๐บ Day 66 of Daily Game Devlogs
On a whim I decided to slap on a CRT shader (you know.. cause this is supposed to be a horror game or something) and I must say HOLY FRICK WAIT A SECOND THIS SHIT EATS SO HARD???
#indiegamedev #godot #3dplatformer #artshare #teleportman
๐ซ Day 65 of Daily Game Devlogs
I added a fucking gun.
#screenshotsaturday #indiegamedev #godot #teleportman
๐งฑ Day 64 of Daily Game Devlogs
That moment when you're hanging out in the infinite mall and you encounter the ominous, ever-moving wall that slowly creeps forever forcing you to keep moving. ๐ฉ
#indiegamedev #godot4 #art #horror #teleportman
๐ Day 63 of Daily Game Devlogs
WOOO MIDNIGHT DEVLOG!! Added textures and lights to my procedural generation. Starting to actually feel horror-y. Wonder if I should make the "mall" a level instead of the HUB world hmmmm.
#indiegamedev #3d #godot #procedural #teleportman
๐ Day 62 of Daily Game Devlogs
Added first-floor, closed-in walls to my mall's procedural generation. OKAY YES I KNOW SLOW DAY AGAIN IT'S INTERNAL STUFF PEOPLE INTERNAL UPGRADES YOU WOULDNT UNDERSTAND
#indiegamedev #art #3d #godot4 #teleportman
๐ฆพ Day 61 of Daily Game Devlogs
Slow day today, spent most of it polishing and optimizing the base procedural world pieces.
Also added the ability to make a gap between the first and second floors of the mall.
#gamedev #procedural #3d #godot4 #teleportman
๐ฌ Day 60 of Daily Game Devlogs
Modeling a giant looping mall is difficult, so I'll do it procedurally!
I took a slice of my giant loop, and separated it into pieces: back wall, front wall (top/bottom), ceil, floor, and two floor separators. (1/2) ๐งต
#indiegamedev #godot #3d #blender #teleportman
โจ Day 58 of Daily Game Devlogs
I WANTED THE BUTTON FOR STARTING A NEW GAME TO FEEL IMPACTFUL
#indiegamedev #godot4 #animation #ui #teleportman
๐ Day 57 of Daily Game Devlogs
New game options interaction programming done!!
"Once this is DONE, I can finally escape the UI hell." <- lies i tell myself to stay motivated. But... perhaps it's true.
Maybe... just maybe... I may be free.
#indiegamedev #godot #2d #uxdesign #teleportman
๐ Day 54 of Daily Game Devlogs
Set my project's default font to Wingdings.
This'll help me track down all the places I was using Godot's default font and replace with a more appropriate custom-tailored option.
#indiegamedev #godot #indiedev #font #teleportman
๐ Day 53 of Daily Game Devlogs
Time to start working on the "new game" menu. Wanted to let the player choose the color of their sticky note... but the rest was kind of filler. ๐
THE STARTING GIFT WILL BE HYPE AND AN IMPORTANT CHOICE THO
#indiegamedev #godot4 #digitalart #2d #teleportman
๐ฆ Day 52 of Daily Game Devlogs
Not much visual progress today, so I share a little on how I do my ~wobbly~ outline shader.
It's pretty simple: just simple outline shader, but output to texture, then overlay back on the screen with noise offset. (1/3)
#indiegamedev #godot #3d #shaders #teleportman
๐ฅ Day 51 of Daily Game Devlogs
Added the ability to ๐ฅ๐ฅEXPLODE๐ฅ๐ฅ your save files. Chose to go with a "hold to confirm" system because I'm lazy af.
(also testing .gif upload instead of video today, wonder if it actually loads or looks better??)
#indiegamedev #godot #digitalart #2d #teleportman
๐ Day 50 of Daily Game Devlogs
Wish I had something cooler to show for day 50, but spent most of it messing with my code editor theme. ๐
I DID finish the copy-file feature THO!! (Should I limit the number of save files a player can make??)
#indiegamedev #uidesign #2d #godot4 #teleportman
โ Day 49 of Daily Game Devlogs
All right, with the new rotoscope animations done, time to use them for a fun sub-menu in the file-select!
