Advertisement Β· 728 Γ— 90
#
Hashtag
#tireddev
Advertisement Β· 728 Γ— 90
Post image

New Valentine's day sticker design for our game #Tireddev
Might do some more cute designs for our other games!
πŸ”— www.redbubble.com/i/sticker/Ti...
#gamedev #indiegame
#stickers #art

9 3 0 0

Features added in #Tireddev V.2!
#godotengine #horrorgame #gaming

4 0 0 0
Eddie Mallard our main character with a shocked expression on the left and Angelo on the right his best friend, pointing to a grave in the side of the road. The text at the top reads "Tired V.2 Post Jam Update".

Eddie Mallard our main character with a shocked expression on the left and Angelo on the right his best friend, pointing to a grave in the side of the road. The text at the top reads "Tired V.2 Post Jam Update".

#Tireddev has reached the finish line today! πŸπŸš—
πŸ’Ύ Download and #devlog here :
pandesoft.itch.io/tired/devlog...
#indiegame #gamedev

13 4 1 1
Gallery inside the Pause Menu of Tired, title is in the upper left hand corner. A dark filter covers the main game, so the Pause menu is more in focus. There's three buttons in the gallery, the blue being unlocked, the black being locked. The pause menu has options on the right hand side, in order : Resume, Customize, Gallery, Options and Main Menu.

Gallery inside the Pause Menu of Tired, title is in the upper left hand corner. A dark filter covers the main game, so the Pause menu is more in focus. There's three buttons in the gallery, the blue being unlocked, the black being locked. The pause menu has options on the right hand side, in order : Resume, Customize, Gallery, Options and Main Menu.

One of the gallery images opened up to view closer. A man in brown slacks, the main character, Eddie stands before a dirt pile with a shovel stuck inside of it. His car is also in view with a bloodstain on it's grill. There's pine trees all around, it's night time.

One of the gallery images opened up to view closer. A man in brown slacks, the main character, Eddie stands before a dirt pile with a shovel stuck inside of it. His car is also in view with a bloodstain on it's grill. There's pine trees all around, it's night time.

The HUD over the main game has a timer at the very top center, two button prompts on the lower right corner, reading "Tab" Pause and "Right Click" Toggle Radio. The bottom center has captions from Eddie speaking that read, "Sooorry..." and lastly there's a Yellow bar with the percentage of gas left in the tank, with a label on top of it that reads, "Gas Tank".

The HUD over the main game has a timer at the very top center, two button prompts on the lower right corner, reading "Tab" Pause and "Right Click" Toggle Radio. The bottom center has captions from Eddie speaking that read, "Sooorry..." and lastly there's a Yellow bar with the percentage of gas left in the tank, with a label on top of it that reads, "Gas Tank".

#TiredDev you can unlock artwork in 'Endless' mode by how many 'rounds' you survived, measured by a timer! Totally didn't crash while trying to grab a screenshot...
#godotengine #gamedev
#indiedev

12 3 3 0
The script for the timer, a screenshot taken from our Pac-Man themed Godot editor! It shows how time is measured and the bare bones of how the GameRoot will be 'talked to' through this scene! Time is measured in 30 second chunks that work like survival rounds in survival games for example.

The script for the timer, a screenshot taken from our Pac-Man themed Godot editor! It shows how time is measured and the bare bones of how the GameRoot will be 'talked to' through this scene! Time is measured in 30 second chunks that work like survival rounds in survival games for example.

Screenshot from our game 'Tired', The main character Eddie is driving a car down a dark tunnel. There's a HUD with controls, gas tank level and time survived level.

Screenshot from our game 'Tired', The main character Eddie is driving a car down a dark tunnel. There's a HUD with controls, gas tank level and time survived level.

Last few finishing touches to #Tireddev before the Mega-Mix version is released. Trying to create a fun goal for endless mode where the game gets harder as more time passes, hoping to create an unlockable art gallery with illustrations we made during the jam but never got to use!
#godot #gamedev

5 1 2 0
Customization UI on a Pause menu in Tired. There's four colors for Exterior and a matching set for Interior colors.

Customization UI on a Pause menu in Tired. There's four colors for Exterior and a matching set for Interior colors.

Eddie's car with a black exterior and a yellow interior.

Eddie's car with a black exterior and a yellow interior.

Eddie's car with a blue exterior and a blue interior.

Eddie's car with a blue exterior and a blue interior.

Eddie's car with a red exterior and a black interior.

Eddie's car with a red exterior and a black interior.

SO unnecessary but, you'll be able to customize your car in the next update! Not sure if it'll be unlockable or always there. Still playing with win/lose conditions in Endless mode. πŸ€”
#godotengine #tireddev #indiegame
#gamedev

15 3 2 0
Screenshot of the Game Paused Menu in Tired with buttons that let you Resume, Customize, set Options or go back to the Main Menu. This one has a subtle filter to hide the main game.

