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scrappy lunch doodle of kevin mcloud or whatever his name was #mush64art

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a page of doodles featuring rubato the frog and some others. from bottom right, clockwise: 1) rubato doing his idle pose. 2) rubato drawn in a bit more loose manner, with his tounge sticking out, jumping in the air with his limbs out, and having more open eyes. 3) rubato peeking out from underneath my character Jamal rubato's hat. jamal looks up in surprise at rubato. a seperate doodle grouped with this one shows my character Frankie Rubato staring at rubato with a inquisitive expression, mostly expressed with their eyebrows. rubato is staring at frankie also, and the camera is situated behind rubato's back. rubato's face reflects in their eye glasses in a warped perspective. caption reads "WRONG NUMBA?!" 4) a doodle of the heads of tony, mikey and bernie.

a page of doodles featuring rubato the frog and some others. from bottom right, clockwise: 1) rubato doing his idle pose. 2) rubato drawn in a bit more loose manner, with his tounge sticking out, jumping in the air with his limbs out, and having more open eyes. 3) rubato peeking out from underneath my character Jamal rubato's hat. jamal looks up in surprise at rubato. a seperate doodle grouped with this one shows my character Frankie Rubato staring at rubato with a inquisitive expression, mostly expressed with their eyebrows. rubato is staring at frankie also, and the camera is situated behind rubato's back. rubato's face reflects in their eye glasses in a warped perspective. caption reads "WRONG NUMBA?!" 4) a doodle of the heads of tony, mikey and bernie.

RUBATO TODAY!!!!! RIGHT NOW!!!!! GO AND BUY RUBATO WITH MONEY AND PLAY IT!!!!!!!!! #rubatogame #rubato #rubatosiblings #mush64art

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lunch break doodles

DOUBLE THUMBS UP, ALL THE WAY BABY!!! WOOOO!!! IT'S MARCH 20TH (Tommorow)!!! #mush64art

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rubato from rubato (game, 2025) drawn in his idle sprite pose. hes colored in a somewhat scribbly style, and has a drop line the same color as his skin. caption: "uhh i fowgot his name the fwog dude"

rubato from rubato (game, 2025) drawn in his idle sprite pose. hes colored in a somewhat scribbly style, and has a drop line the same color as his skin. caption: "uhh i fowgot his name the fwog dude"

RUBATO TOMMOROW #rubato #rubatogame #mush64art @rubato.world

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A card in decker filled with sketches of Jamal and Frankie Rubato. There are 4 head sketches and one full body shot of them. Head sketches (from top left to bottom right): 1) A messy doodle of Jamal made without reference, and a smiling expression. 2) A similarly messy doodle of Frankie making a neutral expression. 3) a more flat colored, neater doodle of jamal looking to the left, smiling with a softer expression. he's also blushing. 4) a rough side profile of calypso with their mouth invisible, with a reflection shining off of their eyeglasses. a note says "(i need 2 figure out how 2 draw their hair at side and back view). the full body pose shows the both of them hugging, blushing and smiling with one another! a heart appears with a smiley face above them. like this -> :]

A card in decker filled with sketches of Jamal and Frankie Rubato. There are 4 head sketches and one full body shot of them. Head sketches (from top left to bottom right): 1) A messy doodle of Jamal made without reference, and a smiling expression. 2) A similarly messy doodle of Frankie making a neutral expression. 3) a more flat colored, neater doodle of jamal looking to the left, smiling with a softer expression. he's also blushing. 4) a rough side profile of calypso with their mouth invisible, with a reflection shining off of their eyeglasses. a note says "(i need 2 figure out how 2 draw their hair at side and back view). the full body pose shows the both of them hugging, blushing and smiling with one another! a heart appears with a smiley face above them. like this -> :]

trying out this neat new notetaking app called decker... tried drawing da rubato siblings with it! the drawing tools on this are rlly fun to use :] go check it out in the replies! #mush64art #jamal #frankie #calypso #rubatosiblings

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Mockup screen showcasing a rough HUD and sprite edit of what a screen in a 4P game could look like. There are second Jamal and calypso sprites on screen, and the player HUD elements have been made smaller and tweaked a bit in order to fit 4 player HUDs on top of the screen.

Mockup screen showcasing a rough HUD and sprite edit of what a screen in a 4P game could look like. There are second Jamal and calypso sprites on screen, and the player HUD elements have been made smaller and tweaked a bit in order to fit 4 player HUDs on top of the screen.

