Okay. Not much to really show, but added much of the infrastructure for the moving platforms--hence the rounded looking platform. Just need to add some movement (and figure out how to apply the relative velocity to the cat properly)
#physics #box2d #aether2d
#gamedev #indiedev #dotnet #nuget #csharp #fsharp #visualbasic #box2d #gamephysics HughPH.Box2D package now has Box2D multithreading by default, and World events for BodyMove, Contacts & Sensors and with (optional) parallel event execution in the latest prerelease version :)
Released new #box2d 3.1 bindings on #nuget today for #csharp #fsharp #visualbasic #dotnet
Box2D 3.1 has breaking changes over 3.0 and so does my package. Sorry. Loads of fixes, though!
#gamedev #indiedev
A ref sheet of four fantasy characters, in four variants in a two-by-two arrangement. They are stylised humanoids with elaborate costume resembling Asian shadow theater figures. They are labelled with the elemental names fire, ice, stars, and metal. Fire is tall with curly parts in the costume, ice is slender with high boots and a small head, stars has long flowing hair and jewelry, and metal wears many bangles. The name of the game is "A touch of gold", a jam game by Make it a Triple studio.
My current #jam is #PizzaJam (not about pizza. Well, the game isn't, anyway) and I am doing my first experiments with #Box2D physics in #Defold.
Here's some #conceptart for the #puppets you arrange to solve the logic #puzzles.
ranarh.itch.io
#solodev #indiegames #illustration #refsheet #gameart
Ooh yeah, that's the stuff. Watching #Box2D body properties changing as the world steps, no messing about. This is how it should be.
Hey, me again banging on about my #Box2D 3.x bindings for #dotnet, just wanted to show off the XMLDoc! It has delegates too, so you can just get on with coding without worrying about IntPtrs and marshalling. #nuget HughPH.Box2D #gamedev #indiedev #gamephysics #opensource #interop #dotnetbindings
Hey, not to bang on about this too much, but yesterday I released my sort-of-OOP-looking #Box2D bindings for dotnet ( #csharp, #fsharp, #visualbasic ) on NuGet (HughPH.Box2D) which includes native x64 libs. Next plan is to hook builds on pushes to Box2D's repo, so it'll always be up-to-date #gamedev
#Box2D 3.1 bindings for #dotnet #csharp published to #nuget. It is contingent on you building the native libraries, for now. #gamedev
Tá, usar foguetes pra mover a nave é muito divertido!
Mas acho que tá bugado (saca só rodando a ~120 FPS vs 1000+ FPS no video) 😂
Bugs de física são simplesmente os melhores, né?
#gamedev #indiedev #indiegamedev #physics #Box2D
Ok, thrusters are totally fun!
I think I've got a bug, though (watch it running at ~120 FPS vs 1000+ FPS on the video) 😂
Aren't physics bugs just the best?
#gamedev #indiedev #indiegamedev #physics #Box2D
Física 2D funcionando na minha #gameengine de #ECS + #SQL 🎉
(inclusive amei a API de #Box2D v3 💜)
Você jogaria um #shmup onde você atira bolas de gude / bilhar 🎱? O que acha que esse jogo precisa ter? PvP? Ondas de inimigos / PvE? Minigames?
#gamedev #indiedev #indiegamedev
Got 2D physics working in my #ECS + #SQL #gameengine 🎉
(loved #Box2D v3 API btw 💜)
Would you play a #shmup where you shoot marbles/billiard balls 🎱? What do you think this game should have? PvP? Enemy waves / PvE? Minigames?
#gamedev #indiedev #indiegamedev