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Caterpuzzle has buttons/gates pairs
Caterpuzzle has buttons/gates pairs YouTube video by Pedro de Medeiros

Caterpuzzle enhancements:
* warp portals
* button/gate pairing mechanism
youtu.be/-tt4oEUZwLs
#msx #gamedev #homebrew #sdcc #msxgl #snake #caterpuzzle

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Caterpuzzle is still in development
Caterpuzzle is still in development YouTube video by Pedro de Medeiros

#msx #gamedev #homebrew #msxgl #sdcc #caterpuzzle #snake #msxtileforge www.youtube.com/watch?v=UnPi...

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Mrs. Carter the caterpillar grows to reach new heights
Mrs. Carter the caterpillar grows to reach new heights YouTube video by Pedro de Medeiros

The basic game algorithm is ready: www.youtube.com/watch?v=WuJV... #gamedev #msx #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge #msxgl #sdcc #homebrew #8bit

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Caterpuzzle, a side view snake-like puzzle
Caterpuzzle, a side view snake-like puzzle YouTube video by Pedro de Medeiros

Weekend was productive. #msx #gamedev #homebrew #msxgl #sdcc #msxdev #msxdev25 #caterpuzzle #snake #msxtileforge
youtu.be/phEbcUzDNmo

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Snake-like puzzle for the MSX1
Snake-like puzzle for the MSX1 YouTube video by Pedro de Medeiros

Updates on the snake puzzle: 16x16 meta-tiles and key controls working #msx #msxdev25 #msxgl #homebrew #sdcc #msxtileforge #snake #gamedev #8bit www.youtube.com/watch?v=uS4d...

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Ms. Carter the Caterpillar in a maze

Ms. Carter the Caterpillar in a maze

A snake puzzle for the MSX, but it's actually a female caterpillar. Graphics by MSX Tile Forge. #msx #gamedev #msxtileforge #homebrew #snake #msxgl #sdcc

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Happy MSX Year 2026
Happy MSX Year 2026 YouTube video by Guy Blanc

Happy New #MSX Year 2026! 🎉

To celebrate, I created a tiny MSX2 demo that showcases one of last year's additions to #MSXgl: the NDP music player.

🔹ROM: github.com/aoineko-fr/N...
🔹WebMSX: webmsx.org?ROM=https://
🔹YT: www.youtube.com/watch?v=1kbN...

Music by Naruto2413 (naruto2413.bandcamp.com)

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I ended up making a 10min video to explain the tools I created and I can't upload it here. T_T
If you have the time , take a look to it in youtube:
youtu.be/iQgU8EEPFro

#MSX #MSXgl

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Local tool to convert images in data that can be used on MSXgl.

Local tool to convert images in data that can be used on MSXgl.

I may show you a video of the tools I created to help me with the assets for my WIP Pacman game #MSX #MSXgl

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Arkanoid project (MSX2): all power-up pills
Arkanoid project (MSX2): all power-up pills YouTube video by Pedro de Medeiros

Arkanoid project is not dead. Here is a small update. #msx2 #msx #homebrew #msxgl #sdcc #gamedev #arkanoid www.youtube.com/watch?v=AHT7...

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Preview
Release MSXgl v1.3.2 · aoineko-fr/MSXgl Change log [NDP] : Added new module to replay music and sound effect using the high-quality NDP format (PSG). Added a sample program: s_ndp. See module's wiki page for more information. [TCL] Adde...

#MSXgl 1.3.2 has just been released!

2 new modules:
- Replayer for the great NDP music format
- TCL script communication for openMSX (by PVMM)

New command-line options to control all Build tool steps from command

Fixes in documentation and sample programs

#MSX github.com/aoineko-fr/M...

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An MSX cartridge with the label "PACMAN MSX2 - PROTOTYPE" written on it.

An MSX cartridge with the label "PACMAN MSX2 - PROTOTYPE" written on it.

I'm redoing the entire game, but I'll be showing the old prototype at the #MSXMalagaMeeting.

I flashed it on a ROM cartridge. It feels incredible to have your own creation on a cartridge. 10-year-old me would blow his mind.
#MSX #MSXgl

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Video

#MSXgl
一番懸念してたブロック押しの処理がうまくいった!

