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Worked on a power that creates a decoy that monsters may attack instead of the player. I was worried the code would be messy, but turns out I was pretty disciplined with my AI code and extending monster behaviour from only targeting the player wasn't too bad

#delve #roguelikedev #screenshotsaturday

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ZMAngband Machete Edition by Jose Machete Youngest bastard son of the mythical Angband variant ZAngband.

#ZMAngband #traditionalroguelikes #roguelikedev #Angband may Roguelikes unite us all in #ASCII dreams. Latest patch of this humble #Variant is up and ready jose-machete.itch.io/zmangband-med
Grab your copy, read (at least) the entry for IV-11 so you know all things going on and,above all, enjoy it.

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An adventurer and a deer, in a forest, looking at each other warily

An adventurer and a deer, in a forest, looking at each other warily

Roguefort demo is coming to Steam for Medieval Fest 2026

I've written an update on the Steam game development and the road ahead, with some lovely new screenshots

store.steampowered.com/news/app/427...

#indiegames #indiedev #gamedev #roguelikedev

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Screen shot of an ascii-based roguelike game. The game is displaying the description of a monster called 'A troubled spirit' and reads: The ghost of an adventurer who died while terrified. These undead can now infect mortals with their dying fear. Plus also ghosts are just scary, you know?

Screen shot of an ascii-based roguelike game. The game is displaying the description of a monster called 'A troubled spirit' and reads: The ghost of an adventurer who died while terrified. These undead can now infect mortals with their dying fear. Plus also ghosts are just scary, you know?

Coming soon to delve #delve #roguelikedev

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Preview
An alternative Delve

The horrors persist and yet so does delve development.

I've been mulling over some large changes to my core game loop.

www.danarama.ca/posts/2026/p...

#delve #roguelikedev

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Roguefort v0.3.16 - Companion Renaming, Backpack Identification, and 5 Bug Fixes Hello Affineurs old and new, A smaller patch tonight — one new feature, one QoL improvement, and five bug fixes targeting issues that cropped up from player reports over the past day (I know I say i.....

Roguefort v0.3.16 - Pet Renaming, Backpack Identification, and 5 Bug Fixes

timothyjgraham.itch.io/roguefort/de...

#indiedev #indiegames #roguelikedev #turnbased

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In other less shameful order of things, in the next days I will be releasing a new update of #ZMAngband :) #traditionalroguelikes #roguelikedev

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Roguefort v0.3.14 - QoL Overhaul: Panel Hub, Item Comparison, Quest Tracking, and Bug Fixes Happy Easter everyone, This update is all about making the game easier to read and navigate, and of course ironing out and in some cases deeply hammering bugs. Five new features tackle the biggest fri...

Roguefort v0.3.14 is now available

QoL Overhaul: Panel Hub, Item Comparison, Quest Tracking, and Bug Fixes

Happy easter all! 🐣
timothyjgraham.itch.io/roguefort/de...

#indiedev #indiegames #roguelikedev #happyeaster

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Roguefort v0.3.13 - Stability Patch: Chunk Overhaul, Homestead Polish, and Quite a Few Bug Fixes Hey all, This patch is a focused stability and quality-of-life update, which in large part is thanks to you! A special thanks to the players who took the time to report bugs and suggest improvements t...

Roguefort v0.3.13 - Stability Patch: Chunk Overhaul, Homestead Polish, and Quite a Few Bug Fixes

(among other things, you can actually walk around on your galleon with your companions, and go in and out below deck)

timothyjgraham.itch.io/roguefort/de...

#indiedev #indiegames #roguelikedev

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itch.ioゲームピックアップ Z‑Angband 0.6 Machete Edition|D&D初版を再現する伝統的ローグライク Z‑Angband 0.6 Machete Editionは、D&D初版のルールを再現した伝統ローグライク。無料配布、頻繁なアップデート、多彩な演出で古き好きも新しき探検者も楽しめる!

#ZMAngband #traditionalroguelikes #roguelikedev I know this is pure self ego-stroking, and might delete later, but, dude this review has me purring xD
ailvgames.com/2025/08/29/z...
Oh and it's a review on a very ooold patch, would love to read an updated version.

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Roguefort 0.3.10 - Signposts and better navigation, and a boat load of bug fixes and polish Hey Affineurs, It's that time again - update time. Roguefort 0.3.10 is live :) This is mostly a stability and polish patch, but there’s also a pretty substantial new navigation feature in here: sign.....

Roguefort 0.3.10 is out. Signposts and better navigation, and a boat load of bug fixes and polish.

timothyjgraham.itch.io/roguefort/de...

#indiegames #indiedev #roguelikedev #roguefort #turnbased

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#ZMAngband #traditionalroguelikes #roguelikedev hello there! Latest release, III.29 is already up and ready for grabbing! With some less bugs and more additions to Bestiary/Inventory!
-Link in bio-

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#ZMAngband #traditionalroguelikes #roguelikedev tomorrow I'll be releasing a new update with two less bugs after a folk on itch found out Door Destruction magic action (rod/wand/spell) was doing nothing. Had to rewrite couple code lines and now is working. I mean, now the doors literally blow up xD

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Roguefort v0.3.9 - Terroir Attunement, New Levelling System, and Major Fixes Hey all, I'm excited to say that v0.3.9 is here. The headline feature is Terroir Attunement... Roguefort now has a full leveling system and it's weird and wonderful. The player RPG-style levelling is....

Roguefort v0.3.9 - Terroir Attunement, New Levelling System, and Major Fixes

timothyjgraham.itch.io/roguefort/de...

