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#avbd
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Burned from one edge of the fort down to the other, walls tumbled down and left ash where they burned
DIDNT spread to the nearby crates that were still 3m away
AND the crate stack was stable the whole time #godot #avbd #jolt #godot4

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Tinkering with AVBD and burning in Godot 4.4.1 as I recreate the core systems for Tumblefire from scratch in Godot. Physics collisions and stability is one upside, but also seeing if it can be used for better fire propagation. #godot4 #physics #fire #simulation #tumblefire #avbd

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So far trying to implement MASSIVELY ACCURATE physics in Godot via the new Augmented Vertex Block Descent (AVBD) method is going much better than in Roblox, compiled C++ into Godot plugin with a little GDScript handler and loading into Godot 4.4.1 properly now.

#godot #physics #avbd #gameDev

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Overview of HN discussion on Augmented Vertex Block Descent (AVBD). Key topics: source code, game engine potential (Roblox mentioned), and limitations, especially collision detection issues. #AVBD 1/5

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