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Advertisement ยท 728 ร— 90
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Codex: I may have destroyed the ground ๐Ÿ˜‹
Me: itโ€™s fine itโ€™s fine

Codex & Me: chaos engineering

Me: deploying Opus

Opus: fixed it! ๐Ÿ˜Š

Me:
ALL BROKEN!!!

5.4(xHigh) failed
Opus 4.6 failed

reality failed

help ๐Ÿ“๐Ÿค

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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TITLE LOCKED. BRAIN NOW IN HYPERDRIVE. ๐Ÿš€

๐Ÿ‘‘๐Ÿ“ PIYO PIYO CHICKEN ๐Ÿค๐Ÿค๐Ÿค

Looks like a legendary 100-hour RPG with dragons and destinyโ€ฆ

Nope.

You yeet a chicken.
Then the chicks get yeeted too.
Gravity? Optional.

#indiedev #gamedev #solodev
#RapierJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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Chicken launcher simulator just leveled up.
Distance? shown. Speed? shown. Pride? immeasurable.

This is no longer poultry.
This is a crown-wearing conquest engine ๐Ÿ‘‘๐Ÿ“

1km flights? easy.
Orbit? donโ€™t ask.

Still labeled โ€œcozy gameโ€ somehow ๐Ÿฅฐ

#indiedev #gamedev #solodev
#RapierJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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A chickenโ€ฆ with arrows growing out of its body?
Thatโ€™s not normal, right?

โ€ฆwait.
No.

Ah.

Of course.

Itโ€™s being launched.

ใซใ‚ใจใ‚Šใ•ใ‚“ใ‹ใ‚‰็Ÿขๅฐ๏ผŸ
ใŠใ‹ใ—ใ„ใงใ™ใญ๏ผŸ

ใ‚ใโ€ฆ๏ผ
ใ‚„ใฃใฑใ‚Š้ฃ›ใฐใ•ใ‚Œใ‚‹ใ‚“ใ ๐Ÿ“๐Ÿค๐Ÿค๐Ÿ’จ ๐Ÿ’ฅ

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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I made a cute little chicken & chick game. ๐Ÿ“๐Ÿค
Physics woke up and chose violence.
The chicks now launch themselves at me like feathery missiles.

โ€œFixed it!โ€ I said.

Now itโ€™sโ€ฆ
a Chick Yeeting Simulator.
(legally distinct from Smash Bros.)

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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me: one small fix
also me: bosses, HP bars, waves, timer, soul potions, charged skills, JSON system, FPS stabilizer, unit editor, rounded UI corners, AND the game is now completable ๐ŸŽ‰

i am normal.

ๅฐ‘ใ—็›ดใ™ใคใ‚‚ใ‚ŠใŒโ€ฆ
ใ‚ฒใƒผใƒ ใ‚ฏใƒชใ‚ขใ‚‚ใงใใ‚‹ใ‚ˆใ†ใซใชใ‚Šใพใ—ใŸ
็งใฏไปŠๆ—ฅใ‚‚ๅ…ƒๆฐ—ใงใ™๐Ÿ˜‡

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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RARE UNIT IS REAL AND IT'S IN THE GAME BABY
Beefier, dopamine-inducing, and it shows up with celestial rays like a Renaissance painting.
p.s. rigged. i am god.

ใƒฌใ‚ขใƒฆใƒ‹ใƒƒใƒˆ
ใคใ„ใซๅฎŸ่ฃ…ใงใใพใ—ใŸ๐ŸŽ‰

ๅ‡บ็พใ™ใ‚‹ใจ
ใ‚„ใŸใ‚‰็ฅžใ€…ใ—ใ„ๅ…‰ใŒๅทฎใ—ใพใ™๐Ÿ˜‡

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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The green line's officially FIRED. Replaced by a real game look.
Legacy Ground: "I did my best"
Stylized Ground: "Step aside."
No more debug build vibes. W.
F to pay respects. ๐Ÿซก

็š†ๆง˜ใŠๅพ…ใกใ‹ใญ(???)
ใ‚นใƒ†ใƒผใ‚ธใฎๅœฐ้ขใŒใคใ„ใซใƒชใƒƒใƒๅŒ–ใ—ใพใ—ใŸ๏ผ

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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๐ŸŽƒ WARNING.
Do NOT let this thing die near you.
The new Pumpkin Unit goes out with a BANG โ€”
and it will send your characters flying across the map.
๐Ÿ’ฅ๐Ÿ’ฅ๐Ÿ’ฅ
We are not sorry. ๐Ÿ˜ˆ

็ˆ†็™บใ—ใฆใƒฆใƒ‹ใƒƒใƒˆใ‚’่ทณใญ้ฃ›ใฐใ—ใพใใ‚‹
ใ‚ซใƒœใƒใƒฃใƒฆใƒ‹ใƒƒใƒˆใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸ

