I felt like The City of Gold's level design was being held back by it being on tall skyscrapers, so I redid the level and music to better fit my vision of the floor
youtu.be/3GxK915S58E
#music #godot3d #ferrobellator #godot4 #devlog #devlogs #indiegame #indiemusic #indiedeveloper
This palace has unexpected twists and turn, some defy even space and gravity
#ferrobellator #screenshotsaturday #indiedev #gamedev #devlog #godot4 #godot3d
With Godot 4.5 coming out today, I used the new stencil buffer feature to make the heat waves cut off between rooms.
To really see it, you need to look through the doorway, you can probably see the difference between rooms
#devlog #godot3d #indiedev #ferrobellator #graphics #rendering #shaders
A video preview of a new floor, including some WIP music.
www.youtube.com/watch?v=C2kq...
#godot3d #indiedev #devlog #ferrobellator #gaming #music #soundtrack #gameplay #indiegame
I really didn't like the look and direction of the previous version of the floor, so I re-made it from scratch with new textures and effects.
The music is still a WIP so, expect it to be extended further
#godot #godotengine #ferrobellator #indiedev #devlog #gamedev
A garden with the moon showing in the distance, and there is a bunch of fireflies surrounding a bush in the center
A desert with a brick pathway showing two pyramids with a bridge between them with the sun in the background
A screenshot of the pyramids up close
A different area in the garden with a forest on both sides
Been working on a few new areas. It's been mostly shader work, but these new floors (especially the garden) are looking spectacular.
#godot #indiedev #ferrobellator #devlog #gamedev #godot4
Been working on a ocean level, you do not have to swim.
You do have slightly lowered stats, but their effect is minimal (e.g. slightly lower jump, slightly lower movement speed, etc.)
#godot #indiedev #ferrobellator #godot4 #devlog
www.youtube.com/watch?v=vj3W...
Ferro Bellator now has material based footsteps!
They were done a tone easier thanks to alexjhetherington on Github (github.com/alexjhetheri...)
www.youtube.com/watch?v=p8fq...
#godot #indiedev #godot4 #ferrobellator #devlog #gamedev
Revisited the Bridge level to bring cities, cranes, and the abyss below.
Also added a Facility-ish level, now properly shown here.
Wishlist Ferro Bellator on Steam!
store.steampowered.com/app/3432320/...
#godot #godot4 #indiedev #devlog #godot3d #ferrobellator
Made a procedural blood system, which now whenever an enemy gets hurt it will splatter some blood.
The bloodstain color will also change based on the blood particles color, this makes it easy to have colored blood. In the video the robots bleed oil.
#godot #indiedev #ferrobellator #devlog
Been working on making Ferro Bellator look a bit more pleasing.
Wrote a shader to make parts of a texture emissive using a mask
Plus I've done the UIs again with a more simplistic black with white border
#ferrobellator #godot #indiedev #indie #developer #godotengine #graphics
Ferro Bellator just got its steam page go check it out!
store.steampowered.com/app/3432320/...
#godot #steam #ferrobellator #indie #indiedev
Been working on another neat small floor ๐
plus getting closer to putting Ferro Bellator on steam
#godot #indiedev #indie #godotengine #ferrobellator