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Уменьшаем зависания и оптимизируем потребление трафика: как команда VK Видео работает с viewport на Android VK Видео ...

#видео #exoplayer #media3 #адаптация #под #вьюпорт #воспроизведение #видео #проигрывание #видео #видеоплатформа

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Awakari App

Building an Infinite Video Feed in Jetpack Compose: A Media3 Tutorial Photo by Marco Palumbo on Unsplash In our previous look at “Mastering Pagers in Android Jetpack Compose,” we explored the...

#androiddev #android-app-development #android #jetpack-compose #exoplayer

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Awakari App

Building a Video Feed in Jetpack Compose: A Media3 Tutorial Photo by Marco Palumbo on Unsplash In our previous look at “Mastering Pagers in Android Jetpack Compose,” we explored the fundament...

#androiddev #android-app-development #android #jetpack-compose #exoplayer

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Awakari App

Taking ExoPlayer Further: Reddit’s performance techniques Last year we shared how we improved ExoPlayer to make videos start faster, reduce playback errors, and boost video quality. But improvin...

#kotlin #android #media3 #exoplayer #performance

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Original post on proandroiddev.com

Seamless Multimedia in Android: Mastering ExoPlayer with Kotlin Seamless Multimedia in Android: Mastering ExoPlayer with Kotlin The definitive guide to integrating high-performance audio and video...

#android-development #exoplayer #kotlin #androiddev #android-app-development

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Build Android Advance Music Streaming App using Jetpack Compose with Exoplayer + Gemini AI In this era of 2025 there are a lot things to do to break our boredom activities. One of them is listening to music. There are a lot of…

Build Android Advance Music Streaming App using Jetpack Compose with Exoplayer + Gemini AI In this era of 2025 there are a lot things to do to break our boredom activities. One of them is listening...

#music-apps #exoplayer #android #jetpack-compose #google-gemini

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Fix Raw RTMP Live Streaming on Android: The Missing Piece for ExoPlayer (Part 2) A follow-up to “How to Build a Simple RTMP Server and an Android RTMP Client with ExoPlayer2!”

Fix Raw RTMP Live Streaming on Android: The Missing Piece for ExoPlayer (Part 2) A follow-up to “How to Build a Simple RTMP Server and an Android RTMP Client with ExoPlayer2!” In my previous ar...

#live-streaming #exoplayer #androiddev #android-app-development #android

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Android vs. The Big Bad Media Files: Win Every Time With These Pro Tips Ever had your Android app buckle under the weight of a single “holiday selfie” or that one video file so big it could sink the Titanic…

Android vs. The Big Bad Media Files: Win Every Time With These Pro Tips Ever had your Android app buckle under the weight of a single “holiday selfie” or that one video file so big it could sin...

#android-app-development #android #media-player #exoplayer #androiddev

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Original post on proandroiddev.com

Getting Started with Media3-UI-Compose: Compose UIs for Media Playback Media3’s 1.6.0 version i...

proandroiddev.com/getting-started-with-med...

#androiddev #jetpack-compose #exoplayer […]

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Getting Started with Media3-UI-Compose: Compose UIs for Media Playback Media3’s 1.6.0 version i...

proandroiddev.com/getting-started-with-med...

#androiddev […]

[Original post on proandroiddev.com]

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Original post on proandroiddev.com

Getting Started with Media3-UI-Compose: Compose UIs for Media Playback Media3’s 1.6.0 version i...

proandroiddev.com/getting-started-with-med...

#androiddev #jetpack-compose #exoplayer #media3 […]

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Media3 1.6.0 — what’s new? Media3 1.6.0 is now available, with bug fixes, performance improvements, and new features like Compose UI support, decoder pre-warming, and more.

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #featured #Media #transformer #ExoPlayer #Featured #media3 #MediaSession #transformer

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Media3 1.6.0 — what’s new? Media3 1.6.0 is now available, with bug fixes, performance improvements, and new features like Compose UI support, decoder pre-warming, and more.

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #Media3 #transformer #ExoPlayer #media3 #MediaSession #transformer

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Media3 1.6.0 — what’s new? Media3 1.6.0 is now available, with bug fixes, performance improvements, and new features like Compose UI support, decoder pre-warming, and more.

