Caterpuzzle enhancements:
* warp portals
* button/gate pairing mechanism
youtu.be/-tt4oEUZwLs
#msx #gamedev #homebrew #sdcc #msxgl #snake #caterpuzzle
#msx #gamedev #homebrew #msxgl #sdcc #caterpuzzle #snake #msxtileforge www.youtube.com/watch?v=UnPi...
The basic game algorithm is ready: www.youtube.com/watch?v=WuJV... #gamedev #msx #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge #msxgl #sdcc #homebrew #8bit
Weekend was productive. #msx #gamedev #homebrew #msxgl #sdcc #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge
youtu.be/phEbcUzDNmo
Updates on the snake puzzle: 16x16 meta-tiles and key controls working #msx #msxdev25 #msxgl #homebrew #sdcc #msxtileforge #snake #gamedev #8bit www.youtube.com/watch?v=uS4d...
Ms. Carter the Caterpillar in a maze
A snake puzzle for the MSX, but it's actually a female caterpillar. Graphics by MSX Tile Forge. #msx #gamedev #msxtileforge #homebrew #snake #msxgl #sdcc
Happy New #MSX Year 2026! 🎉
To celebrate, I created a tiny MSX2 demo that showcases one of last year's additions to #MSXgl: the NDP music player.
🔹ROM: github.com/aoineko-fr/N...
🔹WebMSX: webmsx.org?ROM=https://
🔹YT: www.youtube.com/watch?v=1kbN...
Music by Naruto2413 (naruto2413.bandcamp.com)
I ended up making a 10min video to explain the tools I created and I can't upload it here. T_T
If you have the time , take a look to it in youtube:
youtu.be/iQgU8EEPFro
#MSX #MSXgl
Local tool to convert images in data that can be used on MSXgl.
I may show you a video of the tools I created to help me with the assets for my WIP Pacman game #MSX #MSXgl
Arkanoid project is not dead. Here is a small update. #msx2 #msx #homebrew #msxgl #sdcc #gamedev #arkanoid www.youtube.com/watch?v=AHT7...
#MSXgl 1.3.2 has just been released!
2 new modules:
- Replayer for the great NDP music format
- TCL script communication for openMSX (by PVMM)
New command-line options to control all Build tool steps from command
Fixes in documentation and sample programs
#MSX github.com/aoineko-fr/M...
An MSX cartridge with the label "PACMAN MSX2 - PROTOTYPE" written on it.
I'm redoing the entire game, but I'll be showing the old prototype at the #MSXMalagaMeeting.
I flashed it on a ROM cartridge. It feels incredible to have your own creation on a cartridge. 10-year-old me would blow his mind.
#MSX #MSXgl
#MSXgl
一番懸念してたブロック押しの処理がうまくいった!
To celebrate the release of #MSXgl 1.3.0, today I am publishing the source code of my latest game: Peng Pong.
It is a volleyball-like game which can be played by 2 players or versus AI.
It had the honor of being included in the last Future Disk #50.
Enjoy! 🐧🐧
github.com/aoineko-fr/P... #MSX
New release of #MSXgl 1.3.0!
New modules:
- Use disk from cartridge game
- WaveGame for Pico+
- Lightgun
- Interactive sequences
Rework Pawn module and new features
New target format to create .LIB
Many fixes, optimizations and code clean
#MSX
github.com/aoineko-fr/M...
On my way to MSX2 GOTO 40 where I will be running an #MSXgl booth.
#MSX2GOTO40 #MSX
This is the progress with #MSXgl after two weeks. I hope to get it ready for the #MSX Malaga Meeting next month.
I'm a designer, not a coder. I'm having a hard time with the documentation, but I'm having a lot of fun.
Ghosts are based on @androidarts.bsky.social designs.
I always wanted to create a game for #MSX, but assembly is too complex for me.
Now I'm trying #MSXgl, a library for creating games in C, and until now it's been a blast.
I think replicating a simple, well-known game is the best way to learn.
Challenge started.
I'll be there. 🙋
Maybe a with a #MSXgl booth.
Brick collision and removal #msx2 #arkanoid #msxgl #gamedev #openmsx #msx #8bit youtu.be/1tPeYFQbxUM
Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGM
MSXでC言語(SDCC)
ライブラリMSXgl利用でMSX-DOSから文字出力できたが改行コードが…の件、\n を \n\r にしたら希望の改行になった。互換DOSのX1版LSX-Dodgersでも動いたのでBDOSファンクションコール02H(コンソール出力)がちゃんと使われてるっぽく安心だ。一歩前進ヨシ!(牛歩) 寝よう #MSXgl
MSXでC言語(SDCC)
MSX向けゲーム開発ライブラリのMSXglを入れて、やーーーっとDOS上で文字出力できるようになった。C言語の初心者だしprintfは使えないしMSXglの文献も少ないし…ずっと手探りだった。configも修正が必要だった。改行コードがおかしい気がするが一歩前進ヨシ!(牛歩
#MSXgl #MSX
#MSXgl version 1.2.16
- [GamePawn] Added a function to disable/enable a pawn (stop the update and render). This feature is showcased in the Example game project.
- [Build tool] Added option to prepare data for the RISKY MSX cartridge.
github.com/aoineko-fr/M...
#MSX
Graphics contributed by @mrparn.bsky.social: youtu.be/eQ2JoCHuDKk?... #GameProgramming #msx #msx2 #msxgl #gamedev
My favorite is this one :)
I'm not a collector so I only own 2 MSXs to test on real hardware #MSXgl, my C library for creating games on MSX.