Screenshot of the Game Paused Menu in Tired with buttons that let you Resume, Customize, set Options or go back to the Main Menu. This one has a subtle filter to hide the main game.

Screenshot of the Game Paused Menu in Tired with buttons that let you Resume, Customize, set Options or go back to the Main Menu. This one has a less subtle filter to hide the main game, with extra dithering.

Screenshot of the Game Paused Menu in Tired with buttons that let you Resume, Customize, set Options or go back to the Main Menu. This one has a less subtle filter to hide the main game, with extra dithering.

Simple Pause Menu for #Tireddev, think this scene structure will be pretty easy to add to other games! Not sure if I like the one with less dithering on the left or more on the right...What do you think?
#godotengine #indiegame #gamedev

8 1 2 1
Credits added to the game on the main menu screen. It lists third party resources we used to add sound to the game!

Credits added to the game on the main menu screen. It lists third party resources we used to add sound to the game!

Screenshot of script editor, highlighted line was causing sensitivity to be way too high. Instead of a * I had a +...

Screenshot of script editor, highlighted line was causing sensitivity to be way too high. Instead of a * I had a +...

Adding credits to our old #shroomjam entry from last year like #tireddev Was going to add sound settings but the sound system isnt as complex as Tired so we may skip it to move on sooner. Mouse sens is fixed, and it was all caused by a typo! Added instead of multiplied. 😭
#indiegame #godotengine

6 2 2 0

Post Jam update will be adding "Endless" Mode, a never ending version of the game. Along with captions in both modes!
#indiegames #tireddev #gamedev
#godotengine

19 3 1 0
Screenshot of the credits scene in game. It's the main menu with a tab open showing the creators that we used third party assets from and some of us on the team.

Screenshot of the credits scene in game. It's the main menu with a tab open showing the creators that we used third party assets from and some of us on the team.

Screenshot of the Credits scene in the Godot Engine.

Screenshot of the Credits scene in the Godot Engine.

Adding some credits, sometimes in the hype of a jam you forget to add little things like this in game. Most of these are linked to the creator's page with linkbutton nodes so you can visit their profiles from the game!
#indiegames #tireddev #godotengine
#gamedev #screenshotsaturday

14 2 1 1
A screenshot from our game Tired. A horror meets endless runner. A limb covers the windshield, it's in a first person perspective with the main character's hand, Eddie driving the steering wheel. There's a subtitle box with the speaker name as "Radio" and the text next to it saying "*Applause and Music*" Eddie is driving down a dimly lit tunnel.

A screenshot from our game Tired. A horror meets endless runner. A limb covers the windshield, it's in a first person perspective with the main character's hand, Eddie driving the steering wheel. There's a subtitle box with the speaker name as "Radio" and the text next to it saying "*Applause and Music*" Eddie is driving down a dimly lit tunnel.

#Tireddev will now have subtitles for the radio! Now you'll be able to decipher all the advertisements and weather reports while taking your *relaxing* night time drive!
#indiegame #gamedev #godotengine

12 2 3 0
Screenshot of the Godot Editor featuring the script on the right side and the Node Tree and Scenes on the left.

Screenshot of the Godot Editor featuring the script on the right side and the Node Tree and Scenes on the left.

Working on subtitles for the radio in #TiredDev for the sleepy Monday before Christmas. β˜•πŸ₯±(What are you guys up to? Vacationing until new years or going full #gamedev crunch? Business as usual maybe? We're def taking it slow to take in the holidays. β˜ƒοΈ)
#indiegame #godotengine

12 3 1 0
Script is attached to an HSlider,
Script Editor in Godot Screenshot reading : 

extends HSlider




func _on_value_changed(value: float) -> void:
	AudioServer.set_bus_volume_db(AudioServer.get_bus_index("DE"), linear_to_db(value))



func _on_drag_ended(value_changed: bool) -> void:
	$"../../../Sounds/RO_Test".play()

Script is attached to an HSlider, Script Editor in Godot Screenshot reading : extends HSlider func _on_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(AudioServer.get_bus_index("DE"), linear_to_db(value)) func _on_drag_ended(value_changed: bool) -> void: $"../../../Sounds/RO_Test".play()

Sound Options Menu in Tired

Sound Options Menu in Tired

To anyone writing a Volume Settings Function in #Godot, there's a signal you can use called "on_drag_ended" that you can use to play an example of the sound to hear where it's at. (So cool, little things like this always make us appreciate other games we played.) #godotengine #indiegame #tireddev

2 2 1 0