I've just published a full breakdown of my Crash Bandicoot-like entry to this years #Megajam, Crashowary!
Be sure to check it out over on Youtube: www.youtube.com/watch?v=LfPt...
#UE5 #UnrealEngine #GameDev #Retro #TechArt
Check out this short gameplay trailer for our submission to the Epic #MegaJam - Clockwork: Of Flames and Brass
www.youtube.com/watch?v=n7Nf...
#indie #gamedev #gamejam
"I Will Find HIM" or maybe you will find him. You can find and try my newest 'point and click'- adventure game here jk5000.itch.io/i-will-find-....
#EpicGames #Unreal #Megajam #dkgame #windows #PointAndClick #Free #Indiegames #humor #funny
👋 I submitted my first jam game to the #megajam last night. Here’s Rerun City, a surreal rhythm game.
mini-game-dev.itch.io/rerun-city
#unrealengine5 #indiedev #indiegame #gamedev
i made this musical score-chaser for the unreal game jam. it’s basically a procedural musical instrument that you can speedrun. give it a shot and let me know your time🥂
tapesclub.itch.io/revolve
#gameaudio #megajam #ue5 #metasounds
youtu.be/yJvNVkHOoEk
itch.io/jam/2025-epi...
I made a small tribute to Vampire Survivors at #MEGAJAM. The theme was HERE WE GO AGAIN, so I used assets from my first game at MEGA JAM — The Fridge Is Red lol
It turned out pretty funny
For #screenshotsaturday, here is my #megajam sumission called "Mira's Murder Mysteries". It's an endless detective game where the player has to figure out the killer before he finishes his kill list. Find the game here: lepus-nix.itch.io/mira
So its currently like 5AM and Im super tired but I managed to get this submitted on time for the #MegaJam A short retro survival horror roguelike game. volteripal.itch.io/project-x
Crashowary, my entry for this years #Megajam is now live on itch!
Its a Crash-Like, but you are a Cassowary!
Using some of the latest #UnrealEngine tech, Nanite Foliage, Megalights etc.
Go give it a try!
dylserx.itch.io/crashowary
#GameDev #Houdini
Day 8 #Megajam progress,
It's a game! , looking forward to putting some finishing polish & some optimization on it in the morning before making it live!
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini #Crashowary
I tried working with physics for the first time. This is my new #UEFN project I created in 7 days.
Avoid heavy objects
Try double jumps
#megajam #gamedev
www.fortnite.com/@latunda/991...
Day 7 #Megajam Progress
Starting to polish areas up now, was unhappy with the detail on tops of the cliff pieces so I've jazzed them up a bit!
Working on some traps too!
#UE5 #UnrealEngine #GameDev #Houdini
Doing character art and animation is probably the most fun you can have in a game jam.
#GameDev #Megajam #UnrealEngine
Day 6 #Megajam progress
Lots of material work for the storm transition
More layout of the sidescrolling section
Rain Niagara system
Lots of Camera fixes (not quite there yet)
Overall shaping up well, aiming to do some cinematics tomorrow evening.
#UE5 #UnrealEngine #GameDev #IndieDev #Houdini
Day 5 #Megajam progress
Spent most of todays time on building some cliff pieces, starting to properly implement the sidescrolling transition, started laying out the middle section of the level, a storm is rolling in when you reach here.
#Houdini #UE5 #UnrealEngine #GameDev #IndieDev
Day 4 #Megajam progress
Lots of PCG tweaks, higher density grass, pebbles etc
New procedural #Houdini hole geo
Smoothed player rotation
Implemented Apples!
#UE5 #UnrealEngine #GameDev #IndieDev
Something to be said about exporting your terrain back to Houdini to generate some sick hole / cliff geometry
#UnrealEngine #UE5 #GameDev #GameJam #IndieDev #Megajam #Houdini
Day Three #Megajam Progress
First pass on some sounds, implemented checkpoints, camera system closer to Crash 2, death states and quick first design pass of the first half of the level.
Starting to feel like a game now!
#UnrealEngine #UE5 #GameDev #GameJam #IndieDev
Day Two #Megajam progress
Spent morning implementing Box logic
then afternoon on art for a change of pace.
Very satisfying day.
#UE5 #GameDev #UnrealEngine #GameJam
Immensley satisfying to have working box destruction
#megajam #GameDev #Unrealengine #GameJam
#Megajam Day 1
Migrated over Cazza The Cassowary, implemented a janky double jump, and re made my old camera system to be more like OG crash games.
Goal for tomorrow is to implement boxes, start on some enemies.
#GameDev #UnrealEngine #GameJam
I have an idea and I got curious about Nvidias Unreal branch.
Lets see if my game can push it a bit. Though for seven days in the game jam it may not be that much.
Hope y'all have fun making your own submissions!
developer.nvidia.com/game-engines...
#EpicGameJam #MegaJam
Decided to put my cassowary model to use for this years megajam, Cazza Cassowary, a crash bandicoot(2)-like (always wanted to make one of those)
Let's see just how many 5.7 features I can fit in here :D
#GameDev #Megajam #UnrealEngine
It's almost #Megajam time, but the big question is, what type of camera lens do i emulate this time.....
#GameDev #Cinematic
I am so excited for #Megajam this week, was sad there wasnt one last year!
Will probably be gunning for best graphics category once again :P
#GameDev
Через три тижні розпочнеться конкурс по розробці ігор 2025 Epic MegaJam! Під час конкурсу треба буде за 7 днів створити новий проєкт на Unreal Engine на основі заданої теми, яку буде оголошено 16 жовтня. #MegaJam