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I'm like 45% of the way through a really important set of fixes for the player controller in Mirrorstone.

A key benefit is that the player puppets will also work for NPCs.

#gamedev #rust #bevy #mirrorstone #indeidev #rustlang #bevyengine #mmo #rpg #mmorpg

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Pixel art ui test

Pixel art ui test

Doing a quick test to see if I can make the website look like the game's UI.

#mirrorstone #pixelart #webdev #rust #rustlang #mmo #mmorpg #rpg

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Video

For way, way to long. If there's an error on login it would crash the dev build of the game. This is now resolved.

#gamedev #indiedev #mirrorstone #bevy #rust #rustlang #mmo #rpg #mmorpg

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Video

Stringable Bows. #mirrorstone #rust #rpg #mmo #mmorpg #rustlang #bevy #bevyengine #pixelart #isometric #indiedev #gamedev #crafting

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Video

Alongside some pretty heavy reworks to the scripting engine, Items can now be combined using the MVP of the crafting system. See the example below of me combining to half loafs of bread into a full loaf.

#gamedev #indiedev #indiegame #mirrorstone #bevyengine #rustlang #lua #mmo #rpg #mmorpg

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Video

I don't think I've shown this before but rarity colours have been in for a while, that being said. The ruby ring is the first non-common item I've thought to add.

#gamedev #mmo #rpg #mirrorstone #pixelart #rustlang

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Mirrorstone v0.11.0-inDev is out

Mirrorstone v0.11.0-inDev is out

inDev build 0.11.0 is with my testers:
- Damage animation support
- Inventory Management (part 1)
- Training Dummies

#gamedev #mirrorstone #mmo #rpg #indiedev #streamer

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