#indiegames #indiedev #roguelike #roguelikedev #solodev #turnbased

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Video

Anyhow, working on AI stuff is always fun because it's like: "Look at the little dude I made, walking around and doing stuff!!"

But who's this mysterious NPC who'll show up in delve 0.6.0? :o

#delve #roguelikedev

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Roguefort v0.3.8 - Bigger Backpacks, Way Less Lag (Hopefully None), and a Whole Lot of Fixes and Quality-of-Life Feel Good Things Hello, friends! I am pleased to announce that v0.3.8 is live. Big shoutout this patch especially goes to ajradke, TimBirms , Bird Iron , sometimesihavequestions , Briarios , Ezzlar , ElfieTheEspeon ,....

We're cooking this week with Roguefort v0.3.8 dropping... now!

Experience an open world free from lag, with more inventory space than you can poke an actual stick at, and over 200 fixes that bring the world more to life

#indiedev #indiegames #roguelikedev

timothyjgraham.itch.io/roguefort/de...

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#roguelikedev #gamedev #godot

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Roguefort 0.3.3 introduces a Rift Wizard inspired spellcasting system, known as War Cheese, where you use magical cheese to cast spells

#indiegames #indiedev #roguelikedev #warcheese #solodev

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A design dilemma I am having with #delve right now is that bows have unlimited ammo, but I've also added special arrows.

I gave unlimited ammo because I didn't want a player who wants to play an archer to have to micromanage their inventory.

#roguelikedev

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Roguefort 0.3.2: Forts are (properly) here, wyverns nerfed, and a pile of fixes Hey Roguefort enjoyers, Quick patch today - this one is all about fixing the weird stuff, addressing playtester requests, and cleaning up a few systems that were causing a bit of unintended wackiness....

Roguefort 0.3.2: Forts are (properly) here, wyverns nerfed, and a pile of fixes

Also, you can wishlist #Roguefort on Steam now! store.steampowered.com/app/4274730/...

timothyjgraham.itch.io/roguefort/de...

#indiedev #gamedev #indiegames #roguelikes #roguelikedev

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Item description of an artifact in Delve. It reads +2 Tempest. Tempest: a longsword forged long ago to battle Greater Old Belesorad when they assailed these lands. Personally wielded in battle by Aenab Ruler of SPring. THere are many who say this weapon is of ill omen and brings with it a curse. This is a sword. It deals 1d8 slashing, 1d8 holy damage. It is rustproof.

Item description of an artifact in Delve. It reads +2 Tempest. Tempest: a longsword forged long ago to battle Greater Old Belesorad when they assailed these lands. Personally wielded in battle by Aenab Ruler of SPring. THere are many who say this weapon is of ill omen and brings with it a curse. This is a sword. It deals 1d8 slashing, 1d8 holy damage. It is rustproof.

I'd honestly forgotten that I'd implemented (a basic version of) randomized artifact weapons in Delve

#delve #roguelikedev

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Roguefort 0.3.1: Hotfix - bug fixes and sailing polish Hey everyone, Quick hotfix patch tonight. The 0.3.0 release brought two big new systems and, as predicted, a few bugs popped out. Thank you so much to everyone who reported issues as always. Bug fixes...

Roguefort 0.3.1: Hotfix - bug fixes and sailing polish
timothyjgraham.itch.io/roguefort/de...

#indiegames #indiedev #roguelikedev

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Pixel art roguelike game

Pixel art roguelike game

Ok, its up :) I'd love some feedback again.
Currently there is only a web build at:
maciekglowka.itch.io/mini-mage-mine

It's first time ever I did a `tutorial` - hope it will help ;)

#roguelike #roguelikedev #gamedev #pixelart

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Roguefort update: farming, homesteading, and leaderboards Hello Roguefort enjoyers, This update is for the farmers and the homesteaders. I've significantly expanded and fixed these features, so you can now live out your fantasies of cheese production and sta...

#Roguefort news! The farming and cheesemaking update is now live.

Play for free on itch.io and wishlist on Steam: store.steampowered.com/app/4274730/...

timothyjgraham.itch.io/roguefort/de...

#indiegames #games #steam #gaming #roguelike #roguelikedev

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This evening I am adding magic arrows that have special effects.

#delve #roguelikedev

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Roguefort is coming to Steam It's been months in the making, but Roguefort is now officially available to wishlist on Steam . Roguefort started as a strange little idea for a traditional turn-based roguelike, and over time it has...

Roguefort is coming to Steam!

timothyjgraham.itch.io/roguefort/de...

#indiedev #indiegames #roguelikedev #roguelikes #steam #games

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#ZMAngband #traditionalroguelikes #roguelikedev
Latest release, III.17 Is up and ready for the grabbing!
With less bugs and more of the good stuff :) Monsters, demoniacal jewelry, one more Ego brand, more items for the Inventory...
Yeah! Go get your copy! Link in my bio :)

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Another version of the lunge animation 🤔 #delve #roguelikedev

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demon summoning gone wrong #roguelikedev #indiedev #gamedev

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3 variants of how the walls are rendered 1.) bright. 2.) darkened 3.) darkened with removed background.

3 variants of how the walls are rendered 1.) bright. 2.) darkened 3.) darkened with removed background.

I darkened down the walls in my game a lot.

It was requested by a bunch of people, because you should keep the unimportant thing dark and the important things bright.

I think it works quite well. The attention gets drawn to the rooms content now.

#gaming #gamedev #roguelikedev #games #indiedev

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