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The Communication Towers from a|state. #astateRPG #HandiworkGames

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Skank Hill; an extermely run-down region of The City in a|state. #astateRPG #HandiworkGames

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Aerodynes Over Burningfell. One of my favourite bits of art I did for a|state. #astateRPG #handiworkgames

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This is the story of how you fight back. a|state second edition powered by Forged in the Dark.
handiwork.games/games/astate
#astaterpg

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Preview
a|state second edition with free PDF This is the story of how you fight back.

The a|state core book, £24.99 for a limited time: handiwork.games/product/asta...
The PDF reduced in the DrivethruRPG sale: www.drivethrurpg.com/product/3935...
#astaterpg

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a|state second edition is on sale at our webstore for a limited time. Check out the source of The Trouble Engine, and the faction rules used in Blades '68. handiwork.games/product/asta... #astaterpg

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An illustration from a|state second edition by Paul Bourne showing a large ship covered in dwellings made from containers.

An illustration from a|state second edition by Paul Bourne showing a large ship covered in dwellings made from containers.

Oh look it’s an absolute classic Paul
Bourne mega piece from a|state. Love this one. #astaterpg

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Video

a|state second edition - out now. handiwork.games/games/astate
#astaterpg #ttrpg

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Art from a|state second edition by Paul Bourne 

Two figures look into a canal. Behind them, through mist lit with golden light, tower blocks burn.

Art from a|state second edition by Paul Bourne Two figures look into a canal. Behind them, through mist lit with golden light, tower blocks burn.

Art from a|state second edition by Paul Bourne 

An imposing tower block with a very fine amount of detail.

Art from a|state second edition by Paul Bourne An imposing tower block with a very fine amount of detail.

Art from a|state second edition by Paul Bourne 

Looking upward through the dark buildings of The City at strange aircraft flying overhead.

Art from a|state second edition by Paul Bourne Looking upward through the dark buildings of The City at strange aircraft flying overhead.

Art from a|state second edition by Paul Bourne 

A massive accretion of shipping containers on a rusty hulk of a ship.

Art from a|state second edition by Paul Bourne A massive accretion of shipping containers on a rusty hulk of a ship.

Not only is a|state a really well written implementation of Forged in the Dark, which is a really great way to learn how to play that family of games. It’s also frikkin beautiful. Art by Paul Bourne. Amazing stuff.
handiwork.games/games/astate #astaterpg #ttrpg #fitd

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A jumble of thematic dystopian scifi objects. - handbill asks “WHO IS TICK TOCK MAN?” and shows a scary looking fellow with a managed head.

A jumble of thematic dystopian scifi objects. - handbill asks “WHO IS TICK TOCK MAN?” and shows a scary looking fellow with a managed head.

Another in world flier from the a|state core book that shows some boots with the headline: 
Shoes!
Gutties!
Ten Bob Sliders!

SANNY’S SHOES
Discount footwear from the recently deceased

Another in world flier from the a|state core book that shows some boots with the headline: Shoes! Gutties! Ten Bob Sliders! SANNY’S SHOES Discount footwear from the recently deceased

Another in world advert from a|state. This one reads:

TV CLOSEDOWN WARNING
PIRATE BROADCASTS AFTER CLOSEDOWN MAY CAUSE YOUR TELEVISION TO OVERHEAT
TURN OFF YOUR SET AFTER THE CLOSEDOWN-TUNE EVERY NIGHT
THERE ARE NO BROADCASTS
AFTER CLOSEDOWN!
STAY FIRE SAFE, TURN OFF YOUR SET!
THIS MESSAGE HAS BEEN BROUGNT TO YOU BY THE BROADCAST ENTERTAINMENT TRUST

