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Codex: I may have destroyed the ground 😋
Me: it’s fine it’s fine

Codex & Me: chaos engineering

Me: deploying Opus

Opus: fixed it! 😊

Me:
ALL BROKEN!!!

5.4(xHigh) failed
Opus 4.6 failed

reality failed

help 🐓🐤

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Wav2Bar rewrite border radius test

Wav2Bar rewrite border radius test

#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.

#foss #opensource #motiongraphics #audiovisualizer #pixijs

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A chicken… with arrows growing out of its body?
That’s not normal, right?

…wait.
No.

Ah.

Of course.

It’s being launched.

にわとりさんから矢印?
おかしいですね?

あぁ…!
やっぱり飛ばされるんだ🐓🐤🐤💨 💥

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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I made a cute little chicken & chick game. 🐓🐤
Physics woke up and chose violence.
The chicks now launch themselves at me like feathery missiles.

“Fixed it!” I said.

Now it’s…
a Chick Yeeting Simulator.
(legally distinct from Smash Bros.)

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

me: one small fix
also me: bosses, HP bars, waves, timer, soul potions, charged skills, JSON system, FPS stabilizer, unit editor, rounded UI corners, AND the game is now completable 🎉

i am normal.

少し直すつもりが…
ゲームクリアもできるようになりました
私は今日も元気です😇

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

RARE UNIT IS REAL AND IT'S IN THE GAME BABY
Beefier, dopamine-inducing, and it shows up with celestial rays like a Renaissance painting.
p.s. rigged. i am god.

レアユニット
ついに実装できました🎉

出現すると
やたら神々しい光が差します😇

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video


The green line's officially FIRED. Replaced by a real game look.
Legacy Ground: "I did my best"
Stylized Ground: "Step aside."
No more debug build vibes. W.
F to pay respects. 🫡

皆様お待ちかね(???)
ステージの地面がついにリッチ化しました!

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

🎃 WARNING.
Do NOT let this thing die near you.
The new Pumpkin Unit goes out with a BANG —
and it will send your characters flying across the map.
💥💥💥
We are not sorry. 😈

爆発してユニットを跳ね飛ばしまくる
カボチャユニットを追加しました

戦場がわちゃわちゃします
割と強力すぎるかもしれません🎃💥

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

💥 Base destroyed → explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. 📊😇

拠点撃破で爆発💥&リザルト画面を追加
数字は嘘をつきません?📊

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

Added resource costs to unit summoning 🎮
Goodbye infinite developer mode.
Game feel: +100. Balance nightmare: incoming. 😇

ユニット生成にコストを導入しました

開発者パワーで無限召喚できていた反動で
コストがゲームバランスに直結することを思い知らされています🤓

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Video

🔴 Crimson Gaze: ACTIVATED. Red Wolf is looking intimidating as hell.
👁️ Shadow Wolf: "Me too!" eye coordinates go missing
This is fine. Everything is fine.

赤ウルフくんの眼が光るようになりました
Crimson Gaze(深紅の視線)です

影ウルフくんも発光……?

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発

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Preview
Axi-Engine - Player Progress | NimbusPaw Get more from NimbusPaw on Patreon

Hi guys

I've posted a dev update about Axi-Engine progress on Patreon.

For now I'm taking a small break from coding and switching to drawing for a bit.

#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev #devlog #visualnovel

www.patreon.com/posts/axi-en...

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first prototype was made in ps
#indiedev #indiegame #gamedev #JRPG #FCT7O #coding #typescript #pixijs

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Lia and her team arrive at the three oracles of her home planet
#indiedev #indiegame #gamedev #JRPG #FCT7O #coding #typescript #pixijs #2.5d

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Axi-Engine - Data Scope and Player Progress | NimbusPaw Get more from NimbusPaw on Patreon

Working on Axi-Engine updates.

Scope system is now released, and Script Player is in progress.
More details and dev notes are available on Patreon:
www.patreon.com/posts/axi-en...