#indiegamedev #godot4 #ux #uidesign #teleportman
๐๏ธ Day 48 of Daily Game Devlogs
Rotoscope Workflow PART 3 - FINDING THE WRIST
So here's a question, since my character's arms are 2D rotoscoped animations, how do I know where to position the cloud bracelet? I shall explain in a lil thread ๐งต (1/5)
#indiegamedev #3d #godot4 #aseprite #teleportman
๐๏ธ Day 47 of Daily Game Devlogs
Rotoscope Workflow PART 2 - Drawing stuff.
AAAND... here is me tracing over the live-action footage to create the animation!! In this case, the hand animation is going to used for a fun submenu in the file select. ~
#indiegamedev #animation #art #godot4 #teleportman
๐ท Day 46 of Daily Game Devlogs
Rotoscope Workflow PART 1 - Doing da live action stuff.
By popular demand (by one guy), I made a two part vid on how I rotoscope. First is the live action footage. Especially important to ensure it loops prior to drawing.
#gamedev #animation #digitalart #teleportman
๐ค Day 45 of Daily Game Devlogs
Lots of code refactoring and updating today; sorry, nothing visual to show. >.< Sooo... uhhh... here's a little recording of my source file structure I guess (editor is Zed).
Honestly more files than I thought I'd have at this point.
#gamedev #rustlang #teleportman
๐ซง Day 44 of Daily Game Devlogs
Created fun "pop" effects!
Made simple one yesterday, but today decided to try and make a rainbowy one for EXTRA BEDAZZLE.
Used some epic math shenanigans + Line2D to create the loop and wiggly animations.
#indiegamedev #godot4 #animation #art #teleportman
๐ Day 43 of Daily Game Devlogs
Added hover animation to the file select sticky notes. Added a BIG red circle to make sure you know which one you're focused on. ( โโฟ โ )
i may have gone too far with the sparkles, oh well :p
#indiegamedev #digitalart #godot #animation #teleportman
๐ Day 42 of Daily Game Devlogs
PLOP PLOP PLOP. This would probably be a great place to put sound effects.... IF I HAD ANY. ๐๐ค
Anywhooo, glad to be working on more game-y UI. Compared to the compact, polished feel of the settings, this should be more fun.
#indiegamedev #godot #3d #art #teleportman
๐ Day 41 of Daily Game Devlogs
Early prototype for "file select" menu. Might make the sticky-notes bigger; also need to animate their appearance.
oh god why do I have to animate them.
the polish rat in my brain strikes again. ๐
#indiegamedev #godot4 #godotengine #coding #digitalart #teleportman
๐ข Day 40 of Daily Game Devlogs
BACK ON THE TITLE GRIND. Created this fun "breaking" effect for the title text.
Gave each letter rigid-body collision, but their collisions ended up not being that noticeable. Might've been overkill ๐
#gamedev #godot #indiegame #lowpoly #teleportman
โ Day 39 of Daily Game Devlogs
Animated held objects while running/jumping. The combination of the 2D rotoscoped hand and 3D held object isn't as terrible as I thought it'd be. ^^
#indiegamedev #3d #godotengine #indiegame #art #teleportman
๐ Day 38 of Daily Game Devlogs
ZOOOOOM (added a bunch more effects when running; dont ask why it's green)
I also demonstrate the unassisted, grounded teleport double jump (UGTDJ) technique in this video. epic speedrun strat or somethin idk
#indiegamedev #godot4 #3d #godot4 #solodev #teleportman
๐ Day 37 of Daily Game Devlogs
bro don't you hate it when your lil prompt guys go all crazy during the second or two when the player can't press their buttons?
#indiegamedev #indiegames #wip #doodle #godot #teleportman
๐ฎ Day 36 of Daily Game Devlogs
The controls change depending on the context, so I added lil guys to help remind what the control are.
#indiegamedev #3d #godot4 #lowpoly #solodev #teleportman
โญ Day 35 of Daily Game Devlogs
When the right hand punches when holding an object in the left... I think I messed something up with the impact tho ๐ญ
#indiegamedev #glitch #indiedev #3d #lowpoly #godot #blender #teleportman
โญ Day 34 of Daily Game Devlogs
Added a visual "impact" effect for objects when they hit things.
Originally wanted to limit how often it's triggered, but found it super fun to watch the sparks go crazy as an object slides down something.
#gamedev #3d #lowpoly #solodev #godot #blender #teleportman