Another in world advert from a|state. This one reads: TV CLOSEDOWN WARNING PIRATE BROADCASTS AFTER CLOSEDOWN MAY CAUSE YOUR TELEVISION TO OVERHEAT TURN OFF YOUR SET AFTER THE CLOSEDOWN-TUNE EVERY NIGHT THERE ARE NO BROADCASTS AFTER CLOSEDOWN! STAY FIRE SAFE, TURN OFF YOUR SET! THIS MESSAGE HAS BEEN BROUGNT TO YOU BY THE BROADCAST ENTERTAINMENT TRUST

An inworld newspaper from a|state showing 9 news stories in closely printed type. Headlines feature:

FIREBOMB KILLS 9

Six fingers abroad in mire end

Mysterious benefactor 

Orphanage collapse tragedy

Ticktock man strikes again!

An inworld newspaper from a|state showing 9 news stories in closely printed type. Headlines feature: FIREBOMB KILLS 9 Six fingers abroad in mire end Mysterious benefactor Orphanage collapse tragedy Ticktock man strikes again!

And now I have to tidy it all away… whose idea was this?

Nice in world ads though, from the core a|state book #astaterpg

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Whaaaaaaaaaat a hardback version of Strange Little Girl? Only one produced? For the @conpulsion.bsky.social Charity Auction? #astaterpg

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An illustration of a huge rusty ship which has had hundreds of shipping container dwellings built onto it.

An illustration of a huge rusty ship which has had hundreds of shipping container dwellings built onto it.

Ruined buildings burning behind a couple looking into the water of a canal, with banks of rubble and rubbish piled up around them.

Ruined buildings burning behind a couple looking into the water of a canal, with banks of rubble and rubbish piled up around them.

A view of a huge, dirty and run down tower block.

A view of a huge, dirty and run down tower block.

A view through gigantic buildings in The City of a|state. The sun is shining on their higher reaches.

A view through gigantic buildings in The City of a|state. The sun is shining on their higher reaches.

There’s just so much art in a|state second edition and so much setting in the art. All by Paul Bourne. Of course. #astateRPG

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A digital illustration from a future a|state book. Loads of pipes and gantries and conduits lit by a red light.

A digital illustration from a future a|state book. Loads of pipes and gantries and conduits lit by a red light.

A digital illustration from a future a|state book. A canal-side industrial scene in gloomy iron grey tones.

A digital illustration from a future a|state book. A canal-side industrial scene in gloomy iron grey tones.

A digital illustration from a future a|state book. A figure looks out over a railing across The City of a|state, lit in golden light.

A digital illustration from a future a|state book. A figure looks out over a railing across The City of a|state, lit in golden light.

A digital illustration from a future a|state book. A canal-based building that looks like an oil rig or sea fort.

A digital illustration from a future a|state book. A canal-based building that looks like an oil rig or sea fort.

You ain’t seen these, right? New a|state art by Paul Bourne. Don’t think I’m supposed to share them. Oh well. Good though aren’t they? I really like the a|state setting.

#astaterpg

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A digital illustration of three semaphore balloons in a golden sky.

A digital illustration of three semaphore balloons in a golden sky.

There’s no radio in The City of a|state. There is semaphore though.

Love this piece by Paul Bourne in the a|state corebook.

handiwork.games/games/astate #astaterpg

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Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

Character art from a|state. Three ragged characters dressed in layers of worn, dirty, mismatched, scavenged but largely practical clothes from what could be a range of eras.

I wandered off mid art club there. Here’s some character art from dystopian sci-fi Forged in the Dark setting, a|state second edition.
We make these by cutting up stock (and our own) photos and digitally over-painting. It feels right for a setting that contains things from many eras.

#astaterpg

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A landscape illustration from a|state. A group of industrial buildings rising above the water of a canal.

A landscape illustration from a|state. A group of industrial buildings rising above the water of a canal.

A landscape illustration from a|state. A run down factory building, covered in pipes and gantries.

A landscape illustration from a|state. A run down factory building, covered in pipes and gantries.

A landscape illustration from a|state. A boat lift with lots of industrial ironwork sits in a canal. A ruined industrial landscape rises behind it.