ๆˆฆๅ ดใŒใ‚ใกใ‚ƒใ‚ใกใ‚ƒใ—ใพใ™
ๅ‰ฒใจๅผทๅŠ›ใ™ใŽใ‚‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“๐ŸŽƒ๐Ÿ’ฅ

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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๐Ÿ’ฅ Base destroyed โ†’ explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. ๐Ÿ“Š๐Ÿ˜‡

ๆ‹ ็‚นๆ’ƒ็ ดใง็ˆ†็™บ๐Ÿ’ฅ๏ผ†ใƒชใ‚ถใƒซใƒˆ็”ป้ขใ‚’่ฟฝๅŠ 
ๆ•ฐๅญ—ใฏๅ˜˜ใ‚’ใคใใพใ›ใ‚“๏ผŸ๐Ÿ“Š

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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Added resource costs to unit summoning ๐ŸŽฎ
Goodbye infinite developer mode.
Game feel: +100. Balance nightmare: incoming. ๐Ÿ˜‡

ใƒฆใƒ‹ใƒƒใƒˆ็”Ÿๆˆใซใ‚ณใ‚นใƒˆใ‚’ๅฐŽๅ…ฅใ—ใพใ—ใŸ

้–‹็™บ่€…ใƒ‘ใƒฏใƒผใง็„ก้™ๅฌๅ–šใงใใฆใ„ใŸๅๅ‹•ใง
ใ‚ณใ‚นใƒˆใŒใ‚ฒใƒผใƒ ใƒใƒฉใƒณใ‚นใซ็›ด็ตใ™ใ‚‹ใ“ใจใ‚’ๆ€ใ„็Ÿฅใ‚‰ใ•ใ‚Œใฆใ„ใพใ™๐Ÿค“

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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๐Ÿ”ด Crimson Gaze: ACTIVATED. Red Wolf is looking intimidating as hell.
๐Ÿ‘๏ธ Shadow Wolf: "Me too!" eye coordinates go missing
This is fine. Everything is fine.

่ตคใ‚ฆใƒซใƒ•ใใ‚“ใฎ็œผใŒๅ…‰ใ‚‹ใ‚ˆใ†ใซใชใ‚Šใพใ—ใŸ
Crimson Gaze(ๆทฑ็ด…ใฎ่ฆ–็ทš)ใงใ™

ๅฝฑใ‚ฆใƒซใƒ•ใใ‚“ใ‚‚็™บๅ…‰โ€ฆโ€ฆ๏ผŸ

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ใ‚ฒใƒผใƒ ๅˆถไฝœ #ใ‚ฒใƒผใƒ ้–‹็™บ

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Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects ๐ŸŽ

Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d

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Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects ๐ŸŽ

Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d

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Blender Mesh + RapierJs Colliders results in weird mesh issues Hi everyone, Iโ€™ve created a small demo for making ragdolls with a blender mesh and rapierjs. However I am having an issue where the mesh seems to be scaled in a weird way that I cant find the cause o...

Any #threejs / #blender / #rapierjs experts able to chime in?

discourse.threejs.org/t/blender-me...

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vehicle models in #threejs

#blender3d #gltf #webgl #rapierjs

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Starting to come together pretty nice... #threejs #rapierjs #gamedev #physics #threejsJourney

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Happy to finally release my dev portfolio. I had a lot of fun to build it, to play with physics and fancy shaders.

A new place to feature some of my last webgl and forthcoming game projects ๐ŸŒŸ

#threejs #webl #shader #glsl #svelte #gsap #rapierjs

Link below ๐Ÿ‘‡

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basic ray casting to hit detect & apply forces on the correct ragdoll bones.

#threejs #rapierjs #gamedev #physics #threejsjourney

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GitHub - mattvb91/rapierjs-ragdoll: RapierJS Ragdoll RapierJS Ragdoll. Contribute to mattvb91/rapierjs-ragdoll development by creating an account on GitHub.

As usual... Try to work on something small and get completely sidetracked in the evenings for 1 week... Managed to get it working pretty well!

github.com/mattvb91/rap...

#threejs #rapierjs #physics #gamedev #blender

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More progress on #rapierjs ragdoll with #threejs. Had to start from scratch again to figure out the root cause of the issues (Rotations before applying the mesh). Still have some weird issues with the mesh being deformed but I think its due to too many bones in the mesh.

#gamedev #physics #blender

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Nearly there with ragdoll in #threejs with #rapierjs is there any rapierjs / blender / threejs wizards that have any idea why the bones seem to be flipped on the mesh when I transform the mesh bones with the rapierjs simulation bodies?

#gamedev #blender

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Wonder who the market is for "rats nest vibe" software
WIP, earlier demo www.joshuabolitho.com
#THREEjs #physics #rapierjs

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Shake room
WIP, but try it out at www.joshuabolitho.com/demos/shake-...
#THREEjs #Rapierjs #physics

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