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I took the Super Game Boy code I made for Petal Crash GBC and made a code example that shows off booting custom SNES code and then having the Game Boy side send files to the SNES as needed.

Code and ROM (under "releases"): code.novasquirrel.com/Maffi/SuperG...

#snesdev #gbdev #gamedev

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Does anybody recognise this SNES devkit? It looks like the Rare one, but I find it odd that a Japanese Company would order a devkit from Rare. #SNES #SNESDev

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I just received a fantastic gift from a friend – thank you so much, Beautiful Bits!

Super Fanger is a fast-paced tag game for one or two players. There are unlockable levels and characters. I'm really looking forward to trying it out with friends.

#SNES #homebrew #SNESdev

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Screenshot of unit test output in-front of the unit test code.

test result: ok. 45 passed; 0 failed;

Screenshot of unit test output in-front of the unit test code. test result: ok. 45 passed; 0 failed;

Getting back into snesdev with a new side project, an spc700 assembler.
This assembler will make compiling Terrific Audio Driver a lot easier.

I'm off to a good start, it can currently assemble a single instruction inside unit tests.

#snesdev

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2025 SNESDEV Game Jam Postmortem: The engine

New blog post:
A wordy overview and retrospective on the homebrew SNES game engine I used for my 2025 SNESDEV game jam submission.

undisbeliever.net/blog/2026021...

#snesdev

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Video

For the Petal Crash Super Game Boy stuff, I got it set up to copy over the graphics, so you can play the game now. Don't have a system in place yet to let the SNES side request more data, so the graphics are just bundled in, but the SNES side can ask the GB to play sound effects.

#snesdev #gamedev

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"Rafael Daniel"on Twitter just shared little video preview of his next #SNES #homebrew

"ProjectP" (Probably subject to change)

A charming platformer with some gorgeous Yoshi's Island-like visuals.
All on a massive 8MB cartridge (Same size as Mario 64!)

#SNESDev #retrogaming #gamedev #indie #retro

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I've been working on the Super Game Boy features for the Petal Crash Game Boy Color port, where you'll get a versus mode with two players on the same screen. I added all of the cursor animations over the past few days, and it's really cool seeing all of this polish!

#snesdev #gamedev

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Monster Farm Jump - SNES-Testberichte.de - Prototyp eines PSX Ports Dieses für Playstation erschienene Spiel wollte jemand für Super Nintendo portieren, doch Monster Farm Jump wurde leider nie vervollständigt

Monster Farm Jump homebrew #SNES tech demo based on PlayStation 1 game

#retrodev #snesdev #retrogaming

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Werner Flaschbier - SNES-Testberichte.de - SNES-Portierung des C64 Klassikers Nach 40 Jahren erhält Werner Flaschbier seine SNES-Portierung und kann uns nun mit seinem Schwierigkeitsgrad frustrieren.

Homebrew #SNES port of #C64 game Flaschbier

#retrodev #snesdev #retrogaming #commodore64

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photo of a surface pro with a lot of expansion parts plugged in spread over a dinner table.

photo of a surface pro with a lot of expansion parts plugged in spread over a dinner table.

way too hot today, had to make a low heat computer for some #SNESdev Every part carefully spaced out for maximum cooling. And cables everywhere as Commodore intended ;)

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Release Version 0.2.0 · undisbeliever/terrific-audio-driver This release stabilises the _ and __ MML transpose breaking change, the _{} change key signature command and the new 16-bit countdown timer from v0.2.0 beta releases. Changes (since v0.1.1) BREAKIN...

Announcing v0.2.0 of my homebrew SNES audio driver.

This release stabilises the 2 breaking changes I made to the audio driver months ago (in the beta releases). It also fixes a lot of small bugs and items I had on my ever growing todo list.

github.com/undisbelieve...

#snesdev #spc700

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Release Version 0.2.0 beta 2 · undisbeliever/terrific-audio-driver Version 0.2.0 beta 2 This testing release adds 2 transpose analysis passes to the MML compiler, allowing it to detect out-of-range notes caused by driver-transpose. It also changes the bytecode fo...

I have released a 2nd beta of my SNES audio driver.

It adds transpose analysis to the compiler to detect all out-of-range notes caused by driver transpose.

I've also rewritten the timer code to increase the max bytecode sleep duration to 65535 ticks.

github.com/undisbelieve...

#snesdev #spc700

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If you're a fan of #homebrew #gaming
then @snesdrunk.bsky.social has a new video up that might be just up your alley.