A landscape illustration from a|state. A boat lift with lots of industrial ironwork sits in a canal. A ruined industrial landscape rises behind it.

A landscape illustration from a|state. Canalside industrial buildings fringed with jetties and piers.

A landscape illustration from a|state. Canalside industrial buildings fringed with jetties and piers.

In the second half of this evening’s art club we welcome you to a small showing of landscape works by Paul Bourne from PDF supplements for the a|state RPG.

We’re hoping to print these later this year in a collection with some really amazing new material. #astaterpg

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Paul is an amazing artist and designer, a dear friend, and noted embroiderer of custom sweatbands and shinpads. He was always the one who brought the world of The City in the #astaterpg to life.

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Art from a|state second edition by Paul Bourne. A trio of metal buildings reminiscent of the Thames sea forts loom out of a golden mist from the waters of a huge canal.

Art from a|state second edition by Paul Bourne. A trio of metal buildings reminiscent of the Thames sea forts loom out of a golden mist from the waters of a huge canal.

Art from a|state second edition by Paul Bourne. We look through a horizontal forest of gantries, popes and gables cutting through the golden evening smog. Tiny figures are crossing a footbridge between vast buildings.

Art from a|state second edition by Paul Bourne. We look through a horizontal forest of gantries, popes and gables cutting through the golden evening smog. Tiny figures are crossing a footbridge between vast buildings.

Art from a|state second edition by Paul Bourne. We see into the guts of The City, pipes and gantry and wires cladding huge buildings reaching upward out of sight.

Art from a|state second edition by Paul Bourne. We see into the guts of The City, pipes and gantry and wires cladding huge buildings reaching upward out of sight.

A back alley in The City, a gloomy, ill lit slum of cobbled together technologies and architectures from varied eras.

A back alley in The City, a gloomy, ill lit slum of cobbled together technologies and architectures from varied eras.

a|state second edition is the story of how you fight back. How you organise to drive back the forces of the all-powerful Trusts, the organised criminals, the peddlers of religion, and find a better way for your corner of The City. Dickens meets Ballard in a flooded back alley. #astaterpg

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A digital illustration by Paul Bourne showing a grimy but highly detailed block of slum flats from a|state’s The City setting set against a stark white background.

A digital illustration by Paul Bourne showing a grimy but highly detailed block of slum flats from a|state’s The City setting set against a stark white background.

An illustration from a|state by Paul Bourne showing an in-world advert. Text reads “The Faith and Hope Institute “we shall not let the children suffer”. Two hands are reaching out to touch one another. The whole image has a golden cast, and there’s a sunburst in the background.

An illustration from a|state by Paul Bourne showing an in-world advert. Text reads “The Faith and Hope Institute “we shall not let the children suffer”. Two hands are reaching out to touch one another. The whole image has a golden cast, and there’s a sunburst in the background.

An illustration from a|state showing Happy Larry’s, some kind of diner, its windows lit up with golden light in start contrast to the detailed slum surroundings.

An illustration from a|state showing Happy Larry’s, some kind of diner, its windows lit up with golden light in start contrast to the detailed slum surroundings.

A digital illustration from a|state by Paul Bourne. A large run down factory in evening light. It has large letters reading “Orange” on the front of it.

A digital illustration from a|state by Paul Bourne. A large run down factory in evening light. It has large letters reading “Orange” on the front of it.

A smattering of amazing art by Paul Bourne from the PDF supplements to the game.

We’ll be collecting these into a print book next year. They’re out now in pdf at Drivethrurpg. #astaterpg

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Oooh oooh #astaterpg

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The cover to a|state The Mapmakers Guide to The City, showing a hooded woman in the foreground staring intently at the viewer. In the background we see a back alley of The City, where three troublemakers stand on a jetty or raised platform, also looking towards the viewer. Overlaid graphic layers hint at the A device of a|state.

