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Release 1.0.0 · rife2/bld-extensions-testing-helpers Summary Use Optional where applicable (breaking) When closing a TestLogHandler, records are no longer cleared (breaking) Refactoring of: CaptureOutput CouldFailrExtension LoggingExtension RangeRe...

I've just released version 1.0.0 of the Testing Helpers for bld Extensions

#bld #buildsystem #buildtool #github #helper #java #lib #testing

github.com/rife2/bld-ex...

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Release 1.0.1 · rife2/bld-extensions-tools Summary New CollectionTools class with: combine(Collection<T>...) combineFilesToStrings(Collection<File>...) combinePathsToFiles(Collection<String>...) combinePathsToStrings(Collection<Path>...) ...

I've just released version 1.0.1 of the Tools for bld Extensions

#bld #buildsystem #buildtool #github #helper #java #lib #tools

github.com/rife2/bld-ex...

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Exosolar Limits 260328
Exosolar Limits 260328 YouTube video by Exosolar

My answer to balancing Ship builds is Limits.
Stats have a min and max value, go beyond those for a stat and you can't save the build and the out-of-range text changes color.
youtu.be/Z4v8OGHWqMY
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy

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Release 1.1.0 · rife2/bld-dokka Summary Support for Dokka 2.2.0 Support for Kotlin 2.3.20 Support for multi-value inputs Fix globalSrcLinks invalid CLI option No longer overwrite outputFormat on execute Null and empty checks for...

I've just released version 1.1.0 of the Dokka Extension for bld

#bld #buildsystem #buildtool #dokka #github #java #kotlin

github.com/rife2/bld-do...

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Release 1.0.0 · rife2/bld-spotbugs Summary Improved Flexibility for multi-value inputs Performance, parsing, and testing Errors handling Logging and documentation Fixed ignoreFailures method name inconsistencies What's Changed ...

I've just released version 1.0.0 of the SpotBugs Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #spotbugs

github.com/rife2/bld-sp...

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Release 1.5.0 · rife2/bld-pmd Summary Upgraded PMD static analysis to 7.13.0 Refactored option parameters to support array collections, improving flexibility for multi-value inputs Introduced a dedicated JavaRules enum for str...

I've just released version 1.5.0 of the PMD Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #pmd

github.com/rife2/bld-pm...

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Video

Overlapping accomplished!
So now if more than 50% of the new model is overlapping any object, you can't add it and a message pops up. This will prevent hiding ship parts.
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy

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Trying to develop overlap detection: I don't want models to be fully inside another, but I'm okay if parts are. Standard overlap checks aren't working here, curious if anyone has some advice?
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem

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Release 1.0.12 · rife2/bld-pitest Summary Support PIT version 1.23.0 Support for new configDir option What's Changed in 1.0.12 Add configDir option in aee8579 Bump Extensions Tools to version 0.9.1-SNAPSHOT in 17a1616 Bump PIT t...

I've just released version 1.0.12 of the PIT Mutation Testing Extension for bld

#bld #buildsystem #buildtool #github #java #mutation #pit #pitest #testing

github.com/rife2/bld-pi...

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Post image Post image

One thing important to me with the building tool for Exosolar is that it feels as good as the prebuilt ships I was using. They'll be different because pieces = stats, but I do try to build them with the tool.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem

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Video

I added some pieces to the build set and gave it a test. These are from the Avii ship set, a more fighter jet feel.
They use ballistic miniguns, the fastest firing weapon system.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem

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I think I found a sweet spot for the current weapons, so now back to implementing other limitations and new models.
My biggest focus was TTK, looking for between 5 and 8 seconds vs the ideal unit.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem

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Release 1.4.3 · rife2/bld-pmd Summary Support for PMD 7.22.0 What's Changed in 1.4.3 Bump PMD to version 7.22.0 in 6aade9b Bump Testing Helpers to version 0.9.6 in 2375d8f Bump Extensions Tools to version 0.9.0 in da57771 Bu...

I've just released version 1.4.3 of the PMD Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #pmd

github.com/rife2/bld-pm...

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The idea behind Exosolar was formulated a year ago!
I'll do some post in the coming month of then and now, but I'll show you a WIP of different weapon systems in the ship builder.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

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Release 1.1.1 · rife2/bld-testng Summary Command line option to specify the log (verbose) level Example using BaseProject and Project What's Changed in 1.1.1 Split examples projects in b00b606 Add SLF4J dependency in examples b...

I've just released version 1.1.1 of the TestNG Extension for bld

#bld #buildsystem #buildtool #github #java #testing #testng

github.com/rife2/bld-te...