The video puts some spotlight on a lot of cool projects, both old and new.

#SNES #retro #retrogaming #retrogames #indie #gamejam #SNESDev #gamedev

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The beginning of an interesting story.......
#snes #snesdev #pvsneslib #gamedev #indiegame #indiedev

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Time is ticking! #snesdev #LocalGameHarvest

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Do you think they see us? #snesdev #LocalGameHarvest

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"Ultima Team" recently announced their newest #SNES #homebrew

"Eternal Hunters: The Branford Legacy"

A brand new, full-fledged Action-RPG, with gameplay very reminiscent of Secret of Mana & Chrono Trigger

A Kickstarter will launch later in 2025

#retro #gamedev #indie #SNESDev #indiedev #gaming

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Super Storm Buster : demo Boss
Super Storm Buster : demo Boss YouTube video by Kannagichan

A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #スーパーファミコン #スーファミ

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Here is some fresh new footage from the upcoming #homebrew #SNES game

"Till & Hat"
By FrogBull

An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames

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Release Version 0.2.0 beta · undisbeliever/terrific-audio-driver This beta build was released to open the new _ and __ transpose behaviour for public testing. It is not fully implemented yet. If a song uses _ or __ transpose then portamento pitch calculations a...

I have released a new public beta build of my SNES homebrew audio driver. github.com/undisbelieve...

This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.

#snesdev #spc700

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I've added a transpose setting to my SNES audio driver.
Subroutines and loops can now be played with different semitone offsets.
Bytecode assembly only, the MML compiler changes have not been coded yet.

#snesdev #spc700

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#SNESdev

Personally, I really, really don't like the current music software / tools for making SNES game music.

I feel like BRR samples should be separate and able to be dynamically swapped, such as for game sounds (not BG music)

And the music editor should be more user friendly.

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Submissions to SNESDEV 2025

The SNESdev Jam submissions are in, this year there are a lot of entries and quite interesting ones at that!

Currently is the voting period, so be sure to leave a rating when you try ‘em! #snesdev

itch.io/jam/snesdev-...

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Screenshot of a SNES game where a hovercraft toy is moving across a grassy map that has walls made out of colored wood. There's snowmen snowboarding around, and a pirate and pumpkin.

Screenshot of a SNES game where a hovercraft toy is moving across a grassy map that has walls made out of colored wood. There's snowmen snowboarding around, and a pirate and pumpkin.

Screenshot of a forest-y scene with a lot of trees and many colored balloons.

Screenshot of a forest-y scene with a lot of trees and many colored balloons.

Screenshot of a maze-like level with grass and colored wood, and pirates approaching the player.

Screenshot of a maze-like level with grass and colored wood, and pirates approaching the player.

Here's my #SNES mouse-controlled shooter game so far! It's definitely far from being 100% done, but it's in a state where I feel comfortable showing it off and having people try it out! Multiplayer and regular controllers are supported.

forums.nesdev.org/viewtopic.ph...

#gamedev #snesdev #homebrew

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Space Rescue Squad by undisbeliever A homebrew SNES platformer game

My entry in the 2025 SNESDEV game jam is complete.

undisbeliever.itch.io/space-rescue...

#snesdev #snes

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Today I drew the player sprite in safety orange.
The deadline for the game jam is going to be tight (5 days to go).
#snesdev

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Super DOOM - Chocolate DOOM running on Super NES - Intro and Demo
Super DOOM - Chocolate DOOM running on Super NES - Intro and Demo YouTube video by Cortex Accelerator

Chocolate #DooM running on #SNES with help of cortex-accelerator -- co-processor for this and potentially other consoles

Forum thread: forums.nesdev.org/viewtopic.ph...

#retrodev #snesdev #retrogaming

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Added two enemies that shoot projectiles to my game.
The only enemy left to code is the boss.
#snesdev

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An orange player sprite in a room containing wooden crates.

An orange player sprite in a room containing wooden crates.

An orange player sprite climbing a ladder to exit water.
There are 2 fish and a purple box in the water.

An orange player sprite climbing a ladder to exit water. There are 2 fish and a purple box in the water.

An orange player sprite jumping over a gap in a broken bridge.

An orange player sprite jumping over a gap in a broken bridge.

END crudely written in black room tiles above the player.

END crudely written in black room tiles above the player.

Yesterday I finished a playtest build of my SNES game

I'm one step closer to releasing a game.

Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.

#snesdev

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