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To celebrate the release of #MSXgl 1.3.0, today I am publishing the source code of my latest game: Peng Pong.
It is a volleyball-like game which can be played by 2 players or versus AI.
It had the honor of being included in the last Future Disk #50.
Enjoy! 🐧🐧

github.com/aoineko-fr/P... #MSX

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Preview
Release MSXgl v1.3.0 · aoineko-fr/MSXgl Majors updates New modules: Disk_Save: Save to disk from a ROM application (for saving game data or use with a in-game editor) WaveGame: Play high-quality wave file from application using a MSX P...

New release of #MSXgl 1.3.0!

New modules:
- Use disk from cartridge game
- WaveGame for Pico+
- Lightgun
- Interactive sequences

Rework Pawn module and new features

New target format to create .LIB

Many fixes, optimizations and code clean

#MSX
github.com/aoineko-fr/M...

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A found a bug in the incoming #MSXgl 1.3...

#MSX

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On my way to MSX2 GOTO 40 where I will be running an #MSXgl booth.

#MSX2GOTO40 #MSX

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This is the progress with #MSXgl after two weeks. I hope to get it ready for the #MSX Malaga Meeting next month.

I'm a designer, not a coder. I'm having a hard time with the documentation, but I'm having a lot of fun.

Ghosts are based on ‪@androidarts.bsky.social‬ designs.

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I always wanted to create a game for #MSX, but assembly is too complex for me.

Now I'm trying #MSXgl, a library for creating games in C, and until now it's been a blast.
I think replicating a simple, well-known game is the best way to learn.
Challenge started.

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I'll be there. 🙋
Maybe a with a #MSXgl booth.

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Arkanoid project (MSX2): dropping power-up pills
Arkanoid project (MSX2): dropping power-up pills YouTube video by Pedro de Medeiros

Latest update! #msx #msx2 #arkanoid #gamedev #homebrew #openmsx #msxgl #sdcc #8bit #msxdev

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Arkanoid project (MSX2): hit the bricks!
Arkanoid project (MSX2): hit the bricks! YouTube video by Pedro de Medeiros

Brick collision and removal #msx2 #arkanoid #msxgl #gamedev #openmsx #msx #8bit youtu.be/1tPeYFQbxUM

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Arkanoid project (MSX2): blocks added
Arkanoid project (MSX2): blocks added YouTube video by Pedro de Medeiros

Adding stuff to the Arkanoid project: blocks and more collision angles depending on where VAUS hits the ball #msx #msx2 #arkanoid #gamedev #retro #msxgl #8bit youtu.be/9Jfnxcu_ZGM

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MSXでC言語(SDCC)
ライブラリMSXgl利用でMSX-DOSから文字出力できたが改行コードが…の件、\n を \n\r にしたら希望の改行になった。互換DOSのX1版LSX-Dodgersでも動いたのでBDOSファンクションコール02H(コンソール出力)がちゃんと使われてるっぽく安心だ。一歩前進ヨシ!(牛歩) 寝よう #MSXgl

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MSXでC言語(SDCC)
MSX向けゲーム開発ライブラリのMSXglを入れて、やーーーっとDOS上で文字出力できるようになった。C言語の初心者だしprintfは使えないしMSXglの文献も少ないし…ずっと手探りだった。configも修正が必要だった。改行コードがおかしい気がするが一歩前進ヨシ!(牛歩
#MSXgl #MSX

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GitHub - aoineko-fr/MSXgl: The MSX Game Library in C language The MSX Game Library in C language. Contribute to aoineko-fr/MSXgl development by creating an account on GitHub.

#MSXgl version 1.2.16
- [GamePawn] Added a function to disable/enable a pawn (stop the update and render). This feature is showcased in the Example game project.
- [Build tool] Added option to prepare data for the RISKY MSX cartridge.

github.com/aoineko-fr/M...
#MSX

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Arkanoid demo in SCREEN 5 (MSX2) and software sprites.
Arkanoid demo in SCREEN 5 (MSX2) and software sprites. YouTube video by Pedro de Medeiros

Graphics contributed by @mrparn.bsky.social: youtu.be/eQ2JoCHuDKk?... #GameProgramming #msx #msx2 #msxgl #gamedev

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My favorite is this one :)

I'm not a collector so I only own 2 MSXs to test on real hardware #MSXgl, my C library for creating games on MSX.

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Happy MSX Year 2025
Happy MSX Year 2025 YouTube video by Guy Blanc

Happy New #MSX Year 2025!

(it's still January, so it's not too late yet ^^)

Made with #MSXgl.
A new 3D module for the MSX C library is work in progress.

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