I won't be making any huge updates for a while due to uni starting up again, for now, here's a demonstration of how crazy the sequence breaking can get in this game (notice the lack of mech. area).
#gamedev #screenshotSaturday #lyrestruck #metroidvania
Also, finally, minimap icons!
#lyrestruck
While the mechanical area is waiting for testing, I've started work on the swamp/Atlantis area - excuse the placeholder gfx!
#screenshotSaturday #lyrestruck #gamedev
hedgehogtechnicalinstitute.com/forum/viewto... Hi y'all, I've submitted the demo to this year's ARC INDIE, go check it out!
#gamedev #lyrestruck #screenshotSaturday
I was gonna record this but OBS said no, so here's a screenshot: I've implemented icons for the notes in #lyrestruck to make a clearer visual connection to the instrument. Lemme know what you think :)
#gamedev #metroidvania
SAGE 2025 is past, here's a few of the improvements I've made since! #ScreenshotSaturday #gamedev #Lyrestruck
Hello hello
Lyrestruck Demo 3! Very fresh
#gamedev #Lyrestruck
I may not enjoy making tilesets, but I love making silly little critters. Can you guess what each of them is based on?
#gamedev #metroidvania #lyrestruck
Drawing tilesets is one of the things I enjoy the least. Cave area. #lyrestruck #gamedev #ScreenShotSaturday
#ScreenshotSaturday time again - I couldn't record again so here's a screenshot from the cave area I'm working on.
#gamedev #lyrestruck
This #ScreenShotSaturday I'm giving you a quick tour of the updated Main Menu (Pause Menu and Game Over to follow). Graphics WIP, but something's odd...
#gamedev #metroidvania #lyrestruck
#ScreenshotSaturday again, this time with the tileset in action!
#gamedev #lyrestruck #metroidvania
This #screenshotSaturday I'm showcasing progress on the tileset of the mechanical area. #gamedev #lyrestruck #pixelart #metroidvania
I removed the minimap for space reasons earlier in #gamedev, now I reimplemented it, with an option for no minimap. #lyrestruck #ScreenshotSaturday
I forgot
#gamedev #lyrestruck #metroidvania #pixelart
You may remember this level design
Almost forgot #ScreenshotSaturday again, here's some more of the forest! I love the mice. #gamedev #lyrestruck
A drawing of a wooden bridge collapsing under Irina's, the protagonist of Lyrestruck's, feet, causing her to fall. Kind of a redraw of day 57.
Day 337: Irina falling #lyrestruck #illustration
#ScreenshotSaturday time again baybeeee
Finally starting to implement the restructuring decisions. One of which is making the endless forest actually.. endless. Don't mind the debug stuff.
#gamedev #lyrestruck
A drawing of Irina from Lyrestruck in plushie form.
Day 313: Irina Plushie #illustration #lyrestruck
A drawing of Irina holding up a hollow box with strings attached.
Day 311: Irina with a makeshift instrument #illustration #lyrestruck
A drawing of the Gate from Lyrestruck from Irina's view.
Day 306: The Gate #illustration #lyrestruck
I missed this week's #ScreenshotSatorday, but here's a screenshot of progress! I've begun tiling the Mechanical Area. #gamedev #lyrestruck
Testing still going, if you're interested, DM me.
Hm...
#gamedev #Lyrestruck
I can now finally say this area is done in terms of level design! It's now time for testing (DM if you're interested) & graphics. #lyrestruck #gamedev
Dang, it's been a while. I return this #ScreenshotSaturday with some more of the mechanical area, featuring some new enemies! #lyrestruck #gamedev
Mata Nui plushie
Irina Plushie
Jetbug plushie
Vastus plushie
Highlights: Plushies #Bionicle #Lyrestruck #illustration
A drawing of Estera from Lyrestruck, in plushie form.
Day 294: Estera plushie #Lyrestruck #illustration
Not much to show, so here's a new track: the actual (minor) boss theme! #gamedev #ScreenshotSaturday #lyrestruck #chiptune
Also, what do you think of the controller overlay?