An alternate HUD test where the P1 and P2 HUDs are shrunk and moved closer to the center of the screen. the enemy hp meters have been moved inside of the black bar border on the top of the screen

An alternate HUD test where the P1 and P2 HUDs are shrunk and moved closer to the center of the screen. the enemy hp meters have been moved inside of the black bar border on the top of the screen

a look at Jamal's tweaked P1 HUD. some slight color tweaks have been made, alongside implementing the combo counter positioning that Frank's HUD has.

a look at Jamal's tweaked P1 HUD. some slight color tweaks have been made, alongside implementing the combo counter positioning that Frank's HUD has.

very rough but i wanted to see what it was like to make the hud elements smaller... im really committed to the "NES style" black boarder on top being as big as it is and wanted to see if resizing the player hud affected that. also made a 4P layout and tweaked jamals HUD more :) #mush64art #newmotown

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A continuation of my beat-'em-up mockup. specifically showcasing the HUD for when Frank is being played as in 2 player. its similar to Jamal's HUD mockup, but with Frank's color scheme, the layout being flipped horizontally, and the combo counter being placed closer to the character HUD on the whole rather than being isolated by itself.

A continuation of my beat-'em-up mockup. specifically showcasing the HUD for when Frank is being played as in 2 player. its similar to Jamal's HUD mockup, but with Frank's color scheme, the layout being flipped horizontally, and the combo counter being placed closer to the character HUD on the whole rather than being isolated by itself.

Full screen version of the mockup's current state. it inludes a full look at the hud and a standin calypso sprite using their most recent render, alongside the previous elements in the other full screen mockups. one minor thing to note is that the player 2's enemy hp bar is flipped for composition purposes, to better mirror the enemy hp bar on the other side of the screen. (placeholder enemies: shredder, foot soldiers, mousers, rocksteady)

Full screen version of the mockup's current state. it inludes a full look at the hud and a standin calypso sprite using their most recent render, alongside the previous elements in the other full screen mockups. one minor thing to note is that the player 2's enemy hp bar is flipped for composition purposes, to better mirror the enemy hp bar on the other side of the screen. (placeholder enemies: shredder, foot soldiers, mousers, rocksteady)

another mockup screen showcasing the hud. this time, frank's name on the HUD has switched to read "Frankie" instead. the only placeholder enemy on the screen is the turtle tenderizer

another mockup screen showcasing the hud. this time, frank's name on the HUD has switched to read "Frankie" instead. the only placeholder enemy on the screen is the turtle tenderizer

another mockup screen showcasing the hud. this time, frank's name on the HUD has switched to read "Calypso" instead. (placeholder enemies: foot soldiers, mousers, rocksteady)

another mockup screen showcasing the hud. this time, frank's name on the HUD has switched to read "Calypso" instead. (placeholder enemies: foot soldiers, mousers, rocksteady)

Frankie/Calypso P2 HUD mockup!!! (+ some alternate HUD layout tests i tried out in the replies) #frankie #calypso #newmotown #mush64art

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Model Sheet for Calypso/Frankie ("Frank")

alongside their more solidified color palette, there's some sketches and design notes placed in the margins. from top left to bottom right:

"When shocked, angry, or feeling intense emotions, dreads get static-y and zig-zag like Professor K's hair

Maybe increase dread length?" underneath this is a picture of Professor K's promo art from Jet Set Radio, and a rough sketch of how Frankie's hair might look when it goes static mode. a note to the side reads (not exactly like this but you get the idea)

"Arm segment lines turn brighter color when powered up, looking more of a neon yellow-green. evocative of electricity" below this is a quick edit of their arm, rotated to its side, with the neon highlights activated.

"Make pants thicker and baggier... more like hakama, sweatpants, streetwear"

"Sandals should maybe have form to them while retaining the shapes here. Add a unique grip pattern on the bottom?"

"Increase Head Size?"

"Wearing earbuds that are hidden by their dreads that are shaped like hardware nuts. Owns a pair of headphones that look like giant bolts." On the left of this blurb is a rough doodle showing an example of what the earbuds could look like, as hexagonal nuts with a hole in the center. they almost resemble ear piercings...

"Has surprisingly cute eyes. Styled after Toriyama, Pokemon Adventures, Sonic Origins. Has red and gray heterochromia" To the left is a small colored example of how their eyes could look, with somewhat anime styled eyes. their pupils are half toned with red on the left and grey on the right, with a white highlight in the middle. frank is also blushing a little bit

"Right arm is how robot arms should be drawn in perspective

Left arm is still a good alternate ref though. May exclude drawing elbow segment unless it feels natural to draw."

