The timer bar in the Number Selector has been revived and now also shows the cooldown before the next turn in Fighting modes.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
More visual tweaks: made the UI fade in on start and added flashing and slow-mo effects when fight ends.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
New clarity juice: health bars now have a new ghost effect which shows how much damage a player took.
Oh, and player healthbars have the player's nickname under them, too.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A screenshot showing three characters on a platform with each of their collision shapes visible and adapted to characters' height.
Since Number Battle™ has characters with varying heights, I've implemented variable collision shapes for each one that adapts to the sprite height.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Two images showing a plush character on the left, captioned "DLSS OFF", with the right image showing the same plush character with photorealistic face, captioned "DLSS ON".
DLSS 5 is truly astonishing...
#numberbattle #gamedev #indiedev #indiegame #godot #godotengine #dlss5
Never run your game with Movie Maker enabled...
#numberbattle #gamedev #indiedev #indiegame #godot #godotengine
When an angular map suddenly straightens:
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Cluster numbers, here we go!!!
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Number Battle™ v0.7.0 will be the second major update after Afterglow, and I'm here to show you what's currently planned to be added to this update...
Read full blogpage here: markallsevens.neocities.org/blog/2026-03...
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Yet another visual detail: Number Battle™ will now turn grayscale after the player dies. The saturation goes back up on round intermissions, though.
The Number Selector got its first update segment, too.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A screenshot of a game's main menu, with the sidebar now being in the center and the player's currently selected character is now on the left.
A screenshot of a zoomed out fight field with a feedback label that reads "Round over, Right wins!", with black borders due to subviewports.
Number Battle™ finally gets some screentime. 🙏
I finally flipped the layers in fight scene so that UI is in the main viewport and the fight field is in a subviewport. I also re-arranged the main menu a bit.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A screenshot of an itch.io page showing search results for "number battle", with "Number Battle™ [EARLY BETA]" by MarkAllSevens showing up first in the search results.
Number Battle™ is finally indexed on itch.io. 🙏
#numberbattle #indiedev #itchio
Number Battle™ v0.6.1 Released! This time it’s just a small update. Plus, it’s likely that 0.6.2 will release too.
View full changelog here: markallsevens.itch.io/numberbattle...
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A web guide for Number Battle™ has been released! It's ported directly from the in-game guide menu, making it easily shareable and useful for leaving it open on second monitor.
Check it out here: markallsevens.neocities.org/numberbattle...
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Number Battle™ v0.6.0 (Tactical) Released!
View full changelog here: markallsevens.itch.io/numberbattle...
Gameplay trailer (Boss Fight): youtu.be/h0T25WPRlOM
#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot
A screenshot of a game's fight endscreen, with "Fight time: 02:11" being highlighted.
Yet another small change: Number Battle™ now tracks total fight time, excluding intermissions (e.g on round end). By the way, Number Battle™ v0.6.0 is releasing in 2 days (February 15).
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A screenshot showing thrown numbers that are tinted red and blue.
Another small visual improvement: thrown numbers are now also slightly tinted to the player's team color (who threw the number).
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Thrown numbers now have trails, colors of which depend on the player's team (who threw the number). Not a significant change, but it still improved the visuals a bit.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
The weird aiming bug which made your character undershoot on non-16:9 screens is finally fixed! Coming in Number Battle™ v0.6.0 (which releases February 15).
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Testing textual feedback and trajectory preview... still need to implement proper aiming for non-16:9 screens, though.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
A screenshot of a cropped gameplay of a game, with a light gray arrow pointing at a number selector UI, captioned "IMPROVED!".
Announcement/Devlog: Number Battle™ v0.6.0 will focus only on gameplay/UI/UX refinements, so most of the new content planned for v0.6.0 (new maps, skins, etc) is delayed until v0.7.0. Expected release date for v0.6.0 is February 15.
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
After some changes to Number Battle™, players are now tied to the ground instead of a separate fight field, which finally allows for moving platforms like this so the maps don't have to be static anymore!
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
Screenshot of a gameplay of a game where its UI has sharp corners, light borders and semi-transparent dark background.
Testing a new UI style...
#numberbattle #gamedev #indiedev #indiegame #godot
Just showcased Number Battle™ to my parents and apparently the UX and clarity seem to be an issue too, so UI/UX improvements (again) will come to the next v0.6.0 update.
What's even stranger is that they suggested characters throw tomatoes instead
#numberbattle #gamedev #indiedev #indiegame #godot
An analytics page for a game titled "Number Battle™ [EARLY BETA]", focusing primarily on 60 views and 17 downloads.
Number Battle™ just hit 60 views and 17 downloads! Gonna celebrate it with a dinner and a sandwich.
#numberbattle #gamedev #indiedev #indiegame #godot #hooray
Number Battle™ v0.5.1 Devlog - Bots Are Now Smarter
youtu.be/G-yPvuRBxmE
#numberbattle #gamedev #devlog #indiedev #indiegame #godot
🌟 Spotlight: @markallsevens.neocities.org
Testing the MVPs thing in my game...
#numberbattle #gamedev #devlog #indiegame #godot
👉 bsky.app/profile/markallsevens.ne...
#IndieSpotlight
Number Battle™ v0.5.1 Released! It's mostly a patch update with some tweaks to enhance the gameplay experience.
View changelog here: markallsevens.itch.io/numberbattle...
#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot
Number Battle™ v0.5.0 (Afterglow) is released!
View full changelog here: markallsevens.itch.io/numberbattle...
Gameplay trailer (Combat 4v4): youtu.be/YnFpRfBBMVo
#numberbattle #gamedev #devlog #indiedev #indiegame #godot #indiegaming #madewithgodot