#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev

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Axi-Engine update

I have posted a new devlog on Patreon about recent progress in Axi-Engine - the new Instructions module, the renamed Data module, and work on the upcoming Scope system.

#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev

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Video

I've had this logo idea for a long time. I recently brushed it up, and now it feels more like me.

But I had to ask myself... is it truly my logo if it doesn't explode?

So naturally, I had to do it using #pixijs and #gsap!

Currently in the wild on pixellini.com.

codepen.io/pixellini/pe...

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pixellini | Creative Front-End Developer I'm Jake, a Creative Front-End Developer from Melbourne. I specialise in web development to build accessible, high-performance applications.

I'm Jake, a creative front-end dev and pixel artist.

I build interactive websites with cool animations using #Vue, #TypeScript, #PixiJS, and #GSAP.

Follow along for creative coding sketches and animations.

pixellini.com
codepen.io/pixellini
github.com/pixellini

#creativecoding #webdev #gamedev

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Experiments with Pixi.js filters and a new text-printing class.

It now supports printing text by letters, words, or lines, adjusting the speed, or instantly completing the output.

#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev

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I've just released @axi-engine/expressions, a new standalone package for Axi Engine.

It's a small, extensible library for boolean expression evaluation.

npm package here: www.npmjs.com/package/@axi...

#typescript #opensource #indiedev #visualnovel #pixijs #axiengine

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Axi Engine Progress - New Packages | NimbusPaw Get more from NimbusPaw on Patreon

Updated the Axi Engine libraries.
Added new packages @axi-engine/tasks & @axi-engine/tasks-anime and improved old ones.

Full details + links to packages on Patreon:
www.patreon.com/posts/axi-en...

#typescript #opensource #indiedev #visualnovel #pixijs #axiengine

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Currently building a scene management system for my toolkit

It's turning out pretty interesting, even though it's not the simplest task

And I'll be honest, sometimes I'm not even sure whether what I'm doing makes any sense at all

#typescript #opensource #indiedev #axiengine #pixijs

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Ouroboros Tree The Eaten Tree of Life

▶ See the "sweet grasses" in the Tree of life: ourednik.info/OuroborosTree/app/visual...

#OuroborosTree

#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3

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OuroborosTree : Visual Data Exploration for Biosphere-Conscious Nutrion OUROBOROS TREE is a database and visual application for exploring relations between human nutrition and living organisms. It harmonizes, for the first time, environmental and nutritionist data from NCBI Taxonomy (via Uniprot.org), the Food and Agriculture Organization (FAOSTATS), the Swiss Food Composition Database, the IUCN Red List of threatened species, Wikidata and the GutFeeling KnowledgeBase [...]

#OuroborosTree

Visual Data Exploration for Biosphere-Conscious Nutrion

#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3

ourednik.info/maps/2026/01/03/ouroboro...

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what if: arena survival game where you're a flock of boids 🪰?
#gamedev #pixijs

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I've made my toolkit repository public.

It contains the code for several modules that are also published as npm packages.

It's not perfect, but I think it's better to publish it now than to never publish it.

#typescript #opensource #visualnovel #indiedev #axiengine #pixijs

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Arcanum Academy - Version 0.3.0 is ready! | NimbusPaw Get more from NimbusPaw on Patreon

Well., after several month version 0.3.0 is out.

Web only for now - lots of internal refactoring and prep for new features.

Full details on Patreon: www.patreon.com/posts/arcanu...

Play here: nimbuspawtales.itch.io/arcanum-acad...

#Indiedev #devLog #pixijs #fantasygame #cardgame #progress

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No posts this week - I've been working intensely on Arcanum Academy.

By optimistic estimates, I should have a new web version ready around the middle of next month.

Made a lot of progress, details here:

www.patreon.com/posts/arcanu...

#IndieDev #DevLog #pixijs #fantasygame #cardgame

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Progress of my game.

I'm working on persistent effects - buffs, curses, weather bonuses, potion effects, and so on

The base logic for them is mostly done

You can already see placeholder icons in the bottom-right corner, not functional yet

#IndieDev #DevLog #pixijs #fantasygame #cardgame

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