuhiro Dohta. Breath of the Wild Technical Director.

QUOTE: 
"Dohta: In it's most basic parts, an action game is made up of collision, movement, and object states. Together, collision and movement make up what we call ‘physics’ in games. …

The Zelda series has long made use of the sort of events that occur in chemistry as in-game elements. Just like with physics, creating puzzles with solutions that reference the way the real world works can help players solve them instinctively. And so, we decided to develop a chemistry engine [for Breath of the Wild].

One way of describing a physics engine is as a ‘rule-based movement calculator’. In comparison, we decided the chemistry engine would be a rule-based state calculator."

PEOPLE: - Takuhiro Dohta. Breath of the Wild Technical Director. QUOTE: "Dohta: In it's most basic parts, an action game is made up of collision, movement, and object states. Together, collision and movement make up what we call ‘physics’ in games. … The Zelda series has long made use of the sort of events that occur in chemistry as in-game elements. Just like with physics, creating puzzles with solutions that reference the way the real world works can help players solve them instinctively. And so, we decided to develop a chemistry engine [for Breath of the Wild]. One way of describing a physics engine is as a ‘rule-based movement calculator’. In comparison, we decided the chemistry engine would be a rule-based state calculator."

Dohta on creating physics and chemistry engines (systems) for Breath of the Wild, 2017.

Via the Game Developers Conference (GDC).

#Zelda
#BreathoftheWildQuote
#DohtaQuote

www.notion.so/febaddf2a123...

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People in quote: 
- Takuhiro Dohta. The Wind Waker HD Technical Director. 
- Satoru Iwata, age 54. President of Nintendo. 
- Eiji Aonuma, age 50. Director of The Wind Waker, Producer of The Wind Waker HD.

Quote: "Dohta: I think Aonuma-san has said this before, about how it’s ‘reality over realism.’ With The Legend of Zelda: The Wind Waker HD, I think we were able to express a good feeling that doesn’t come across by simply portraying a photorealistic sea or sky.

Iwata: That includes light or a breeze that the eye can’t see. Of course, it isn’t actually bright and a sea breeze isn’t actually blowing, but you sense those things in that gameworld."

People in quote: - Takuhiro Dohta. The Wind Waker HD Technical Director. - Satoru Iwata, age 54. President of Nintendo. - Eiji Aonuma, age 50. Director of The Wind Waker, Producer of The Wind Waker HD. Quote: "Dohta: I think Aonuma-san has said this before, about how it’s ‘reality over realism.’ With The Legend of Zelda: The Wind Waker HD, I think we were able to express a good feeling that doesn’t come across by simply portraying a photorealistic sea or sky. Iwata: That includes light or a breeze that the eye can’t see. Of course, it isn’t actually bright and a sea breeze isn’t actually blowing, but you sense those things in that gameworld."

Linktober Day 28: Light/Bright
Dohta & Iwata on "reality over realism" in The Wind Waker.

Via Iwata Asks, 2013.

#Zelda
#TheWindWakerQuote
#DohtaQuote, #IwataQuote, #AonumaQuote
#Linktober

hyruleinterviews.notion.site/Iwata-Asks-T...

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People in quote: 
- Takuhiro Dohta. Breath of the Wild Technical Director.

Quote: "[In Breath of the Wild] things like fire, water, and ice, that don't hold a constant solid form, are 'elements'. Next, we call solid objects like trees and rocks, even the player character and weapons, 'materials'. The chemistry engine makes its calculations based on three simple rules:

1) Elements can change the state of materials [shows fire + tree]. So the leaves on the tree can burn up.
2) Elements can change each others' states [shows fire + water]. So the fire disappeared when it came into contact with the water.
3) Materials cannot influence each other's states [shows rock + tree].

The model is an extremely simple one, but allows for the expression of all sorts of events."

People in quote: - Takuhiro Dohta. Breath of the Wild Technical Director. Quote: "[In Breath of the Wild] things like fire, water, and ice, that don't hold a constant solid form, are 'elements'. Next, we call solid objects like trees and rocks, even the player character and weapons, 'materials'. The chemistry engine makes its calculations based on three simple rules: 1) Elements can change the state of materials [shows fire + tree]. So the leaves on the tree can burn up. 2) Elements can change each others' states [shows fire + water]. So the fire disappeared when it came into contact with the water. 3) Materials cannot influence each other's states [shows rock + tree]. The model is an extremely simple one, but allows for the expression of all sorts of events."

Linktober Day 20: Fire
Dohta on the rules of Breath of the Wild's chemistry engine.

Via the Game Developers' Conference (GDC), 2017.

#Zelda
#BreathOfTheWildQuote
#DohtaQuote
#Linktober

hyruleinterviews.notion.site/GDC-2017-Bre...

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