Sleeper update in the works for Tumblefire, moving towards hand-crafted missions with multiple factions, destruction, fire spreading in next public build. #godot #gaming #tumblefire
And of course, fire propagation! What would a fire system be without the ability to scorch the entire Earth?
#gamedev #indiedev #godot #Tumblefire
Improvements to my little fire system for #Tumblefire in #Godot!
The flame is now a shader to mimic actual fire, and it's a singular quad facing the camera at all times instead of multiple quads intersecting.
#gamedev #indiedev #indiegame
Fire shader experiments for #Tumblefire in #Godot.
One day my dream will live!
#gamedev #indiedev
Tumblefire Multiplayer is in private beta on Steam as of this week.
We'll be moving into open beta once we're satisfied with networked performance for looting, shooting, burning, climbing, and at least 15 NPCs from each faction at once!
#tumblefire #indie #gamedev
I can't say much, but I can say there's a major FREE update cooking for Tumblefire and we'll be releasing it on the "beta" branch once it's ready for playtesting. Every game system from the original Tumblefire design document, 100 years of Tumblefire.
#tumblefire #godot #gameDev #indiegameDev
Better analytics to help guide our improvements coming to Tumblefire and Spud Customs courtesy of @mixpanel.com #indieGameDev #tumblefire #analytics
Cool to see almost 25,000 hours of utilization on our new Azure software this month, so close to being done with this next reNgine-ng 2.2.2 release to make Microsoft a happy camper and then back to physics / fire / potatoes with AVBD / Tumblefire / Spud Customs. #azure #rengine #tumblefire
4 weapons in and mostly working, matches, revolvers, incendiary revolvers, and dynamite! #gamedev #godot #godot4 #tumblefire
Stealth kills in and working for all the factions / faction AI alert states! #godot #godot4 #tumblefire
It's a scorcher out there. #tumblefire #godot #gamedev
New voice lines for enemy faction sightings, warnings to allies, 3 types of gunfire, and reload sounds make wandering main street MUCH more interesting in Tumblefire #godot #gamedev #tumblefire
Added tracers and gave the bandits a rare chance to get a gatling gun, lol #tumblefire #godot #gamedev
When they build the saloon right next to the bank and nobody notices you drilling into the bank roof because the bandits are shooting everyone that steps foot outside. #tumblefire #godot #godot4 #gamedev
Now all of the procedurally generated buildings have interiors (and almost procedural loot). They are rigidbody 3Ds which are FROZEN until they are damaged sufficiently or burned, then they are unfrozen and only bound in place by procedural joints at contact points. #godot #gamedev #tumblefire
THE HUMANITY! Violence in the streets as the Railroad Company and Waterton Sheriffs duke it out over unpaid wages.
#tumblefire #godot #gamedev
Tinkering with AVBD and burning in Godot 4.4.1 as I recreate the core systems for Tumblefire from scratch in Godot. Physics collisions and stability is one upside, but also seeing if it can be used for better fire propagation. #godot4 #physics #fire #simulation #tumblefire #avbd