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Ludum Dare 57 is back! Sponsored by GameMaker | Ludum Dare

@gamemaker.io I noticed the announcement where you saved #LDJam57 was the day before the event ( ludumdare.com/news/ludum-d... ) ... can you comment on the likelihood of your company sponsoring #LDJam58 in October?

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Lovely, Dark and Deep Post-mortem and results for my Ludum Dare 57 entry.

Post-mortem of my #LDJam57 entry, "Lovely, Dark and Deep"

https://blog.hyperlinkyourheart.com/lovely

#GameDev #IndieDev #SmallWeb #LudumDare

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these two question marks fixed the issue I was going crazy after during #ldjam57 where I would get an exception in a random stride system when closing the window using the x button. I'm not sure if I should feel happiness or if I should go and break a random physical object

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Screenshot of the ludum dare 57 results for our game

Screenshot of the ludum dare 57 results for our game

#ludumdare57 results are out and our diver management game did a lot better than expected. I expected somewhere in the 200-300th place range for most categories (minus graphics), but it turned out a lot better 🥳

If you haven't already, you can check […]

[Original post on mastodon.gamedev.place]

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Twitch Twitch is the world

Playing #LudumDare submissions on stream tonight! If you want me to try out and rate your #LDJam game, stop in and add it to the queue! #gameDevelopment #gameDev #ldjam57 twitch.tv/jddoesdev

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Ludum Dare promo picture

Ludum Dare promo picture

Playing and rating Ludum Dare games on stream now! Join here: twitch.tv/outstar 💙

#ldjam57 #ludumdare #ludumdare57

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My LD57 entry 'Further Below' is as complete as it's gonna get. Now I sleep.

#LDJAM57 #LD57 #gamejam #textadventure

ldjam.com/events/ludum...

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Godot editor showing a scene with a line chart

Godot editor showing a scene with a line chart

Just created a line chart to display flavours changing over time.

I swear our #godot game for #LudumDare is not just charts - supposedly there is also going to be a cat in it 🐈‍⬛

#ldjam #ldjam57 #LudumDare57
#madewithgodot

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Title screen of the game reading COLOR DEPTH in big letters with a purpe/fuchsia gradient on top of a dark blue/black one. The fine print reads "A software toy by Pixel Prophecy for Ludum Dare 57, (c) 2025"

Title screen of the game reading COLOR DEPTH in big letters with a purpe/fuchsia gradient on top of a dark blue/black one. The fine print reads "A software toy by Pixel Prophecy for Ludum Dare 57, (c) 2025"

[LLM generated, mostly] That's a screenshot of COLOR DEPTH. 

Here's a breakdown of what's visible:

Main Area: The large central area displays a pixel art piece of a sunset with palm trees. The image uses a limited color palette (shown below), creating a low-color depth effect. The user is currently interacting with the image; a section is highlighted, suggesting a painting or editing process is underway.

Controls and Information:

Top Right: "Brush #5" shows the currently selected brush tool.

Right Side: This section displays a list of controls and their corresponding keyboard shortcuts:

Mouse buttons for raising/lowering tiles

Mouse wheel for changing brushes.

Page Up/Down keys to change the color palette.

'O' key to open an image.

'S' key to save the image.

Bottom Left: "X: 12 Y: 15 Z: 2" displays the coordinates of the currently selected tile or area. The "Z" value represents the tile's depth.

Bottom Right: "Palette #4" and the color swatches show the currently active color palette.

In short, the image captures a moment during the creation or editing of a low-resolution pixel art image within a specialized software.

[LLM generated, mostly] That's a screenshot of COLOR DEPTH.  Here's a breakdown of what's visible: Main Area: The large central area displays a pixel art piece of a sunset with palm trees. The image uses a limited color palette (shown below), creating a low-color depth effect. The user is currently interacting with the image; a section is highlighted, suggesting a painting or editing process is underway. Controls and Information: Top Right: "Brush #5" shows the currently selected brush tool. Right Side: This section displays a list of controls and their corresponding keyboard shortcuts: Mouse buttons for raising/lowering tiles Mouse wheel for changing brushes. Page Up/Down keys to change the color palette. 'O' key to open an image. 'S' key to save the image. Bottom Left: "X: 12 Y: 15 Z: 2" displays the coordinates of the currently selected tile or area. The "Z" value represents the tile's depth. Bottom Right: "Palette #4" and the color swatches show the currently active color palette. In short, the image captures a moment during the creation or editing of a low-resolution pixel art image within a specialized software.

I made a cozy drawing/art tool for the Ludum Dare game jam this weekend. In "Color Depth" you click tiles to lower or raise them which changes their color. It's also possible to import images and save your creations.

🟦 ldjam.com/events/ludum...

