"Accelerated Arenas 5" is out, DM pack for Zandronum. I made a map and a MIDI for it, did what I could with the mediocre BTSX textures but it turned out alright. #DOOM #retrofps #levedesign #screenshotsaturday
www.doomworld.com/forum/topic/...
It's not proper Italian suburban decay without a poorly-kept soccer field. #DOOM #brutalism #levedesign
Final map (bar the outro) taking shape. Very tempting to overdetail, but I'm trying to sort of stick to traditional #Strife aesthetics and tbh some spots are already too busy as it is. #screenshotsaturday #gamedev #levedesign #DOOM #retrofps #uzdoom #UDMF #boomershooter
A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.
A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.
A work in progress Quake level with lots of concrete pillars and concrete framed windows, looks a bit like like the inside of a concrete cathedral.
A bit more progress on the vibe of my Quake brutalist jam map (qbj3). Might be going a bit too gothic and not enough brutalist. Plenty of time to experiment though. Will stop posting progress for now, tons of blockout still to do. #quake #blocktober #levedesign #qbj3
Screenshot of Blender showing a shader set up being used to blend two existing textures into a new one.
The final texture after reducing the resolution and color palette down to 128x128 48-Colors in Img2Pixel
Screenshot showing the texture rendered in Quake 2
This time I combined two existing textures into a new one, and #Blender surpassed its own name by not only helping me mix these ingredients together, but doubling as an oven I can bake them in too.
#Mayterials #Texturing #B3D #GameDev #LeveDesign #PSX #Quake #GameArt #Retro #Textures 48-๐จ 7.3KB ๐พ