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #Media3 #transformer #ExoPlayer #media3 #MediaSession #transformer

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Media3 1.6.0 — what’s new? Media3 1.6.0 is now available, with bug fixes, performance improvements, and new features like Compose UI support, decoder pre-warming, and more.

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #featured #Media3 #transformer #ExoPlayer #Featured #media3 #MediaSession #transformer

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Media3 1.6.0 — what’s new? _Posted by Andrew Lewis – Software Engineer_ _This article is cross-published onMedium_ # Media3 1.6.0 is now available! This release includes a host of bug fixes, performance improvements and new features. Read on to find out more, and as always please check out the full release notes for a comprehensive overview of changes in this release. * * * ## Playback, MediaSession and UI ExoPlayer now supports HLS interstitials for ad insertion in HLS streams. To play these ads using ExoPlayer's built-in playlist support, pass an HlsInterstitialsAdsLoader.AdsMediaSourceFactory as the media source factory when creating the player. For more information see the official documentation. This release also includes experimental support for 'pre-warming' decoders. Without pre-warming, transitions from one playlist item to the next may not be seamless in some cases, for example, we may need to switch codecs, or decode some video frames to reach the start position of the new media item. With pre-warming enabled, a secondary video renderer can start decoding the new media item earlier, giving near-seamless transitions. You can try this feature out by enabling it on the DefaultRenderersFactory. We're actively working on further improvements to the way we interact with decoders, including adding a 'fast seeking mode' so stay tuned for updates in this area. Media3 1.6.0 introduces a new media3-ui-compose module that contains functionality for building Compose UIs for playback. You can find a reference implementation in the Media3 Compose demo and learn more in Getting started with Compose-based UI. At this point we're providing a first set of foundational state classes that link to the Player, in addition to some basic composable building blocks. You can use these to build your own customized UI widgets. We plan to publish default Material-themed composables in a later release. Some other improvements in this release include: moving system calls off the application's main thread to the background (which should reduce ANRs), a new decoder module wrapping libmpegh (for bundling object-based audio decoding in your app), and a fix for the Cast extension for apps targeting API 34+. There are also fixes across MPEG-TS and WebVTT extraction, DRM, downloading/caching, MediaSession and more. ## Media extraction and frame retrieval The new MediaExtractorCompat is a drop-in replacement for the framework MediaExtractor but implemented using Media3's extractors. If you're using the Android framework MediaExtractor, consider migrating to get consistent behavior across devices and reduce crashes. We've also added experimental support for retrieving video frames in a new class ExperimentalFrameExtractor, which can act as a replacement for the MediaMetadataRetriever getFrameAtTime methods. There are a few benefits over the framework implementation: HDR input is supported (by default tonemapping down to SDR, but with the option to produce HLG bitmaps from Android 14 onwards), Media3 effects can be applied (including Presentation to scale the output to a desired size) and it runs faster on some devices due to moving color space conversion to the GPU. Here's an example of using the new API: val bitmap = withContext(Dispatchers.IO) { val configuration = ExperimentalFrameExtractor.Configuration .Builder() .setExtractHdrFrames(true) .build() val frameExtractor = ExperimentalFrameExtractor( context, configuration, ) frameExtractor.setMediaItem(mediaItem, /*effects*/ listOf()) val frame = frameExtractor.getFrame(timestamps).await() frameExtractor.release() frame.bitmap } ## Editing, transcoding and export Media3 1.6.0 includes performance, stability and functional improvements in Transformer. Highlights include: support for transcoding/transmuxing Dolby Vision streams on devices that support this format and a new MediaProjectionAssetLoader for recording from the screen, which you can try out in the Transformer demo app. Check out Common media processing operations with Jetpack Media3 Transformer for some code snippets showing how to process media with Transformer, and tips to reduce latency. This release also includes a new Kotlin-based demo app showcasing Media3's video effects framework. You can select from a variety of video effects and preview them via ExoPlayer.setVideoEffects. _Animation showing contrast adjustment and a confetti effect in the new demo app_ ## Get started sith Media3 1.6.0 Please get in touch via the Media3 issue Tracker if you run into any bugs, or if you have questions or feature requests. We look forward to hearing from you!

