Worked on a power that creates a decoy that monsters may attack instead of the player. I was worried the code would be messy, but turns out I was pretty disciplined with my AI code and extending monster behaviour from only targeting the player wasn't too bad
#delve #roguelikedev #screenshotsaturday
#ZMAngband #traditionalroguelikes #roguelikedev #Angband may Roguelikes unite us all in #ASCII dreams. Latest patch of this humble #Variant is up and ready jose-machete.itch.io/zmangband-med
Grab your copy, read (at least) the entry for IV-11 so you know all things going on and,above all, enjoy it.
An adventurer and a deer, in a forest, looking at each other warily
Roguefort demo is coming to Steam for Medieval Fest 2026
I've written an update on the Steam game development and the road ahead, with some lovely new screenshots
store.steampowered.com/news/app/427...
#indiegames #indiedev #gamedev #roguelikedev
Screen shot of an ascii-based roguelike game. The game is displaying the description of a monster called 'A troubled spirit' and reads: The ghost of an adventurer who died while terrified. These undead can now infect mortals with their dying fear. Plus also ghosts are just scary, you know?
Coming soon to delve #delve #roguelikedev
The horrors persist and yet so does delve development.
I've been mulling over some large changes to my core game loop.
www.danarama.ca/posts/2026/p...
#delve #roguelikedev
Roguefort v0.3.16 - Pet Renaming, Backpack Identification, and 5 Bug Fixes
timothyjgraham.itch.io/roguefort/de...
#indiedev #indiegames #roguelikedev #turnbased
In other less shameful order of things, in the next days I will be releasing a new update of #ZMAngband :) #traditionalroguelikes #roguelikedev
Roguefort v0.3.14 is now available
QoL Overhaul: Panel Hub, Item Comparison, Quest Tracking, and Bug Fixes
Happy easter all! 🐣
timothyjgraham.itch.io/roguefort/de...
#indiedev #indiegames #roguelikedev #happyeaster
Roguefort v0.3.13 - Stability Patch: Chunk Overhaul, Homestead Polish, and Quite a Few Bug Fixes
(among other things, you can actually walk around on your galleon with your companions, and go in and out below deck)
timothyjgraham.itch.io/roguefort/de...
#indiedev #indiegames #roguelikedev
#ZMAngband #traditionalroguelikes #roguelikedev I know this is pure self ego-stroking, and might delete later, but, dude this review has me purring xD
ailvgames.com/2025/08/29/z...
Oh and it's a review on a very ooold patch, would love to read an updated version.
Roguefort 0.3.10 is out. Signposts and better navigation, and a boat load of bug fixes and polish.
timothyjgraham.itch.io/roguefort/de...
#indiegames #indiedev #roguelikedev #roguefort #turnbased
#ZMAngband #traditionalroguelikes #roguelikedev hello there! Latest release, III.29 is already up and ready for grabbing! With some less bugs and more additions to Bestiary/Inventory!
-Link in bio-
#ZMAngband #traditionalroguelikes #roguelikedev tomorrow I'll be releasing a new update with two less bugs after a folk on itch found out Door Destruction magic action (rod/wand/spell) was doing nothing. Had to rewrite couple code lines and now is working. I mean, now the doors literally blow up xD
Roguefort v0.3.9 - Terroir Attunement, New Levelling System, and Major Fixes
timothyjgraham.itch.io/roguefort/de...
#indiegames #indiedev #roguelike #roguelikedev #solodev #turnbased
Anyhow, working on AI stuff is always fun because it's like: "Look at the little dude I made, walking around and doing stuff!!"
But who's this mysterious NPC who'll show up in delve 0.6.0? :o
#delve #roguelikedev
We're cooking this week with Roguefort v0.3.8 dropping... now!
Experience an open world free from lag, with more inventory space than you can poke an actual stick at, and over 200 fixes that bring the world more to life
#indiedev #indiegames #roguelikedev
timothyjgraham.itch.io/roguefort/de...
Roguefort 0.3.3 introduces a Rift Wizard inspired spellcasting system, known as War Cheese, where you use magical cheese to cast spells
#indiegames #indiedev #roguelikedev #warcheese #solodev
A design dilemma I am having with #delve right now is that bows have unlimited ammo, but I've also added special arrows.
I gave unlimited ammo because I didn't want a player who wants to play an archer to have to micromanage their inventory.
#roguelikedev
Roguefort 0.3.2: Forts are (properly) here, wyverns nerfed, and a pile of fixes
Also, you can wishlist #Roguefort on Steam now! store.steampowered.com/app/4274730/...
timothyjgraham.itch.io/roguefort/de...
#indiedev #gamedev #indiegames #roguelikes #roguelikedev
Item description of an artifact in Delve. It reads +2 Tempest. Tempest: a longsword forged long ago to battle Greater Old Belesorad when they assailed these lands. Personally wielded in battle by Aenab Ruler of SPring. THere are many who say this weapon is of ill omen and brings with it a curse. This is a sword. It deals 1d8 slashing, 1d8 holy damage. It is rustproof.
I'd honestly forgotten that I'd implemented (a basic version of) randomized artifact weapons in Delve
#delve #roguelikedev
Roguefort 0.3.1: Hotfix - bug fixes and sailing polish
timothyjgraham.itch.io/roguefort/de...
#indiegames #indiedev #roguelikedev
Pixel art roguelike game
Ok, its up :) I'd love some feedback again.
Currently there is only a web build at:
maciekglowka.itch.io/mini-mage-mine
It's first time ever I did a `tutorial` - hope it will help ;)
#roguelike #roguelikedev #gamedev #pixelart
#Roguefort news! The farming and cheesemaking update is now live.
Play for free on itch.io and wishlist on Steam: store.steampowered.com/app/4274730/...
timothyjgraham.itch.io/roguefort/de...
#indiegames #games #steam #gaming #roguelike #roguelikedev
Roguefort is coming to Steam!
timothyjgraham.itch.io/roguefort/de...
#indiedev #indiegames #roguelikedev #roguelikes #steam #games
#ZMAngband #traditionalroguelikes #roguelikedev
Latest release, III.17 Is up and ready for the grabbing!
With less bugs and more of the good stuff :) Monsters, demoniacal jewelry, one more Ego brand, more items for the Inventory...
Yeah! Go get your copy! Link in my bio :)
Another version of the lunge animation 🤔 #delve #roguelikedev
demon summoning gone wrong #roguelikedev #indiedev #gamedev
3 variants of how the walls are rendered 1.) bright. 2.) darkened 3.) darkened with removed background.
I darkened down the walls in my game a lot.
It was requested by a bunch of people, because you should keep the unimportant thing dark and the important things bright.
I think it works quite well. The attention gets drawn to the rooms content now.
#gaming #gamedev #roguelikedev #games #indiedev