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The timer bar in the Number Selector has been revived and now also shows the cooldown before the next turn in Fighting modes.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

More visual tweaks: made the UI fade in on start and added flashing and slow-mo effects when fight ends.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

New clarity juice: health bars now have a new ghost effect which shows how much damage a player took.

Oh, and player healthbars have the player's nickname under them, too.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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A screenshot showing three characters on a platform with each of their collision shapes visible and adapted to characters' height.

A screenshot showing three characters on a platform with each of their collision shapes visible and adapted to characters' height.

Since Number Battle™ has characters with varying heights, I've implemented variable collision shapes for each one that adapts to the sprite height.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Two images showing a plush character on the left, captioned "DLSS OFF", with the right image showing the same plush character with photorealistic face, captioned "DLSS ON".

Two images showing a plush character on the left, captioned "DLSS OFF", with the right image showing the same plush character with photorealistic face, captioned "DLSS ON".

DLSS 5 is truly astonishing...

#numberbattle #gamedev #indiedev #indiegame #godot #godotengine #dlss5

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Video

Never run your game with Movie Maker enabled...

#numberbattle #gamedev #indiedev #indiegame #godot #godotengine

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Video

When an angular map suddenly straightens:

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

Cluster numbers, here we go!!!

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Preview
Number Battle™ v0.7.0: What to Expect - Blog - MarkAllSevens

Number Battle™ v0.7.0 will be the second major update after Afterglow, and I'm here to show you what's currently planned to be added to this update...

Read full blogpage here: markallsevens.neocities.org/blog/2026-03...

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

Yet another visual detail: Number Battle™ will now turn grayscale after the player dies. The saturation goes back up on round intermissions, though.

The Number Selector got its first update segment, too.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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A screenshot of a game's main menu, with the sidebar now being in the center and the player's currently selected character is now on the left.

A screenshot of a game's main menu, with the sidebar now being in the center and the player's currently selected character is now on the left.

A screenshot of a zoomed out fight field with a feedback label that reads "Round over, Right wins!", with black borders due to subviewports.

A screenshot of a zoomed out fight field with a feedback label that reads "Round over, Right wins!", with black borders due to subviewports.

Number Battle™ finally gets some screentime. 🙏

I finally flipped the layers in fight scene so that UI is in the main viewport and the fight field is in a subviewport. I also re-arranged the main menu a bit.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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A screenshot of an itch.io page showing search results for "number battle", with "Number Battle™ [EARLY BETA]" by MarkAllSevens showing up first in the search results.

A screenshot of an itch.io page showing search results for "number battle", with "Number Battle™ [EARLY BETA]" by MarkAllSevens showing up first in the search results.

Number Battle™ is finally indexed on itch.io. 🙏

#numberbattle #indiedev #itchio

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Preview
Number Battle™ v0.6.1 Released! This time it’s just a small update. Plus, it’s likely that 0.6.2 will release too. Changelog: Added a spawn point visualizer node for easier mapmaking Made numbers heavier Small internal refactors...

Number Battle™ v0.6.1 Released! This time it’s just a small update. Plus, it’s likely that 0.6.2 will release too.

View full changelog here: markallsevens.itch.io/numberbattle...

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Preview
Web Guide - Number Battle™ - MarkAllSevens

A web guide for Number Battle™ has been released! It's ported directly from the in-game guide menu, making it easily shareable and useful for leaving it open on second monitor.

Check it out here: markallsevens.neocities.org/numberbattle...

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

Number Battle™ v0.6.0 (Tactical) Released!

View full changelog here: markallsevens.itch.io/numberbattle...

Gameplay trailer (Boss Fight): youtu.be/h0T25WPRlOM

#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot

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A screenshot of a game's fight endscreen, with "Fight time: 02:11" being highlighted.

A screenshot of a game's fight endscreen, with "Fight time: 02:11" being highlighted.

Yet another small change: Number Battle™ now tracks total fight time, excluding intermissions (e.g on round end). By the way, Number Battle™ v0.6.0 is releasing in 2 days (February 15).

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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A screenshot showing thrown numbers that are tinted red and blue.

A screenshot showing thrown numbers that are tinted red and blue.

Another small visual improvement: thrown numbers are now also slightly tinted to the player's team color (who threw the number).

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

Thrown numbers now have trails, colors of which depend on the player's team (who threw the number). Not a significant change, but it still improved the visuals a bit.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

The weird aiming bug which made your character undershoot on non-16:9 screens is finally fixed! Coming in Number Battle™ v0.6.0 (which releases February 15).

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

Testing textual feedback and trajectory preview... still need to implement proper aiming for non-16:9 screens, though.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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A screenshot of a cropped gameplay of a game, with a light gray arrow pointing at a number selector UI, captioned "IMPROVED!".

A screenshot of a cropped gameplay of a game, with a light gray arrow pointing at a number selector UI, captioned "IMPROVED!".

Announcement/Devlog: Number Battle™ v0.6.0 will focus only on gameplay/UI/UX refinements, so most of the new content planned for v0.6.0 (new maps, skins, etc) is delayed until v0.7.0. Expected release date for v0.6.0 is February 15.

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Video

After some changes to Number Battle™, players are now tied to the ground instead of a separate fight field, which finally allows for moving platforms like this so the maps don't have to be static anymore!

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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Screenshot of a gameplay of a game where its UI has sharp corners, light borders and semi-transparent dark background.

Screenshot of a gameplay of a game where its UI has sharp corners, light borders and semi-transparent dark background.

Testing a new UI style...

#numberbattle #gamedev #indiedev #indiegame #godot

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Just showcased Number Battle™ to my parents and apparently the UX and clarity seem to be an issue too, so UI/UX improvements (again) will come to the next v0.6.0 update.

What's even stranger is that they suggested characters throw tomatoes instead

#numberbattle #gamedev #indiedev #indiegame #godot

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An analytics page for a game titled "Number Battle™ [EARLY BETA]", focusing primarily on 60 views and 17 downloads.

An analytics page for a game titled "Number Battle™ [EARLY BETA]", focusing primarily on 60 views and 17 downloads.

Number Battle™ just hit 60 views and 17 downloads! Gonna celebrate it with a dinner and a sandwich.

#numberbattle #gamedev #indiedev #indiegame #godot #hooray

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Number Battle™ v0.5.1 Devlog - Bots Are Now Smarter
Number Battle™ v0.5.1 Devlog - Bots Are Now Smarter YouTube video by MarkAllSevens

Number Battle™ v0.5.1 Devlog - Bots Are Now Smarter

youtu.be/G-yPvuRBxmE

#numberbattle #gamedev #devlog #indiedev #indiegame #godot

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🌟 Spotlight: @markallsevens.neocities.org

Testing the MVPs thing in my game...

#numberbattle #gamedev #devlog #indiegame #godot

👉 bsky.app/profile/markallsevens.ne...

#IndieSpotlight

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Preview
Number Battle™ v0.5.1 Released! Changelog: Updated to Godot 4.6 Stable Fixed a bug where profile pictures duplicated every time the profile picture selector was opened Profile picture names now properly show on mouse hover too Impro...

Number Battle™ v0.5.1 Released! It's mostly a patch update with some tweaks to enhance the gameplay experience.

View changelog here: markallsevens.itch.io/numberbattle...

#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot

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Video

Number Battle™ v0.5.0 (Afterglow) is released!

View full changelog here: markallsevens.itch.io/numberbattle...

Gameplay trailer (Combat 4v4): youtu.be/YnFpRfBBMVo

#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot

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