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a page of doodles featuring rubato the frog and some others. from bottom right, clockwise: 1) rubato doing his idle pose. 2) rubato drawn in a bit more loose manner, with his tounge sticking out, jumping in the air with his limbs out, and having more open eyes. 3) rubato peeking out from underneath my character Jamal rubato's hat. jamal looks up in surprise at rubato. a seperate doodle grouped with this one shows my character Frankie Rubato staring at rubato with a inquisitive expression, mostly expressed with their eyebrows. rubato is staring at frankie also, and the camera is situated behind rubato's back. rubato's face reflects in their eye glasses in a warped perspective. caption reads "WRONG NUMBA?!" 4) a doodle of the heads of tony, mikey and bernie.

a page of doodles featuring rubato the frog and some others. from bottom right, clockwise: 1) rubato doing his idle pose. 2) rubato drawn in a bit more loose manner, with his tounge sticking out, jumping in the air with his limbs out, and having more open eyes. 3) rubato peeking out from underneath my character Jamal rubato's hat. jamal looks up in surprise at rubato. a seperate doodle grouped with this one shows my character Frankie Rubato staring at rubato with a inquisitive expression, mostly expressed with their eyebrows. rubato is staring at frankie also, and the camera is situated behind rubato's back. rubato's face reflects in their eye glasses in a warped perspective. caption reads "WRONG NUMBA?!" 4) a doodle of the heads of tony, mikey and bernie.

RUBATO TODAY!!!!! RIGHT NOW!!!!! GO AND BUY RUBATO WITH MONEY AND PLAY IT!!!!!!!!! #rubatogame #rubato #rubatosiblings #mush64art

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A card in decker filled with sketches of Jamal and Frankie Rubato. There are 4 head sketches and one full body shot of them. Head sketches (from top left to bottom right): 1) A messy doodle of Jamal made without reference, and a smiling expression. 2) A similarly messy doodle of Frankie making a neutral expression. 3) a more flat colored, neater doodle of jamal looking to the left, smiling with a softer expression. he's also blushing. 4) a rough side profile of calypso with their mouth invisible, with a reflection shining off of their eyeglasses. a note says "(i need 2 figure out how 2 draw their hair at side and back view). the full body pose shows the both of them hugging, blushing and smiling with one another! a heart appears with a smiley face above them. like this -> :]

A card in decker filled with sketches of Jamal and Frankie Rubato. There are 4 head sketches and one full body shot of them. Head sketches (from top left to bottom right): 1) A messy doodle of Jamal made without reference, and a smiling expression. 2) A similarly messy doodle of Frankie making a neutral expression. 3) a more flat colored, neater doodle of jamal looking to the left, smiling with a softer expression. he's also blushing. 4) a rough side profile of calypso with their mouth invisible, with a reflection shining off of their eyeglasses. a note says "(i need 2 figure out how 2 draw their hair at side and back view). the full body pose shows the both of them hugging, blushing and smiling with one another! a heart appears with a smiley face above them. like this -> :]

trying out this neat new notetaking app called decker... tried drawing da rubato siblings with it! the drawing tools on this are rlly fun to use :] go check it out in the replies! #mush64art #jamal #frankie #calypso #rubatosiblings

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Model Sheet for Calypso/Frankie ("Frank")

alongside their more solidified color palette, there's some sketches and design notes placed in the margins. from top left to bottom right:

"When shocked, angry, or feeling intense emotions, dreads get static-y and zig-zag like Professor K's hair

Maybe increase dread length?" underneath this is a picture of Professor K's promo art from Jet Set Radio, and a rough sketch of how Frankie's hair might look when it goes static mode. a note to the side reads (not exactly like this but you get the idea)

"Arm segment lines turn brighter color when powered up, looking more of a neon yellow-green. evocative of electricity" below this is a quick edit of their arm, rotated to its side, with the neon highlights activated.

"Make pants thicker and baggier... more like hakama, sweatpants, streetwear"

"Sandals should maybe have form to them while retaining the shapes here. Add a unique grip pattern on the bottom?"

"Increase Head Size?"

"Wearing earbuds that are hidden by their dreads that are shaped like hardware nuts. Owns a pair of headphones that look like giant bolts." On the left of this blurb is a rough doodle showing an example of what the earbuds could look like, as hexagonal nuts with a hole in the center. they almost resemble ear piercings...

"Has surprisingly cute eyes. Styled after Toriyama, Pokemon Adventures, Sonic Origins. Has red and gray heterochromia" To the left is a small colored example of how their eyes could look, with somewhat anime styled eyes. their pupils are half toned with red on the left and grey on the right, with a white highlight in the middle. frank is also blushing a little bit

"Right arm is how robot arms should be drawn in perspective

Left arm is still a good alternate ref though. May exclude drawing elbow segment unless it feels natural to draw."