The cover to a|state The Mapmakers Guide to The City, showing a hooded woman in the foreground staring intently at the viewer. In the background we see a back alley of The City, where three troublemakers stand on a jetty or raised platform, also looking towards the viewer. Overlaid graphic layers hint at the A device of a|state.

In 2025 we will release a|state: The Mapmaker’s Guide to The City. Collecting the pdf supplements for the game along with a collection of additional scenarios and other fascinating and vital material for a|state.

Here’s a first look at the cover by Paul Bourne.

#astaterpg

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I absolutely loved the art and eesign for the 2nd edition of the #astaterpg. The characters feel wonderfully alive, just as The City feels so claustrophobic and oppressive.

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Three full figure characters from a|state second edition. Left to right: a creepy looking fellow with a lank greasy combover and an ill-fitting suit. 
A smartly dressed, but dirt spattered, young woman wearing a black coat with large buttons carrying a bag and a camera. 
An aggressive-looking middle-aged bald man on a leather jacket.

Three full figure characters from a|state second edition. Left to right: a creepy looking fellow with a lank greasy combover and an ill-fitting suit. A smartly dressed, but dirt spattered, young woman wearing a black coat with large buttons carrying a bag and a camera. An aggressive-looking middle-aged bald man on a leather jacket.

Three characters from a|state. Left to right:
A young woman with a load of camera and recording equipment in clunky boots and knee pads. 
A young man wearing ragged layered clothing with lots of pouches and beads, stood in a confident pose. 
A tall man with shoulder length hair and worn, layered, black leather clothing. He also has lots of pouches.

Three characters from a|state. Left to right: A young woman with a load of camera and recording equipment in clunky boots and knee pads. A young man wearing ragged layered clothing with lots of pouches and beads, stood in a confident pose. A tall man with shoulder length hair and worn, layered, black leather clothing. He also has lots of pouches.

More characters from a|state 2e. In addition to Paul Bourne's locations we wanted to show people, & to find a way several of us could work on them, in a new style for the setting. We used a technique of montaging public domain photos and overpainting.

handiwork.games/games/astate

#astaterpg

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The Three Coins is part of the a|state universe and I love it. It's a roleplaying game played within the setting, devised to meet the needs of the people who play it. It's subversive: being about escaping the otherwise inescapable City of the setting. It's played with 3 or 4 coins #astaterpg

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The cover to Strange Little Girl vs Cheesed Off for a|state. We see four telegraph poles rising from flood water at various angles. The whole scene is wreathed in fog. The closest telegraph pole is on fire. In the distance a figure is discernible running away.

The cover to Strange Little Girl vs Cheesed Off for a|state. We see four telegraph poles rising from flood water at various angles. The whole scene is wreathed in fog. The closest telegraph pole is on fire. In the distance a figure is discernible running away.

The cover to The Machine for a|state by Paul Bourne. A digital image showing graffiti in a dystopian sci-fi street that reads “do not comply”. In front of it piles of rubbish are burning, lighting up the scene.

The cover to The Machine for a|state by Paul Bourne. A digital image showing graffiti in a dystopian sci-fi street that reads “do not comply”. In front of it piles of rubbish are burning, lighting up the scene.

The cover to Gone to the Dogs for a|state by Paul Bourne. We see a lone figure stood on a jetty at the foot of a massive series of industrial buildings.

The cover to Gone to the Dogs for a|state by Paul Bourne. We see a lone figure stood on a jetty at the foot of a massive series of industrial buildings.

The cover to the a|state Table Tower PDF. A digital illustration by Paul Bourne. We are looking upward through tall buildings into the sky where a group of futuristic looking aircraft are flying overhead.

The cover to the a|state Table Tower PDF. A digital illustration by Paul Bourne. We are looking upward through tall buildings into the sky where a group of futuristic looking aircraft are flying overhead.

