Bruh this is my personal IP from my apartment wdym I'm banned how the heck... I pull #devkitpro packages sparingly! Gaaaaaaahhh #retrodev is so silly sometimes fine I'll use wonderful and eat the porting cost on this old, toy repo I wanted to poke at. Grrrr
The 3ds has a really great rendering system, thats crazy.
!! TRIGGER WARNING: Epilepsy | Seizures !!
#devkitpro #3ds #homebrew #3dshomebrew #game #games
I really like the GBA hardware so far! Everything is accessible through the memory map, which makes so much sense. No VDP bottleneck to push data through. The flexible color options are wonderful. #nintendo #gba #devkitpro
GBA Downland day 2: First working title screen graphics. #downland #tandy #coco #nintendo #gba #devkitpro
GBA Downland day 1, supplemental: Got the game running in the background and figured out how to convert the 1bpp graphics to something the GBA likes. Smooth going so far! #downland #tandy #coco #nintendo #gba #devkitpro
GBA Downland day 1: Let's try something new! Pretty much just getting set up. Found basic background and sprite example code. Using devkitPro. #downland #tandy #coco #nintendo #gba #devkitpro
#devkitpro #3ds #homebrew #programming
Click the bart game!
Metadata:
Name: Click the bart.
Size (3DSX): 630,784 bytes
Author: Nael2xd
note: Made using DSGE x C++