#libnds bgInit function has a bunch of safety checks (github.com/devkitPro/li...) before it calls library code doing the real job github.com/devkitPro/li....
It still uses good old REG_BGxCNT registers, although there's an alias to them, and has its own internal state github.com/devkitPro/li...
Yes, based on #libnds and a fork of #libntxm for the soundtracked music playback. Even the maps and graphics and animation editors are custom tools of mine ^^"
It doesn't really help the game progressing fast, but part of it is a quest to understand the hardware of the era and master it ^_^
Game devs!
Share your game engine and 3 screenshots of your game! 👾
#indiegames #indiedev #gamedev #pixelart #MadeWithMyEngine #NintendoDS #ndsdev #gamedev #retrogaming#BilouDreamLand #desmume #libnds
Anyone else has been doing #nintendoDS #homebrew development lately ( #ndsdev , #libnds, ... or whatever you call it)
sylvainhb.blogspot.com/2023/03/nds-...
Oh, for those just riding in, I updated my #gameengine demo for #nintendods last month ... sylvainhb.blogspot.com/2024/10/octo... ( #ndsdev with #libnds )