Strange Little Girl vs Cheesed Off by Gregor Hutton has I think my favourite #astaterpg cover by Paul Bourne. And there’s some bangers to choose from.

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Ooh it’s only #astateRPG as an add on! Why not invite The City into your dreams…

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Just added two new Add Ons to the #FiveEvil campaign: it's only #astateRPG! This is such a great piece of work, bending Forged in the Dark to suit the themes of The City. And to celebrate Morgue's efforts there, I'm subsidising the shipping of this add on.
www.kickstarter.com/projects/jon...

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An illustration of the setting of a|state The City - a wide shot of the sprawling city made up of mostly low buildings but a huge arched building stands in the middle of the scene, the sun setting behind it.

An illustration of the setting of a|state The City - a wide shot of the sprawling city made up of mostly low buildings but a huge arched building stands in the middle of the scene, the sun setting behind it.

An illustration of a corner shop in the depths of The City. The might is a murky green, and the counter is a wide slot in the larger buttress like construction. Pipes, wires and fans dominate the scene. Everything is covered in graffiti.

An illustration of a corner shop in the depths of The City. The might is a murky green, and the counter is a wide slot in the larger buttress like construction. Pipes, wires and fans dominate the scene. Everything is covered in graffiti.

A page from the a|state rule book. This is the Dinginsmith -  a devicer. The page text is mostly blurred out. An illustration of a character takes up the left hand third of the page. The woman character is dressed in practical layered clothing that is hard to place in terms of era. She wears a headscarf and has many pouches on her belt.

A page from the a|state rule book. This is the Dinginsmith - a devicer. The page text is mostly blurred out. An illustration of a character takes up the left hand third of the page. The woman character is dressed in practical layered clothing that is hard to place in terms of era. She wears a headscarf and has many pouches on her belt.

A page from the a|state rulebook. This is the Mapmaker, a kind of Operator. Most of the text is blurred out. On the right of the page a full figure character appears. It is a slender man with a long coat and a cane. He wears an orange scarf, and glasses with one opaque lens. His clothes appear at once modern and archaic.

A page from the a|state rulebook. This is the Mapmaker, a kind of Operator. Most of the text is blurred out. On the right of the page a full figure character appears. It is a slender man with a long coat and a cane. He wears an orange scarf, and glasses with one opaque lens. His clothes appear at once modern and archaic.

In the #astaterpg you take the role of troublemakers trying to improve life in their corner of the sprawling dystopian sci-fi setting of The City.
I think the setting, system and art all come together really well, and it as a privilege to revisit this classic of Scottish RPGs.

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An image of a flooded slum, with tenements rising out of the waster. We’re looking down an alley which turns away from us into the distance.

An image of a flooded slum, with tenements rising out of the waster. We’re looking down an alley which turns away from us into the distance.

A wide shot of grey tower blocks wreathed in white smoke or smog. In the foreground we see the roof of the closest tower block, which appears to be in ruins. It has a jumble of smaller buildings on it, all covered in graffiti. A fire has been lit on top of them.

A wide shot of grey tower blocks wreathed in white smoke or smog. In the foreground we see the roof of the closest tower block, which appears to be in ruins. It has a jumble of smaller buildings on it, all covered in graffiti. A fire has been lit on top of them.

An illustration of a street scene from The City of a|state. Numerous elevated walkways and pipes are woven through the brown haze.

An illustration of a street scene from The City of a|state. Numerous elevated walkways and pipes are woven through the brown haze.

We see unusual sci-fi tower blocks in the mist. They stretch sideways as well as upwards, supported by ironwork that could be from the 19th century.

We see unusual sci-fi tower blocks in the mist. They stretch sideways as well as upwards, supported by ironwork that could be from the 19th century.

a|state second edition is packed full of amazing art by Paul Bourne. There’s just something about it.

Anyhoo, it’s a lavish book and I’m really proud we published it. What a team. #astaterpg

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Gosh that book cover still sends a shiver down my spine
#astateRPG

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