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🐈‍⬛ Exciting news for Wispwood fans!

📲 The iOS Wispwood Scoring App is now available for free, making scoring quick and easy.

🙏🏻 Android version coming soon!

#wispwood #digitalapp #boardgames #cge

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Exploring the #usability and Acceptability of the FoodMATS-Youth App for Monitoring Food Marketing Exposures: Mixed Methods Study Background: Unhealthy food and beverage marketing influences children’s attitudes, preferences, and behaviours toward food. Most research studies on children’s exposure to food marketing focus on single settings, media, or marketing channels, precluding cumulative estimates of food marketing exposure across children’s daily lives. Therefore, there is a need for tools to measure food marketing across settings. Objective: This study aimed to test the #feasibility of a mobile application to assess food marketing observed by youth aged 13–17 years across settings in their daily life in Newfoundland and Labrador. Methods: Using a digital app, FoodMATS-Youth, 23 participants photographed food marketing they saw over three days. Each participant completed a feedback survey on #usability and acceptability of the digital app assessed through a 5-score rating of #feasibility outcomes. They also took part in focus groups, sharing their experiences with the app, and this data was thematically analyzed. Descriptive analyses of app-derived #feasibility metrics were also conducted. Results: The app had high #usability and acceptability based on the #feasibility outcomes, app-derived #feasibility metrics and focus group responses. For #feasibility outcomes, app navigation had the highest rating at 4.7, similar to ease of use and app responsiveness at 4.48; convenience was the lowest rated outcome at 4.0. App-derived #feasibility metrics like user compliance, response, and app completion rates were also high at 92%, 85.2% and 92%, respectively. A total of 146 photos of food marketing were submitted by participants through the app. Focus groups showed great participant satisfaction with the app’s interface and functionality. Conclusions: This study found that the FoodMATS-Youth mobile application is highly feasible for monitoring food marketing exposures across multiple settings (e.g. social media, grocery stores) and was well-received by our participants. The FoodMATS-Youth has the potential to efficiently improve food marketing research in Canada and internationally and generate data that can inform comprehensive food marketing policies.

JMIR Formative Res: Exploring the #usability and Acceptability of the FoodMATS-Youth App for Monitoring Food Marketing Exposures: Mixed Methods Study #FoodMarketing #YouthHealth #DigitalApp #MobileHealth #ChildNutrition

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𝐆𝐮𝐞𝐬𝐭 𝐛𝐥𝐨𝐠: Anxiety can have a major impact on someone’s life affecting their ability to work.

Ian Wood, Medical Director at Big Health, explains how a therapeutic #digitalapp is helping thousands of people take control of their #anxiety: bit.ly/3LrenxX

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Needs and Preferences of Swedish Young Adults for a Digital App Promoting Mental Health Literacy, Occupational Balance, and Peer Support: Qualitative Interview Study Background: Young adults experience stressors in their transition to adulthood and are at increased risk of mental ill-health. This risk is compounded by young adults’ low levels of mental health literacy and limited competencies in implementing strategies promoting mental health and well-being in their daily lives. Previous research suggests that digital mental health apps may be particularly effective in increasing the mental health literacy of young adults. In Sweden, there is a lack of research on young adults’ unique perspectives on what constitutes mental health, well-being, and ill-health—perspectives that could inform the coproduction of evidence-based interventions targeting these issues. Objective: The overarching aim of this study was to conduct a needs assessment as part of coproducing a digital mental health app for Swedish young adults. More specifically, the study addressed two research questions: (1) What do Swedish young adults perceive as contributing to the mental health, well-being, and ill-health of themselves and their peers? (2) What are Swedish young adults’ preferences and ideas on how a digital mental health app can support their mental health during young adulthood, including their perspectives on the app’s #usability? Methods: We conducted semistructured interviews with 16 young adults and analyzed the data using reflexive thematic analysis. Results: Of the 16 study participants, 9 (56%) identified as women and 7 (44%) as men. Their mean age was 23.6 (SD 4.22; range 18-29) years. Furthermore, 56% (9/16) were pursuing or had obtained a higher education degree, while 44% (7/16) had completed or were in the process of completing a high school diploma. The interviews and subsequent analysis revealed three main themes: (1) “To feel that life is worth living”—pathways through pressures and pursuit of mental well-being during young adulthood, (2) “A personal space for working on one’s own mental well-being”—digital companionship with others, and (3) “Something that is designed for me”—customizing one’s digital mental health journey. Conclusions: In line with the preferences of Swedish young adults, the promotion of mental health and well-being through digital technology and eHealth should focus on a customizable app that supports balance in daily life while strengthening mental health competencies. The content should center on fostering and maintaining meaningful relationships and activities, addressing challenges such as negative social media use and stress recovery, and enhancing mental health knowledge and peer support. Future efforts should focus on researching young adults’ experiences of the life phase of emerging adulthood and its implications for mental health. In addition, future technical development and research on digital mental health apps should include the perspectives of stakeholders, such as mental health professionals, and involve prototype testing with diverse groups to ensure the app’s relevance, user engagement, and effectiveness.

JMIR Formative Res: Needs and Preferences of Swedish Young Adults for a Digital App Promoting Mental Health Literacy, Occupational Balance, and Peer Support: Qualitative Interview Study #MentalHälsa #Ungdomar #DigitalApp #PsykiskHälsa #Välbefinnande

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