r/osdev u/Charming-Designer229 : (2y ago)
"Is it a crazy idea to create a 3D operating system?"
u/re-sheosi :
"UX: How is the user going to interact with this...?
"Technical:..." #OpenGL #Vulkan #bgfx #dawn #magma #wgpu #Rust
#raycasting #physics
https://www.reddit.com/r/osdev/s/9uJthASStD
Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev
Continuing with my crossplatform, #haxe -based engine, here's a little vid of the Oimo physics integration I just finished.
Apps & Scenes via ECS + Statecharts, the simulation utilizes a forked version of debugdrawer for the debugvisuals. Constantly amazed how much utility u get with #bgfx <3
Added model support and textures to BGFX in C6GE. Check it out: github.com/C6Dev/C6GE/c.... Also check out: century6.com/C6GE. #gamedev #gameengine #indiegamedev #bgfx #render #C6GE
Rendering Multi Colored Cubes In C6GE Using BGFX Check It Out: github.com/C6Dev/C6GE/c... Also Check Out: century6.com/C6GE #GameDev #GameEngine #IndieGameDev #C6GE #BGFX #Rendering
C6GE Update: BGFX Working with Rendering Triangle Check It Out: github.com/C6Dev/C6GE/c... Also Check Out: century6.com/C6GE #GameDev #GameEngine #IndieGameDev #BGFX
C6GE Update: Skybox Fix: Add support for geometry shaders, instancing, anti-aliasing, and BGFX initialization. Check it out on GitHub: github.com/C6Dev/C6GE/c... Also, check out century6.com/C6GE #gamedev #gameengine #OpenGL #BGFX #indiegame #IndieGameDev
Here's a random fact about cortex' UI system: text blocks can be an illusion, every word a full-blown control/element with events, css styles, transitions & animations and mixed into the flexbox layout flow with other elements 🙈
#haxe #bgfx #gamedev #indiedev
Finally added CSS transforms, transition and animation to cortex' UI system. :D
#haxe #bgfx #gamedev #indiedev
Just sharing this pic of the amazing work by my colleagues over at BGFX for the Last of Us. They did such a fab job of recreating these zombies! Big shout out to Colin Jackman (sculpt), Joel Hall (paint) and Barrie Gower for making it all happen 🙌🏻 🤩
#filmsky #gamesky #zombiemovie #lastofus #bgfx
Building a small sample game with the new engine turned out to be quite the adventure. Super happy with the progress so far <3
#haxe #bgfx #gamedev
www.youtube.com/watch?v=jFNR...
the engine is slowly taking shape. Especially happy with the resource-management, hot-reloading & included assetpipeline that converts updated source files on the fly for the running build. <3
#haxe #bgfx #gamedev
Ok, my UI system is slowly becoming a real beast! Stylesheets now act like resource-packages, keeping track of all their contained assets. Also added everything in relation to font handling. <3
#haxe #bgfx #gamedev
Did some more UI work for my native engine prototype. Added some more html, CSS & text functionality. This already feels suuuuuper nice :D
#bgfx #haxe
Got hooked on some UI stuff and spent the weekend messing with macros, css styles parsing and almost broke my head re-reading the web event spec... BUT it works with hot-reloading. Cant wait to write another textfield soon.
Soooo, how was your weekend? :D
#haxe #bgfx #gamedev
youtu.be/WHOdqU7gC0Q