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #featured #Media3 #transformer #ExoPlayer #Featured #media3 #MediaSession #transformer

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Media3 1.6.0 — what’s new? _Posted by Andrew Lewis – Software Engineer_ _This article is cross-published onMedium_ # Media3 1.6.0 is now available! This release includes a host of bug fixes, performance improvements and new features. Read on to find out more, and as always please check out the full release notes for a comprehensive overview of changes in this release. * * * ## Playback, MediaSession and UI ExoPlayer now supports HLS interstitials for ad insertion in HLS streams. To play these ads using ExoPlayer's built-in playlist support, pass an HlsInterstitialsAdsLoader.AdsMediaSourceFactory as the media source factory when creating the player. For more information see the official documentation. This release also includes experimental support for 'pre-warming' decoders. Without pre-warming, transitions from one playlist item to the next may not be seamless in some cases, for example, we may need to switch codecs, or decode some video frames to reach the start position of the new media item. With pre-warming enabled, a secondary video renderer can start decoding the new media item earlier, giving near-seamless transitions. You can try this feature out by enabling it on the DefaultRenderersFactory. We're actively working on further improvements to the way we interact with decoders, including adding a 'fast seeking mode' so stay tuned for updates in this area. Media3 1.6.0 introduces a new media3-ui-compose module that contains functionality for building Compose UIs for playback. You can find a reference implementation in the Media3 Compose demo and learn more in Getting started with Compose-based UI. At this point we're providing a first set of foundational state classes that link to the Player, in addition to some basic composable building blocks. You can use these to build your own customized UI widgets. We plan to publish default Material-themed composables in a later release. Some other improvements in this release include: moving system calls off the application's main thread to the background (which should reduce ANRs), a new decoder module wrapping libmpegh (for bundling object-based audio decoding in your app), and a fix for the Cast extension for apps targeting API 34+. There are also fixes across MPEG-TS and WebVTT extraction, DRM, downloading/caching, MediaSession and more. ## Media extraction and frame retrieval The new MediaExtractorCompat is a drop-in replacement for the framework MediaExtractor but implemented using Media3's extractors. If you're using the Android framework MediaExtractor, consider migrating to get consistent behavior across devices and reduce crashes. We've also added experimental support for retrieving video frames in a new class ExperimentalFrameExtractor, which can act as a replacement for the MediaMetadataRetriever getFrameAtTime methods. There are a few benefits over the framework implementation: HDR input is supported (by default tonemapping down to SDR, but with the option to produce HLG bitmaps from Android 14 onwards), Media3 effects can be applied (including Presentation to scale the output to a desired size) and it runs faster on some devices due to moving color space conversion to the GPU. Here's an example of using the new API: val bitmap = withContext(Dispatchers.IO) { val configuration = ExperimentalFrameExtractor.Configuration .Builder() .setExtractHdrFrames(true) .build() val frameExtractor = ExperimentalFrameExtractor( context, configuration, ) frameExtractor.setMediaItem(mediaItem, /*effects*/ listOf()) val frame = frameExtractor.getFrame(timestamps).await() frameExtractor.release() frame.bitmap } ## Editing, transcoding and export Media3 1.6.0 includes performance, stability and functional improvements in Transformer. Highlights include: support for transcoding/transmuxing Dolby Vision streams on devices that support this format and a new MediaProjectionAssetLoader for recording from the screen, which you can try out in the Transformer demo app. Check out Common media processing operations with Jetpack Media3 Transformer for some code snippets showing how to process media with Transformer, and tips to reduce latency. This release also includes a new Kotlin-based demo app showcasing Media3's video effects framework. You can select from a variety of video effects and preview them via ExoPlayer.setVideoEffects. _Animation showing contrast adjustment and a confetti effect in the new demo app_ ## Get started sith Media3 1.6.0 Please get in touch via the Media3 issue Tracker if you run into any bugs, or if you have questions or feature requests. We look forward to hearing from you!

