Normal inventories are boring, so we made a living one, that catches objects and fears fire 🔥
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Creative problems, require creative solutions 😌
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Managed to get my hands on the new DLSS 5 👀
What do you think?
#nvidia #geforce #indiedev #gamedev #rootboundgame
I noticed (almost) nothing is stopping me from adding 10.000 Cheese into a single chest.
What could I try to spawn 10k of next?
#switch2 #steam #ps5 #indiedev #gamedev #rootboundgame
Our living inventory can catch objects. Because the game is built on systems. This still works even when it is stuck on a turtle...
I love unintentional features that just work.
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Normal inventories are boring. So we made one that is alive. Do you think the game should require you to loot, to keep it happy?
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I made a little VFX breakdown. These are just a bit over 1000 particles.
Do you think anything is missing?
#indiedev #VFXbreakdown #gamedev #rootboundgame
Our dynamic fires only consists of two effects. This is how I made one of them.
#IndieGameDev #vfxbreakdown #gamedev #rootboundgame
Another little showcase of our dynamic fire system.
Is it too much, that the player can catch, and spread the fire too?
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A little showcase of how our Boneblins throw stuff at you (and even dabble in a little arson 👀)
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Just a little showcase of how you can now put enemies in your inventory!
(And offer them, so the Allsàl grants you more daylight)
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Just a little fighting scene against our version of the classical "Splitting RPG Slime"
#steamdeck #gamedev #indiedev #rootboundgame
First draft vs. Finished trailer...
Please don't judge my art skills too much 😅 they did their best 🫣
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Northern lights over our balconies in Germany? The Allsàl seems to be watching over our development. This must be a sign ✨
#northernlights #indiegamedev #gamedevlife #rootboundgame