Screenshot from game, SABOTAGE on Steam. Environment / background is wide open green field, with rolling hills and beautiful blue sky in the background that features light cloud cover. The environment art in this image is empty (to facilitate the polo ground / Coachella wise crack). There is a visible a grid pattern on grass, since the game is still early prototype and the environment is a blockout. The hero (player character) is more finished. The model is closer to final in-game art. Your character is a professional smuggler, who also happens to be a robot. They stand in the center of the picture, looking at camera. The top of the robot is humanoid in terms of shapes (arms, torso), but the head is more of display and cabinet. Nothing like a human skull, more like a CRT display. The eyes are digital LED display. No mouth is shown The lower half is a single tire/wheel combo that looks techno-future. The robot is wearing a trendy straw cowboy hat with brown band. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2026 Skylight Studios watermark is overlaid on the image too.
Traveled to the future & saving a prime spot for #Coachella Main Stage.
Got my #CowboyHat.
Umm... the Polo Grounds look - empty 🫠 Anyone know where I get my wristband? I'll wait here...
Shoulda brought water 🤦
#indiegames #indieDev #gameDev #indieGameDev #Unity3D #steamDeck #coachella2026