#ldjam #ldjam57 #gamejam #arttool

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Title screen of the game reading COLOR DEPTH in big letters with a purpe/fuchsia gradient on top of a dark blue/black one. The fine print reads "A software toy by Pixel Prophecy for Ludum Dare 57, (c) 2025"

Title screen of the game reading COLOR DEPTH in big letters with a purpe/fuchsia gradient on top of a dark blue/black one. The fine print reads "A software toy by Pixel Prophecy for Ludum Dare 57, (c) 2025"

[LLM generated, mostly] That's a screenshot of COLOR DEPTH. 

Here's a breakdown of what's visible:

Main Area: The large central area displays a pixel art piece of a sunset with palm trees. The image uses a limited color palette (shown below), creating a low-color depth effect. The user is currently interacting with the image; a section is highlighted, suggesting a painting or editing process is underway.

Controls and Information:

Top Right: "Brush #5" shows the currently selected brush tool.

Right Side: This section displays a list of controls and their corresponding keyboard shortcuts:

Mouse buttons for raising/lowering tiles

Mouse wheel for changing brushes.

Page Up/Down keys to change the color palette.

'O' key to open an image.

'S' key to save the image.

Bottom Left: "X: 12 Y: 15 Z: 2" displays the coordinates of the currently selected tile or area. The "Z" value represents the tile's depth.

Bottom Right: "Palette #4" and the color swatches show the currently active color palette.

In short, the image captures a moment during the creation or editing of a low-resolution pixel art image within a specialized software.

[LLM generated, mostly] That's a screenshot of COLOR DEPTH.  Here's a breakdown of what's visible: Main Area: The large central area displays a pixel art piece of a sunset with palm trees. The image uses a limited color palette (shown below), creating a low-color depth effect. The user is currently interacting with the image; a section is highlighted, suggesting a painting or editing process is underway. Controls and Information: Top Right: "Brush #5" shows the currently selected brush tool. Right Side: This section displays a list of controls and their corresponding keyboard shortcuts: Mouse buttons for raising/lowering tiles Mouse wheel for changing brushes. Page Up/Down keys to change the color palette. 'O' key to open an image. 'S' key to save the image. Bottom Left: "X: 12 Y: 15 Z: 2" displays the coordinates of the currently selected tile or area. The "Z" value represents the tile's depth. Bottom Right: "Palette #4" and the color swatches show the currently active color palette. In short, the image captures a moment during the creation or editing of a low-resolution pixel art image within a specialized software.

I made a cozy drawing/art tool for the Ludum Dare game jam this weekend. In "Color Depth" you click tiles to lower or raise them which changes their color. It's also possible to import images and save your creations.

🟦 […]

[Original post on mastodon.gamedev.place]

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A godot plushie, sitting in front of a whiteboard wall with an idea mind-map scribbled on

A godot plushie, sitting in front of a whiteboard wall with an idea mind-map scribbled on

A godot plushie sitting on a desk, surrounded by sticky notes with to-dos

A godot plushie sitting on a desk, surrounded by sticky notes with to-dos

The #godot plush is watching as we work on our #LudumDare game

#ldjam #ldjam57 #ludumdare57

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Yeah we over here doing a Loodie Doodie #LDJam57 #LdJam #LudumDare

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Godot editor showing a scene with a radial chart

Godot editor showing a scene with a radial chart

Implemented a radial chart in #Godot for #LudumDare in just under 3 hrs - pretty nice

#ldjam #ldjam57 #ludumdare57
#madewithgodot

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JesseFreeman - Twitch Ludum Dare - Day 1

I'm live streaming my @ludumdare.com dev all weekend (and on Monday). I'm building a tool to let me create text adventure games so I can then make a game for the jam - don't ask. I'll be streaming from twitch.tv/jessefreeman and youtube.com/jessefreeman #gamedev #ldjam #ldjam57

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CodeMonkeyZero - Twitch LDJAM? How did this sneak up on me?

Attempting to do the LDJam 57 in two 2-hour sessions cause #DadMode . Come watch me struggle. #LDJAM57 #GameDev #Godot #StruggleBus #1

www.twitch.tv/codemonkeyzero

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These are things you MUST DO to prepare for #ldjam57 #ludumdare

Tip #1: Do ~30 minutes of cardio
Tip #2: Drink Water
Tip #3: Eat a sustainable meal that fills your macros
Tip #4: Spend time with loved ones, pets included.
Tip #5: Get 7-8 hours of sleep

I'll be streaming - www.twitch.tv/snippyboons

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Okay, I'm done preparing my project for #ldjam57. This time I'm gonna use a built in cheat console to avoid having to connect externally every 5 seconds (and also because I messed up my communication layer a bit oops)

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preparing a #stride project for #ldjam57

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