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Effects with SDL3/OpenGL 4.6/C++23:
github.com/lostjared/cp...

#opensource #cplusplus #code #example #cplusplus23
#sourcecode #software #programming #coding #code

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Was up tonight, and I wrote some C++23 example projects using SDL3/OpenGL 4.6. I created a static noise shader kind of similar to the old snow from analog TV. #homebrew #opengl #opengl4 #SDL3 #opensource #cplusplus23 #cplusplus

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One highlight: we've added support for several C++23 features! You can now omit parentheses in some lambda forms.

For example, auto lambda = [] constexpr { }; #CPlusPlus23

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Introducing P1401R5: Narrowing contextual conversions to bool is now officially supported.

This change ensures safer enum handling and clearer code.

#Cplusplus23

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Introducing P1401R5: Narrowing contextual conversions to bool is now officially supported.

This change ensures safer enum handling and clearer code.

#Cplusplus23

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Now available: C++23 features! Use /std:c++latest or /std:c++23preview to access the latest features.

One notable addition is P1102R2, allowing lambda-declarators to omit parameter lists, making code cleaner.

#Cplusplus23

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Now available: C++23 features! Use /std:c++latest or /std:c++23preview to access the latest features.

One notable addition is P1102R2, allowing lambda-declarators to omit parameter lists, making code cleaner.

#Cplusplus23

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It builds on C++20 coroutines, adding standard library support that makes life easier for developers.

Check out the implementation in Visual Studio 2022, version 17.13.

🔧 #CPlusPlus23

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