"Backside of top has their screw logo on it. Maybe spice it up and add their name in somehow?" below this is a sketch of the logo in black and white

Model Sheet for Calypso/Frankie ("Frank") alongside their more solidified color palette, there's some sketches and design notes placed in the margins. from top left to bottom right: "When shocked, angry, or feeling intense emotions, dreads get static-y and zig-zag like Professor K's hair Maybe increase dread length?" underneath this is a picture of Professor K's promo art from Jet Set Radio, and a rough sketch of how Frankie's hair might look when it goes static mode. a note to the side reads (not exactly like this but you get the idea) "Arm segment lines turn brighter color when powered up, looking more of a neon yellow-green. evocative of electricity" below this is a quick edit of their arm, rotated to its side, with the neon highlights activated. "Make pants thicker and baggier... more like hakama, sweatpants, streetwear" "Sandals should maybe have form to them while retaining the shapes here. Add a unique grip pattern on the bottom?" "Increase Head Size?" "Wearing earbuds that are hidden by their dreads that are shaped like hardware nuts. Owns a pair of headphones that look like giant bolts." On the left of this blurb is a rough doodle showing an example of what the earbuds could look like, as hexagonal nuts with a hole in the center. they almost resemble ear piercings... "Has surprisingly cute eyes. Styled after Toriyama, Pokemon Adventures, Sonic Origins. Has red and gray heterochromia" To the left is a small colored example of how their eyes could look, with somewhat anime styled eyes. their pupils are half toned with red on the left and grey on the right, with a white highlight in the middle. frank is also blushing a little bit "Right arm is how robot arms should be drawn in perspective Left arm is still a good alternate ref though. May exclude drawing elbow segment unless it feels natural to draw." "Backside of top has their screw logo on it. Maybe spice it up and add their name in somehow?" below this is a sketch of the logo in black and white

Alternative Model Sheet for Calypso/Frankie ("Frank")

this model sheet focuses on a rough sketch of their anatomy, along with featuring more design notes placed in the margins. the notes from top left to bottom right:

"Head shape should be this generally, but maybe make it a bit bigger."

"Spikey top scars + stitches make to further the Frankenstein motif... stitches could be colored probably. Top scars will just be colored darker than normal skin"

"Proportions should stay largely in tact, but can be treated with some looseness from scene to scene if it helps push the intent of it [it being the scene] a bit more"

"Chest and body [leg] hair. They'd have arm hair too, if thy still had their original arm..."

"Rounded kneecaps only show when wearing more exposing bottomwear. Defined leg muscles too. This isn't a good example of how it'd look for real lol"

Alternative Model Sheet for Calypso/Frankie ("Frank") this model sheet focuses on a rough sketch of their anatomy, along with featuring more design notes placed in the margins. the notes from top left to bottom right: "Head shape should be this generally, but maybe make it a bit bigger." "Spikey top scars + stitches make to further the Frankenstein motif... stitches could be colored probably. Top scars will just be colored darker than normal skin" "Proportions should stay largely in tact, but can be treated with some looseness from scene to scene if it helps push the intent of it [it being the scene] a bit more" "Chest and body [leg] hair. They'd have arm hair too, if thy still had their original arm..." "Rounded kneecaps only show when wearing more exposing bottomwear. Defined leg muscles too. This isn't a good example of how it'd look for real lol"

a side by side of jamal's mockup sprite from my mockup piece scaled side by side with calypso. these sizes are not finalized, but its a rough estimate of how i'd want them to scale next to one another

a side by side of jamal's mockup sprite from my mockup piece scaled side by side with calypso. these sizes are not finalized, but its a rough estimate of how i'd want them to scale next to one another

I touched up Calypso's design AGAIN, because i still wasn't satisfied... and i also made some proper references and design notes!

Also, they have a second name now: Frankie/Franky ("Frank" for short) :] #Calypso #Frankie #rubatosiblings #mush64art

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A little splash render of Calypso in their new grey and green color scheme. they also have a second robot arm.

A little splash render of Calypso in their new grey and green color scheme. they also have a second robot arm.

tweaked calypso's pallete since i think it needed a refresh :] the design might get a couple small tweaks here and there in the future... #calypso #rubatosiblings #mush64art

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he found his shoes now :] #jamal #rubatosiblings #newmotown #mush64art

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closeup of the player HUD and enemy hp bar (Asshole McShit is still fucking here)

closeup of the player HUD and enemy hp bar (Asshole McShit is still fucking here)

closeup of the player HUD and enemy hp bar #rubatosiblings #newmotown #mush64art

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continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemies in the screenshot are some foot soldiers, mousers, and rocksteady with their shredder's revenge sprites. Asshole McShit is also here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemies in the screenshot are some foot soldiers, mousers, and rocksteady with their shredder's revenge sprites. Asshole McShit is also here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy  in the screenshot is shredder, using a sprite from his first tmnt iv boss fight. Asshole McShit is still here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is shredder, using a sprite from his first tmnt iv boss fight. Asshole McShit is still here

