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Two worlds. One story.
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Bishop: A Rune Knight Fighter and aasimar. He relishes Chaos and random chance noting that flexibility and readiness for anything are the marks of a good warrior. He wears a pauldron with a partial cape, an eye patch, no shirt, and pants. His 3rd level runes are affixed to his halo which spins, randomly choosing which rune he uses for that day. He finds comfort in the idea that fate is a lie and everything is just random chance

Bishop: A Rune Knight Fighter and aasimar. He relishes Chaos and random chance noting that flexibility and readiness for anything are the marks of a good warrior. He wears a pauldron with a partial cape, an eye patch, no shirt, and pants. His 3rd level runes are affixed to his halo which spins, randomly choosing which rune he uses for that day. He finds comfort in the idea that fate is a lie and everything is just random chance

Risquey (pronounced risky): a clockwork soul Tiefling bound by rules and order since a young age when she was gifted the foresight and truth about the world:: It is nothing but a game played by beings no one could ever begin to comprehend. While bound by the rules of the game like everyone else, she creatively follows them and pushes them to the boundaries. If the rules make it so she has to walk ahead four spaces, there's no rules against walking on her hands instead. Her horns are unique, changed by her revelation. The liquid in her clear horns represent her "HP" and "Spell slots" so she says. She wears sewn together pieces of fabric for a top and loose pants with knee guards. Risquey loves games and sternly believes that games are fun BECAUSE they have rules.

Risquey (pronounced risky): a clockwork soul Tiefling bound by rules and order since a young age when she was gifted the foresight and truth about the world:: It is nothing but a game played by beings no one could ever begin to comprehend. While bound by the rules of the game like everyone else, she creatively follows them and pushes them to the boundaries. If the rules make it so she has to walk ahead four spaces, there's no rules against walking on her hands instead. Her horns are unique, changed by her revelation. The liquid in her clear horns represent her "HP" and "Spell slots" so she says. She wears sewn together pieces of fabric for a top and loose pants with knee guards. Risquey loves games and sternly believes that games are fun BECAUSE they have rules.

A D&D duo I would love to play with one day: Bishop and Risquey. But the odds of playing one of them are low since I would need a second player to be cool with playing an already created character. Alt text has descriptions and more info

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