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #featured #Media #transformer #ExoPlayer #Featured #media3 #MediaSession #transformer

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Preview
Media3 1.6.0 — what’s new? _Posted by Andrew Lewis – Software Engineer_ _This article is cross-published onMedium_ # Media3 1.6.0 is now available! This release includes a host of bug fixes, performance improvements and new features. Read on to find out more, and as always please check out the full release notes for a comprehensive overview of changes in this release. * * * ## Playback, MediaSession and UI ExoPlayer now supports HLS interstitials for ad insertion in HLS streams. To play these ads using ExoPlayer's built-in playlist support, pass an HlsInterstitialsAdsLoader.AdsMediaSourceFactory as the media source factory when creating the player. For more information see the official documentation. This release also includes experimental support for 'pre-warming' decoders. Without pre-warming, transitions from one playlist item to the next may not be seamless in some cases, for example, we may need to switch codecs, or decode some video frames to reach the start position of the new media item. With pre-warming enabled, a secondary video renderer can start decoding the new media item earlier, giving near-seamless transitions. You can try this feature out by enabling it on the DefaultRenderersFactory. We're actively working on further improvements to the way we interact with decoders, including adding a 'fast seeking mode' so stay tuned for updates in this area. Media3 1.6.0 introduces a new media3-ui-compose module that contains functionality for building Compose UIs for playback. You can find a reference implementation in the Media3 Compose demo and learn more in Getting started with Compose-based UI. At this point we're providing a first set of foundational state classes that link to the Player, in addition to some basic composable building blocks. You can use these to build your own customized UI widgets. We plan to publish default Material-themed composables in a later release. Some other improvements in this release include: moving system calls off the application's main thread to the background (which should reduce ANRs), a new decoder module wrapping libmpegh (for bundling object-based audio decoding in your app), and a fix for the Cast extension for apps targeting API 34+. There are also fixes across MPEG-TS and WebVTT extraction, DRM, downloading/caching, MediaSession and more. ## Media extraction and frame retrieval The new MediaExtractorCompat is a drop-in replacement for the framework MediaExtractor but implemented using Media3's extractors. If you're using the Android framework MediaExtractor, consider migrating to get consistent behavior across devices and reduce crashes. We've also added experimental support for retrieving video frames in a new class ExperimentalFrameExtractor, which can act as a replacement for the MediaMetadataRetriever getFrameAtTime methods. There are a few benefits over the framework implementation: HDR input is supported (by default tonemapping down to SDR, but with the option to produce HLG bitmaps from Android 14 onwards), Media3 effects can be applied (including Presentation to scale the output to a desired size) and it runs faster on some devices due to moving color space conversion to the GPU. Here's an example of using the new API: val bitmap = withContext(Dispatchers.IO) { val configuration = ExperimentalFrameExtractor.Configuration .Builder() .setExtractHdrFrames(true) .build() val frameExtractor = ExperimentalFrameExtractor( context, configuration, ) frameExtractor.setMediaItem(mediaItem, /*effects*/ listOf()) val frame = frameExtractor.getFrame(timestamps).await() frameExtractor.release() frame.bitmap } ## Editing, transcoding and export Media3 1.6.0 includes performance, stability and functional improvements in Transformer. Highlights include: support for transcoding/transmuxing Dolby Vision streams on devices that support this format and a new MediaProjectionAssetLoader for recording from the screen, which you can try out in the Transformer demo app. Check out Common media processing operations with Jetpack Media3 Transformer for some code snippets showing how to process media with Transformer, and tips to reduce latency. This release also includes a new Kotlin-based demo app showcasing Media3's video effects framework. You can select from a variety of video effects and preview them via ExoPlayer.setVideoEffects. _Animation showing contrast adjustment and a confetti effect in the new demo app_ ## Get started sith Media3 1.6.0 Please get in touch via the Media3 issue Tracker if you run into any bugs, or if you have questions or feature requests. We look forward to hearing from you!

Media3 1.6.0 — what’s new? Posted by Andrew Lewis – Software Engineer This article is cross...

android-developers.googleblog.com/2025/03/media3-1-6-0-is-...

#exoplayer #featured #Media #transformer #ExoPlayer #Featured #media3 #MediaSession #transformer

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Awakari App

Best Practices to Avoid Decoder Contention in Android Video Playback Activities I’m developing ...

stackoverflow.com/questions/79373185/best-...

#android #exoplayer #android-media3

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Android Compose Videos with ExoPlayer Video playing in Android is such a common case it’s hard to avoid working with, let’s take a look at the Compose way of displaying it! You’ll learn how to: Use ExoPlayer in Jetpack Compose Use dedicat...

Integrate #ExoPlayer with #JetpackCompose 🚀

www.droidcon.com/2024/09/09/a...

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