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Original post on mastodonsweden.se

RE: https://mastodon.social/@jplebreton/116355757033992032

Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot

https://en.wikipedia.org/wiki/Masters_of_Doom

#johncarmack #doom #mastersofdoom […]

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Original post on mastodonsweden.se

RE: https://mastodon.social/@jplebreton/116355757033992032

Ja inte helt oväntat kanske.
Jag älskade verkligen att läsa Masters of Doom, om "the two Johns".
Men redan där anade man lite att en av dem va en idiot

https://en.wikipedia.org/wiki/Masters_of_Doom

#johncarmack #doom #mastersofdoom […]

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“No matter what language you work in, programming in a functional style provides benefits.”
#JohnCarmack

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DOOM (Videogame) End screen showing a burning building "THE END" and a hand? holding up a severed rabbit's head.

DOOM (Videogame) End screen showing a burning building "THE END" and a hand? holding up a severed rabbit's head.

DOOM (Videogame) End screen showing a burning building and a hand? holding up a severed rabbit's head.

DOOM (Videogame) End screen showing a burning building and a hand? holding up a severed rabbit's head.

DOOM (Videogame) END screen with text that says: 

 The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much deah has had its ass kicked for all time.

A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell it last plays fair -- for you emerge from the door to see the green fields of Earth!

Home at last.

You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no Hell-spawn could have come through that door with you ...

Press any button to continue.

DOOM (Videogame) END screen with text that says: The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much deah has had its ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell it last plays fair -- for you emerge from the door to see the green fields of Earth! Home at last. You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no Hell-spawn could have come through that door with you ... Press any button to continue.

DOOM (Videogame) End screen for the level "Dis" showing my stats.
Kills: 75%
Items: 1005
Secrets: 100%
Par time: 1:45
My time: 1:39.68

DOOM (Videogame) End screen for the level "Dis" showing my stats. Kills: 75% Items: 1005 Secrets: 100% Par time: 1:45 My time: 1:39.68

Been playing lots of Quake/Quake II, DOOM/II/3 & mods over the last year or so. Finished the OG again today for the first time in years. Doom will be one of those games still being played by people in the year 2100! Still so fun!

#id #JohnRomero #JohnCarmack #AdrianCarmack #KevinCloud #TomHall #FPS

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Working On A Raycasting Engine

Working On A Raycasting Engine

Working On A Raycasting Engine

#Raycasting #Gamedev #Johncarmack #Wolfenstein #Retrogaming

programmerhumor.io/gamedev-memes/working-on...

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Preview
id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs Apogee shareware model would set the stage for early 90s PC gaming with Wolfenstein 3D, and Doom to benefit.

www.tomshardware.com/video-games/...

#IdSoftware
#CommanderKeen
#JohnCarmack
#VideoGames

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Doom III – Wendig und intensiv, auch ohne Bett - Videospielgeschichten Doom – Ein Name, ein Programm: id Software vor Rage, ein Wagnis. Und was für eins. Was erstmal einseitig-alt-bekannt-öde klingt, unterhält bis heute. Und wenn wir uns zurückerinnern, dann auch eines, das gewagter war, als was Mensch bis dahin kannte. Die Rede ist von Doom III, seinen Eigenheiten, der Rezeption, und natürlich, am wichtigsten, des Charakters. Wenn die Ausrichtung, welche Doom damit nahm, so genannt werden kann.

videospielgeschichten.de/doom-iii-wendig-und-inte...

#Doom3 #Doom #idsoftware #JohnRomero #JohnCarmack

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John Carmack Rips Into NVIDIA DGX Spark; Claims It Runs At Half Its Rated Power Legendary programmer and co-founder of id Software, recently shared his thoughts on NVIDIA’s latest and smallest supercomputer, the DGX Spark. And…well, it’s not great. In a post …

John Carmack Rips Into NVIDIA DGX Spark; Claims It Runs At Half Its Rated Power #artificalintelligence #dgxspark #johncarmack #nvidia

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TCW 238 - Quake
TCW 238 - Quake YouTube video by They Create Worlds Podcast

John Carmack set out to build full 3D, dynamic lighting, and client-server multiplayer in Quake. Michael Abrash left Microsoft to help. As development spanned a year, problems at ID became more apparent.
🎧 www.youtube.com/watch?v=AG3h...
#Quake #IDSoftware #JohnCarmack #MichaelAbrash

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John Carmack (Keen Technologies): Research Directions @ Upper Bound 2025
John Carmack (Keen Technologies): Research Directions @ Upper Bound 2025 YouTube video by Taylor Hodge

