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A nice view of a small green hilly plane, a cube, and the rising sun. In-engine screenshot.

A nice view of a small green hilly plane, a cube, and the rising sun. In-engine screenshot.

Demonstration of an orange procedurally generated cube mesh and billboards. In-engine screenshot.

Demonstration of an orange procedurally generated cube mesh and billboards. In-engine screenshot.

Demonstration of axis-aligned bounding boxes, shown in green.

Demonstration of axis-aligned bounding boxes, shown in green.

Demonstration of fake global illumination, PDR, tone mapping, and hemisphere lighting.

Demonstration of fake global illumination, PDR, tone mapping, and hemisphere lighting.

Recent work on the game engine includes trigger zones, billboards/sprites, frustum culling, and more. Next up is a graphics pipeline overhaul to allow for Forward+ rendering and post processing affects, followed by multithreading/jobs.

#indiedev #gamedev #indiegame #gameengine #cpp #gamenginedev

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nCine documentation

Brand new Lua API documentation for the nCine, my open source and cross-platform 2D game framework: ncine.github.io/docs/lua_mas...

#gamedev #gamenginedev #lua #opensource #FOSS

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