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shri codes Pong with Zig and Raylib - Part 3: Edge Collisions, Scoring & Player Input
shri codes Pong with Zig and Raylib - Part 3: Edge Collisions, Scoring & Player Input YouTube video by shri codes

Pong in Zig – Part 3 is up!
Edge collisions, scoring, and player input make it actually playable 🎉
Watch here: youtu.be/9TmoiLjtWrg
Built with Zig + Raylib

#ziglang #gamedev #raylib #pong #shricodes #devlog

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shri codes Pong with Zig and Raylib - Part 2: Ball Movement & Paddle Collision
shri codes Pong with Zig and Raylib - Part 2: Ball Movement & Paddle Collision YouTube video by shri codes

The ball moves! The paddles collide! The game begins to feel like a game.

In this episode:
• Ball movement
• Paddle collision detection
• Cleaner drawing logic
• Basic game loop structure

🟠 Watch: youtu.be/IoOLH1O_a7M

#shricodes #ziglang #raylib #gamedev #pongclone #retrogames #devlog

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shri codes Pong with Zig with Raylib – Part 1: Draw the Paddles & the Ball
shri codes Pong with Zig with Raylib – Part 1: Draw the Paddles & the Ball YouTube video by shri codes

🎮 Just shared part 1 of a new "shri codes" series: Pong!

Building Zig with Raylib
Drawing paddles, placing a ball, and getting into the flow of low-level game dev.

youtu.be/ICq2D_na6zc

#zig #gamedev #raylib #shricodes #pong #retrogames #indiedev

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