A simple lesson but easy to miss
Have some guards facing away from the player at chokepoints such as top of stairs
It allows players a second or 2 to deal with them
What little tricks do you include in your games?
#gamedev #indiegamedev #hitmanlevelanalysis #newyoutuber
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The breakroom does something interesting
There is a NPC that could catch you off guard, but he's half distracted
So players will have a split second to get away before needing to take action
#gamedev #indiegamedev #hitmanlevelanalysis #leveldesign #newyoutuber
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How Hitman Paris presents a simple yet complex challenge with a few well placed NPCs
Task: Get into Guard Room
Set up: 2 stationary guards, 2 patrolling, 1 central pillar blocking 1 parties view
#gamedev #indiegamedev #leveldesign #hitmanlevelanalysis #newyoutuber
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