"Backside of top has their screw logo on it. Maybe spice it up and add their name in somehow?" below this is a sketch of the logo in black and white

Model Sheet for Calypso/Frankie ("Frank") alongside their more solidified color palette, there's some sketches and design notes placed in the margins. from top left to bottom right: "When shocked, angry, or feeling intense emotions, dreads get static-y and zig-zag like Professor K's hair Maybe increase dread length?" underneath this is a picture of Professor K's promo art from Jet Set Radio, and a rough sketch of how Frankie's hair might look when it goes static mode. a note to the side reads (not exactly like this but you get the idea) "Arm segment lines turn brighter color when powered up, looking more of a neon yellow-green. evocative of electricity" below this is a quick edit of their arm, rotated to its side, with the neon highlights activated. "Make pants thicker and baggier... more like hakama, sweatpants, streetwear" "Sandals should maybe have form to them while retaining the shapes here. Add a unique grip pattern on the bottom?" "Increase Head Size?" "Wearing earbuds that are hidden by their dreads that are shaped like hardware nuts. Owns a pair of headphones that look like giant bolts." On the left of this blurb is a rough doodle showing an example of what the earbuds could look like, as hexagonal nuts with a hole in the center. they almost resemble ear piercings... "Has surprisingly cute eyes. Styled after Toriyama, Pokemon Adventures, Sonic Origins. Has red and gray heterochromia" To the left is a small colored example of how their eyes could look, with somewhat anime styled eyes. their pupils are half toned with red on the left and grey on the right, with a white highlight in the middle. frank is also blushing a little bit "Right arm is how robot arms should be drawn in perspective Left arm is still a good alternate ref though. May exclude drawing elbow segment unless it feels natural to draw." "Backside of top has their screw logo on it. Maybe spice it up and add their name in somehow?" below this is a sketch of the logo in black and white

Alternative Model Sheet for Calypso/Frankie ("Frank")

this model sheet focuses on a rough sketch of their anatomy, along with featuring more design notes placed in the margins. the notes from top left to bottom right:

"Head shape should be this generally, but maybe make it a bit bigger."

"Spikey top scars + stitches make to further the Frankenstein motif... stitches could be colored probably. Top scars will just be colored darker than normal skin"

"Proportions should stay largely in tact, but can be treated with some looseness from scene to scene if it helps push the intent of it [it being the scene] a bit more"

"Chest and body [leg] hair. They'd have arm hair too, if thy still had their original arm..."

"Rounded kneecaps only show when wearing more exposing bottomwear. Defined leg muscles too. This isn't a good example of how it'd look for real lol"

Alternative Model Sheet for Calypso/Frankie ("Frank") this model sheet focuses on a rough sketch of their anatomy, along with featuring more design notes placed in the margins. the notes from top left to bottom right: "Head shape should be this generally, but maybe make it a bit bigger." "Spikey top scars + stitches make to further the Frankenstein motif... stitches could be colored probably. Top scars will just be colored darker than normal skin" "Proportions should stay largely in tact, but can be treated with some looseness from scene to scene if it helps push the intent of it [it being the scene] a bit more" "Chest and body [leg] hair. They'd have arm hair too, if thy still had their original arm..." "Rounded kneecaps only show when wearing more exposing bottomwear. Defined leg muscles too. This isn't a good example of how it'd look for real lol"

a side by side of jamal's mockup sprite from my mockup piece scaled side by side with calypso. these sizes are not finalized, but its a rough estimate of how i'd want them to scale next to one another

a side by side of jamal's mockup sprite from my mockup piece scaled side by side with calypso. these sizes are not finalized, but its a rough estimate of how i'd want them to scale next to one another

I touched up Calypso's design AGAIN, because i still wasn't satisfied... and i also made some proper references and design notes!

Also, they have a second name now: Frankie/Franky ("Frank" for short) :] #Calypso #Frankie #rubatosiblings #mush64art

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A little splash render of Calypso in their new grey and green color scheme. they also have a second robot arm.