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Release 0.9.13 · rife2/bld-jacoco-report Summary Support for configurable TestOperation Ensure directories do not already exist before creating them What's Changed in 0.9.13 Add support for configurable TestOperation in 4ce2f43 Update ...

I've just released version 0.9.13 of the JaCoCo Report Extension for bld

#bld #buildsystem #buildtool #coverage #github #jacoco #java

github.com/rife2/bld-ja...

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Release 0.9.6 · rife2/bld-extensions-testing-helpers Summary New @CouldFail annotatation and related extentions Refactor @RandomRange and @RandomString to extends their related extensions Use Extensions Tools where applicable What's Changed in 0.9....

I've just released version 0.9.6 of the Bld Extensions Testing Helpers

#bld #buildsystem #buildtool #github #java

github.com/rife2/bld-ex...

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Video

Full ship build at 16x speed.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

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Video

I wanted to give players the ability to change the non-team colors, so I set up a color wheel.
A few other tweaks to UI and stats track as well.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

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The least exciting looking post with huge game impact (lol).
SYSTEMS SPREADSHEETS!!!
Worked out stats for ship building and gaming out min/max values to prevent op builds.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem #Systemdesign

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Release 1.1.0 · rife2/bld-testng Summary Add command line options to specify: Test names Test classes Test methods Test groups Test groups to exclude What's Changed in 1.1.0 Bump PMD extension to version 1.4.2 in b1eb774 Add...

I've just released version 1.1.0 of the TestNG Extension for bld

#bld #buildsystem #buildtool #github #java #testing #testng

github.com/rife2/bld-te...

2 1 0 0
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Release 1.4.2 · rife2/bld-pmd Summary Support for PMD 7.21.0 Fix specifying the cache location What's Changed in 1.4.2 Bump PMD to version 7.21.0 in 394a9f8 Bump AssertJ to version 3.27.7 in a468ccb Fix specifying the cache ...

I've just released version 1.4.2 of the PMD Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #pmd

github.com/rife2/bld-pm...

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WIP UI to help inform and make building a bit easier.
You'll notice on the left stats, I've decided that parts will be associated with values, defensive and offensive.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

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Video

New Build video at 4x speed. I added mirroring, team color, and 45 degree angles. Really happy with it.
Shoot out to Ebal Studios for the modular ship pieces.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem

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Release 1.1.0 · rife2/bld-exec Summary New OS detection logic methods Use List<> instead of Collection<> What's Changed in 1.1.0 Add OS detection logic methods in e21a88d Update README with project example in 9b56bdb Bump PMD...

I've just released version 1.1.0 of the Command Line Execution Extension for bld

#bld #buildsystem #buildtool #cli #github #java

github.com/rife2/bld-ex...

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Release 1.4.1 · rife2/bld-pmd Summary Support for PMD 7.20.0 What's Changed in 1.4.1 Bump PMD to version 7.20.0 in 0a2dc05 Bump Testing Helpers to version 0.9.5 in 9247ab0 Bump SpotBugs extension to version 0.9.0= in 6cb7b79...

I've just released version 1.4.1 of the PMD Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #pmd

github.com/rife2/bld-pm...

1 1 0 0
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Release 0.9.0 · rife2/bld-spotbugs Summary Initial release

I've just released version 0.9.0 of the SpotBugs Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #spotbugs

github.com/rife2/bld-sp...

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Release 0.9.2 · rife2/bld-junit-reporter Summary Fix --all argument option and usage Check the failOnSummary flag before setting the exit status What's Changed in 0.9.2 Document --reports-dir option in README in c158156 Bump Mockito to...

I've just released version 0.9.2 of the JUnit Reporter Extension for bld

#bld #buildsystem #buildtool #github #java #junit #testing

github.com/rife2/bld-ju...

1 1 0 0
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Release 1.4.0 · rife2/bld-pmd Summary Support for PMD 7.19.0 Fields and public accessors previously declared with type Collection<…> were changed to List<…> What's Changed in 1.4.0 Bump PMD to version 7.19.0 in ab097de Use l...

I've just released version 1.4.0 of the PMD Extension for bld

#bld #buildsystem #buildtool #codeanalysis #github #java #pmd

github.com/rife2/bld-pm...

1 0 0 0
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Release 1.0.4 · rife2/bld-spring-boot Summary Support for Spring Boot 3.5.8 Various internal improvements What's Changed in 1.0.4 Use constant for file size units in 5eb7e8a Improve manifest creation in 03996fd Improve File to Path ...

I've just released version 1.0.4 of the Spring Boot Extension for bld

#bld #buildsystem #buildtool #github #java #spring #springboot #webapplication

github.com/rife2/bld-sp...

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