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is bebop and rocksteady in the turtle tenderizer, using its shredder's revenge sprite. Asshole McShit continues to assert his presence

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. the placeholder enemy in the screenshot is bebop and rocksteady in the turtle tenderizer, using its shredder's revenge sprite. Asshole McShit continues to assert his presence

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. all of the previous placeholder enemies (minus the turtle tenderizer) are on the screen. Asshole McShit remains

continuing off of my previous mockups, a screenshot of a more detailed/polished mockup of the hud. the background also has more color added to it. additions include a continue amount indicator marked by a "redo" symbol, more stylized text on the main portion of the hud, idle flavor text for player 2 not being in the game, and an enemy health bar ala streets of rage and final fight. all of the previous placeholder enemies (minus the turtle tenderizer) are on the screen. Asshole McShit remains

detailed HUD mockups!!! #rubatosiblings #newmotown #mush64art

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one more... jamal sprite mockup... #rubatosiblings #jamal #newmotown #mush64art

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a somewhat slapdashed mockup screenshot for a beat em up idea i have. on the screen are some foot soldiers and mousers with their sprites taken from shredders revenge, acting as enemies. rocksteady with his sprite from the same game is on screen also. theres also a hud with it indicating that the players have a combo of 220 hits and 420 points, enemy hp info reading "ASSHOLE McSHIT" with a sprite of a murkyman from captain wayne - vacation desperation next to it, boss hp information, and a timer. also Jalypso is here, the New And Awesome Character that is definitely NOT an edit of the mockup jamal idle sprite i drew for this mockup.

a somewhat slapdashed mockup screenshot for a beat em up idea i have. on the screen are some foot soldiers and mousers with their sprites taken from shredders revenge, acting as enemies. rocksteady with his sprite from the same game is on screen also. theres also a hud with it indicating that the players have a combo of 220 hits and 420 points, enemy hp info reading "ASSHOLE McSHIT" with a sprite of a murkyman from captain wayne - vacation desperation next to it, boss hp information, and a timer. also Jalypso is here, the New And Awesome Character that is definitely NOT an edit of the mockup jamal idle sprite i drew for this mockup.

this mock screenshot is largely the same as the last, but without the aforementioned enemies and rocksteady, instead having shredder from his first boss fight in tmnt iv in their place. he is positioned in such a way that it looks like he is in front of the screen, firing at Jamal and Jalypso from a distance inside of his mech.

this mock screenshot is largely the same as the last, but without the aforementioned enemies and rocksteady, instead having shredder from his first boss fight in tmnt iv in their place. he is positioned in such a way that it looks like he is in front of the screen, firing at Jamal and Jalypso from a distance inside of his mech.

mockups #rubatosiblings #jamal #jalypsotheawesomenewcharacter #mush64art

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i havent touched aesprite in 8 months and i don't understand a lot about pixel art but i felt so strongly about this vision that i needed to realize it #mush64art #deltarune

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also made drew painter seap's character balala the other day for his birthday :) swell little goil... #mush64art

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indescribable mood #mush64art

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sometimes getting better at art means you have to draw ur character doing bad*ass shadow the hedgehog poses. dont forget this. ok? #rubatosiblings #mush64art

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(tenna voice) FREE-FOR-ALL!!! #undertale #undertale10th #deltarune #mush64art

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(repost) HEARTWARMING: this 48 year old man turns 4 today ❤️ #deltarunech2 #deltarune #spamton #mush64art

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an oldie... originally made it for halloween, but ur getting it today. it's papyrus' birthday and you should tell him Happy birthday ok? #undertale #undertale10th #papyrus #mush64art

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something small for the big day... happy birthday 2 sans and friends :) #undertale #undertale10th #mush64art

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another set of patreon sketches i recently finished. these were fun :] #mush64art

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working on catching up on the patreon requests i still owe from before i closed them... think ill post batches of 2 at a time as i do em until i finish :] #mush64art

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did some more character warmups... featuring @ohnoplasmo.bsky.social's creachors :] #mush64art

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piece i did for my end of an art trade w/ @elponchitopio.bsky.social!!! :D #mush64art

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a sketch i did a few days ago of @juneberri3.bsky.social's jenny, from her comic jam jenny, jam! #mush64art

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been trying to doodle more often in order to get back in the groove with art again. here's some jamals i drew earlier to get myself out of a funk. it thankfully worked :] #mush64art #rubatosiblings

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also ended up doing a version of that mouser sketch with gray fur. just didnt feel right leaving it at pure white... really love how this one turned out :) #mush64art

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A late arrival due to having to focus on school this past month, but: January's character sketch requests from my Patrons! Thanks again to those who've continued to support me!! #mush64art

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