A little splash render of Calypso in their new grey and green color scheme. they also have a second robot arm.

tweaked calypso's pallete since i think it needed a refresh :] the design might get a couple small tweaks here and there in the future... #calypso #rubatosiblings #mush64art

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he found his shoes now :] #jamal #rubatosiblings #newmotown #mush64art

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closeup of the player HUD and enemy hp bar (Asshole McShit is still fucking here)

closeup of the player HUD and enemy hp bar (Asshole McShit is still fucking here)

closeup of the player HUD and enemy hp bar #rubatosiblings #newmotown #mush64art

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continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemies in the screenshot are some foot soldiers, mousers, and rocksteady with their shredder's revenge sprites. Asshole McShit is also here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemies in the screenshot are some foot soldiers, mousers, and rocksteady with their shredder's revenge sprites. Asshole McShit is also here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy  in the screenshot is shredder, using a sprite from his first tmnt iv boss fight. Asshole McShit is still here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is shredder, using a sprite from his first tmnt iv boss fight. Asshole McShit is still here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is bebop and rocksteady in the turtle tenderizer, using its shredder's revenge sprite. Asshole McShit continues to assert his presence

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is bebop and rocksteady in the turtle tenderizer, using its shredder's revenge sprite. Asshole McShit continues to assert his presence

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. all of the previous placeholder enemies (minus the turtle tenderizer) are on the screen. Asshole McShit remains

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. all of the previous placeholder enemies (minus the turtle tenderizer) are on the screen. Asshole McShit remains

detailed HUD mockups!!! #rubatosiblings #newmotown #mush64art

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one more... jamal sprite mockup... #rubatosiblings #jamal #newmotown #mush64art

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a somewhat slapdashed mockup screenshot for a beat em up idea i have. on the screen are some foot soldiers and mousers with their sprites taken from shredders revenge, acting as enemies. rocksteady with his sprite from the same game is on screen also. theres also a hud with it indicating that the players have a combo of 220 hits and 420 points, enemy hp info reading "ASSHOLE McSHIT" with a sprite of a murkyman from captain wayne - vacation desperation next to it, boss hp information, and a timer. also Jalypso is here, the New And Awesome Character that is definitely NOT an edit of the mockup jamal idle sprite i drew for this mockup.

a somewhat slapdashed mockup screenshot for a beat em up idea i have. on the screen are some foot soldiers and mousers with their sprites taken from shredders revenge, acting as enemies. rocksteady with his sprite from the same game is on screen also. theres also a hud with it indicating that the players have a combo of 220 hits and 420 points, enemy hp info reading "ASSHOLE McSHIT" with a sprite of a murkyman from captain wayne - vacation desperation next to it, boss hp information, and a timer. also Jalypso is here, the New And Awesome Character that is definitely NOT an edit of the mockup jamal idle sprite i drew for this mockup.

this mock screenshot is largely the same as the last, but without the aforementioned enemies and rocksteady, instead having shredder from his first boss fight in tmnt iv in their place. he is positioned in such a way that it looks like he is in front of the screen, firing at Jamal and Jalypso from a distance inside of his mech.

this mock screenshot is largely the same as the last, but without the aforementioned enemies and rocksteady, instead having shredder from his first boss fight in tmnt iv in their place. he is positioned in such a way that it looks like he is in front of the screen, firing at Jamal and Jalypso from a distance inside of his mech.

mockups #rubatosiblings #jamal #jalypsotheawesomenewcharacter #mush64art

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sometimes getting better at art means you have to draw ur character doing bad*ass shadow the hedgehog poses. dont forget this. ok? #rubatosiblings #mush64art

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been trying to doodle more often in order to get back in the groove with art again. here's some jamals i drew earlier to get myself out of a funk. it thankfully worked :] #mush64art #rubatosiblings

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Side-by-side comparison of Jamal & Calypso together also :) this is about how they'd size up against one another too. I think their redesigns compliment and contrast each other pretty well... #mush64art #rubatosiblings

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Here's a look at some other expressions I was working on with him! As you can see, I want to give him headphones eventually, but I still have to workshop the designs of them a little bit... still, I like how they look on him :) #mush64art #rubatosiblings

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ANOTHER design pass I've been working on for a few days: JAMAL!! After workshopping his design for over 4 YEARS now, this is the most satisfied I've been with it. There's aspects I haven't fully fleshed out yet that I'll experiment with more later, but he feels... whole! #mush64art #rubatosiblings

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was gonna start to finalize Jamal's design a bit more but i something was telling to finalize calypso's first. i feel like they're really complete now. the color tweaking is the main thing i worked on, but the marbling/tone on the glasses really brings it together... #mush64art #rubatosiblings

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because bsky has the worst compression known to man, heres a closeup crop of the refined design by itself #mush64art #rubatosiblings

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It took a bit, but I was finally able to get around to doing some heavy Calypso design exploration in the same way I've been doing for Jamal. Their design is really starting to click in the way I've wanted it to recently... proud of how this looks #mush64art #rubatosiblings

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did some jamal sketches to get a better grip of what i wanna do with his color scheme and expressions (and a quick and dirty calypso to compare him w/)

trying to make his face read a bit more like toejam or beat from jsr alongside that sorta peanuts-esque look he has...
#mush64art #rubatosiblings

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