finally done refining live sets for the end of the month. more pops based mood pieces yippee, prolly back to fui stuff soon
#touchdesigner #tdpops
Expanding on a remake of one of my early (I think 2015?) pieces using pops. It's from my "a bunch of copies of the same shape moving around" phase, which lasted kind of a long time.
#touchdesigner #tdpops
more dither tests, this time with exponentially more restraint
#touchdesigner #tdpops
I've been spending way too much time on editing for my next tutorial. It's nice to take some time to make some shapes do stuff.
#touchdesigner #tdpops
Sometimes I like the things I make.
#touchdesigner #tdpops
It's been really difficult to get myself to produce anything worth showing, but I kind of like this one. Sort of getting back to my roots and the era where everything I did used wireframe.
#touchdesigner #tdpops
took way too long honestly, but finally figured out how to do discrete timers for POPs yippeee
#touchdesigner #tdpops
qube
#touchdesigner #tdpops
journey to noisemancer, i'll get better at texturing one of these days
#touchdesigner #tdpops #br2049 #fui
@touchdesigner.bsky.social experiments.. Spiralised crazy block paving with curve, twist & noise Pops. I like the way the blocks sometimes overlap, resembling crystalline structures. More at: instagram.com/jono_ripples #touchdesigner #tdpops #creativecoding #visualarts #digitalart
the number of projects i shelved continues to dwindle because of POPs and soon enough i'll be faced with creating original works or watching really bad 80s sci-fi OVAs :/
#touchdesigner #tdpops #nge #fui
Trying out rebuilding my really old projects with pops
#touchdesigner #tdpops
fun fact, 99% of keygen software is powered by worms
💿 Temple of Null by Acetantina
#touchdesigner #tdpops
This was supposed to be a hard edged geometric thing. It is not. #touchdesigner #tdpops
For some reason bsky utterly refused to process 3 different versions of this render on 2 different devices. So... instagram link!
Particle Based Fluid Simulation using #TDPOPs (but mostly glsl!) in @touchdesigner.bsky.social