Chad Carmack outlines the current research directions for his new company AI, Keen Technologies

#gamedev #johncarmack #AI #keentechnologies

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Watching #johncarmack pitch his AI company and all I can think is "when did he get so buff 😧".
https://youtu.be/3pdlTMdo7pY?si=OwtepQJ3Iy_WrqGN

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John Carmack est impressionné par le jeu généré par l’IA de Microsoft ! John Carmack, le père du genre FPS (qui s’est fait connaître chez id Software), affirme qu’il s’agit d’une recherche fascinante.   Microsoft a publié une démonstration technologique issue de son laboratoire de recherche AI ​​Copilot, présentant un jeu d’IA générative. Cela a donné naissance à Quake 2… ou du moins à quelque chose qui s’en rapproche, puisque l’original n’avait rien de choquant (pas même le portage PS1 !). Bien que la fréquence d’images et les performances soient discutables, John Carmack n’a pas réagi à cela sur Twitter, mais à ce que Microsoft avait fait en coulisses. Il a qualifié les recherches du géant technologique de Redmond d’impressionnantes. Quoi ? C’est un travail de recherche impressionnant ! — John Carmack (@ID_AA_Carmack) 7 avril 2025 La recherche a été publiée… Read More... The post John Carmack est impressionné par le jeu généré par l’IA de Microsoft ! appeared first on theGeek.site.

#Infos #JohnCarmack

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John Carmack est impressionné par le jeu généré par l’IA de Microsoft ! John Carmack, le père du genre FPS (qui s’est fait connaître chez id Software), affirme qu’il s’agit d’une recherche fascinante.   Microsoft a publié une démonstration technologique issue de son laboratoire de recherche AI ​​Copilot, présentant un jeu d’IA générative. Cela a donné naissance à Quake 2… ou du moins à quelque chose qui s’en rapproche, puisque l’original n’avait rien de choquant (pas même le portage PS1 !). Bien que la fréquence d’images et les performances soient discutables, John Carmack n’a pas réagi à cela sur Twitter, mais à ce que Microsoft avait fait en coulisses. Il a qualifié les recherches du géant technologique de Redmond d’impressionnantes. Quoi ? C’est un travail de recherche impressionnant ! — John Carmack (@ID_AA_Carmack) 7 avril 2025 La recherche a été publiée… Read More... The post John Carmack est impressionné par le jeu généré par l’IA de Microsoft ! appeared first on theGeek.site.

#Infos #JohnCarmack

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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Best Programming Language with John Carmack and Lex Fridman Interview with Lex Fridman and legendary programmer and ID Software co-founder John Carmack. John Carmack walks us through what he believes are the best tools for the specific development scenarios…

Best Programming Language with John Carmack: aggboard.com/posts/tech/p... #programming #interview #johncarmack #doom #quake #programmers #hack #hacker #hacking

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#manusimonartwork #doom #doomguy #art #arts #draw #drawing #moots #artmoots #videogames #gamer #bethesda #idsoftware #johnromero #johncarmack #videojuegos #fanart #pcgames

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The cover of "Masters of Doom - How Two Guys Created An Empire and Transformed Pop Culture". The title is written in yellow and white text over a highly zoomed-in screenshot of an explosion from the video game "Doom".

The cover of "Masters of Doom - How Two Guys Created An Empire and Transformed Pop Culture". The title is written in yellow and white text over a highly zoomed-in screenshot of an explosion from the video game "Doom".

Okay, let me start with:

"Masters of Doom", by David Kushner.

The story of id Software. How #JohnCarmack and @johnromero.bsky.social went on to create some of the most influential video games of our time. It's also the best purely documentary book I've ever read. Good stuff! #5BookChallenge 💙📚

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How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom? A short history of the data structure that powered the classic first-person shooter.

"How Much Of A Genius-Level Move Was Using Binary Space Partitioning In Doom?" [2019], Sinclair Target (twobithistory.org/2019/11/06/d...).

Via HN: news.ycombinator.com/item?id=4065...

#Graphics #ComputerGraphics #3DGraphics #Doom #GameProgramming #GraphicsProgramming #BSP #VSD #JohnCarmack

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#DavidLouapre publie un long article en deux parties sur... une ligne de code de #JohnCarmack ! 😈👨‍💻
{seconde partie}
scienceetonnante.substack.com/p/le-plus-gr...

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#DavidLouapre publie un long article en deux parties sur... une ligne de code de #JohnCarmack ! 😈👨‍💻
scienceetonnante.substack.com/p/le-plus-gr...

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